ElyasRavenwood
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I just have a quick question. What can and can’t you fit into a bag of holding? Can you stuff a human sized ghoul? Can you stuff a horse? If I were going to put an umbrella into a bag of holding, would I have to close it? Could I stick an open umbrella into a bag of holding? Inquiring minds want to know, because one of the other players in the group I am in has a bag of holding with a few ghouls in it. He is a dread necromancer, and those ghouls are his universal disposal unit. He sics them on enemies, feeds corpses we need to dispose of to them, etc. They are a hungry bunch of hyenas to say the least. I don’t know if it is a type one or type two bag.
Since I am another player I have not said anything It’s the DM’s place to, but I want to know if he is getting away with murder? Well I know he is, in the game, but what do the rules say?
Alizor
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You can fit almost anything into a bag of holding, so long as the weight / volume limits aren't met. That being said there are probably some problems with what you said. First the ghouls would probably try to get out at some point in time, meaning they will probably tear at the inside of the bag. If there is a tart on the inside then the bag itself will implode, and you'll lose everything inside. Also there is only a finite amount of air so any living creature can only live for so long before suffocating.
Not sure if the title of the thread is a joke or not, but a portable hole in the bag of holding is a very bad idea... And interdimensional rift will come outand suck people into it and you'll lose everything in the bag. Other than pointy things, live things, and other extradimensional spaces (remember this applies to spells too, rope trick, tiny hut, handy haversack, etc), and weight/size limits you're golden on putting things in the inside.
Edit: One other small limitation is being able to fit said object through the opening in the bag. I believe the diameter is decently large, but it isn't huge, so make sure to check that out.
| Dennis da Ogre |
Bag of holding has volumes:
Bag of Holding
I would say anything that fits in those volumes is ok.
Type I 15 lbs. 250 lbs. 30 cubic ft. 2,500 gp
30 cubic feet is plenty large to fit a body or a couple. Figure a compact car trunk is about 15 cubic feet, a 70's era cadilac trunk is roughly 45-50 (I think). So if you want a reference think of car trunks and how easy/ hard it is to get stuff in/ out.
Portable Hole are monstrous and I don't believe have weight limits. Just imagine a 10' diameter, 10' deep hole in the ground. What can you get into that? The bigger challenge with the portable hole is getting it opened/ closed. You need a big space and a bit of time. Then if you just throw things into the hole it will be exceptionally difficult to retrieve stuff. Some people install shelf systems ;)
| drashal |
I just have a quick question. What can and can’t you fit into a bag of holding? Can you stuff a human sized ghoul? Can you stuff a horse? If I were going to put an umbrella into a bag of holding, would I have to close it? Could I stick an open umbrella into a bag of holding? Inquiring minds want to know, because one of the other players in the group I am in has a bag of holding with a few ghouls in it. He is a dread necromancer, and those ghouls are his universal disposal unit. He sics them on enemies, feeds corpses we need to dispose of to them, etc. They are a hungry bunch of hyenas to say the least. I don’t know if it is a type one or type two bag.
Since I am another player I have not said anything It’s the DM’s place to, but I want to know if he is getting away with murder? Well I know he is, in the game, but what do the rules say?
personaly i have one question are the ghouls contortionists becust while yes you have a lot of space you still have to get the item past the opening of the bag
This appears to be a common cloth sack about 2 feet by 4 feet in size
so you got to get ghoul past a 2 wide hole this is no easy task if they are med size or bigger , so no you horse will not go in and your umbrella will need to be closed
| mearrin69 |
Man. I have to fight like heck to get my cat into his carrier on vet day. He's got a heck of an Escape Artist bonus. I can't imagine trying to shove a ghoul into a Bag of Holding.
But, yeah, nesting extra-dimensional spaces is a really bad idea. But it IS fun when you tell crafty wizards that no, they really can't bring their Handy Haversacks into their Rope Trick for the night.
M
Alizor
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Man. I have to fight like heck to get my cat into his carrier on vet day. He's got a heck of an Escape Artist bonus. I can't imagine trying to shove a ghoul into a Bag of Holding.
But, yeah, nesting extra-dimensional spaces is a really bad idea. But it IS fun when you tell crafty wizards that no, they really can't bring their Handy Haversacks into their Rope Trick for the night.
M
Was just reading the core book last night to look at this again (Posted without the rules in front of me). Looks like PFRPG changed the Astral Rift to only include Bag of Holding + Portable Hole. All other non-dimensional spaces seem to just make the Bag of Holding/Haversack/Portable hole non-functional.
| Dennis da Ogre |
I don't think rope trick had any issues under 3.5 but I'm too lazy to dig that up. I happened to see this though while looking at the bag of holding under Pathfinder:
A number of spells and magic items utilize extradimensional spaces, such as rope trick, a bag of holding, a handy haversack, and a portable hole. These spells and magic items create a tiny pocket space that does not exist in any dimension. Such items do not function, however, inside another extradimensional space. If placed inside such a space, they cease to function until removed from the extradimensional space. For example, if a bag of holding is brought into a rope trick, the contents of the bag of holding become inaccessible until the bag of holding is taken outside the rope trick. The only exception to this is when a bag of holding and a portable hole interact, forming a rift to the Astral Plane, as noted in their descriptions.
So at least the bag of holding is broken in the rope trick.
| Takamonk |
Bag of holding has volumes:
Bag of HoldingI would say anything that fits in those volumes is ok.
Type I 15 lbs. 250 lbs. 30 cubic ft. 2,500 gp
30 cubic feet is plenty large to fit a body or a couple. Figure a compact car trunk is about 15 cubic feet, a 70's era cadilac trunk is roughly 45-50 (I think). So if you want a reference think of car trunks and how easy/ hard it is to get stuff in/ out.
Portable Hole are monstrous and I don't believe have weight limits. Just imagine a 10' diameter, 10' deep hole in the ground. What can you get into that? The bigger challenge with the portable hole is getting it opened/ closed. You need a big space and a bit of time. Then if you just throw things into the hole it will be exceptionally difficult to retrieve stuff. Some people install shelf systems ;)
My character took considerable time and effort to fold up a portable hole so that he'd simply have to spin it like a frisbee to get it to unfold and land. Presto. Portable hole as an attack roll. AC of 5 to hit.
| Frostflame |
I don't think rope trick had any issues under 3.5 but I'm too lazy to dig that up. I happened to see this though while looking at the bag of holding under Pathfinder:
PRD wrote:A number of spells and magic items utilize extradimensional spaces, such as rope trick, a bag of holding, a handy haversack, and a portable hole. These spells and magic items create a tiny pocket space that does not exist in any dimension. Such items do not function, however, inside another extradimensional space. If placed inside such a space, they cease to function until removed from the extradimensional space. For example, if a bag of holding is brought into a rope trick, the contents of the bag of holding become inaccessible until the bag of holding is taken outside the rope trick. The only exception to this is when a bag of holding and a portable hole interact, forming a rift to the Astral Plane, as noted in their descriptions.So at least the bag of holding is broken in the rope trick.
Then us Pcs were living in fear too long. We had to our Bag of holding behind in the head quarters because we were resting in rope trick...Anyway another interesting question what happens when an Antimagic field is brought up in a rope trick or Mages Magnificient Mansion
| Wolf Munroe |
If the guy is a dread necromancer, I don't see why he couldn't keep a ghoul in his bag of holding provided he has one of the ones with enough room for a ghoul or two.
1.) Ghoul doesn't breathe so doesn't have to worry about suffocating.
2.) Ghoul is presumably under the dread necromancer's command and he can order it not to try to escape and not to puncture his bag. Making it wear shoes and gloves will probably go a long way toward this end.
3.) If ghoul is under his command, he can just order it to climb in the bag. Probably not much different from putting on pants or getting in a sleeping bag.
4.) If the corpses he's providing to the ghouls are dead when they enter the bag, that would minimize the struggling and risk to the bag.
Dread necromancers (20 level base class from Heroes of Horror) can control an obscene amount of undead.
I have this vague memory that a villain in a game I was in may have stuffed a halfling paladin into his bag of holding and we destroyed the bag of holding to rescue him so he wouldn't suffocate. I don't remember where I was in that game though.
| drashal |
Then us Pcs were living in fear too long. We had to our Bag of holding behind in the head quarters because we were resting in rope trick...Anyway another interesting question what happens when an Antimagic field is brought up in a rope trick or Mages Magnificient Mansion
I would have all the occupants fall out of the location until the field goes away , that way you cant have the permanent prison by sealing the door but that's my call
ElyasRavenwood
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Thank you everyone for your thoughts about this. Equating the space to a car trunk helps allot. And yes, my suggestion of stuffing a portable hole inside a bag of holding was a bit of a joke. I do remember an old Dungeon magazine adventure I played in long ago, where we were crawling donw a dark tunnel, and came upon some fabric streatched across the tunnel, naturally we cut it, and the dm explained that we had triggered an insidious trap, involving a bag of holding and a portable hole. We were all dumped into the astral plane.
It’s a little easer now to accept the clown car routine, or should I say ghoul in a bag, now that I know it is possible. The dread necromancer can keep his pets.
Thanks.
| Frostflame |
Frostflame wrote:I would have all the occupants fall out of the location until the field goes away , that way you cant have the permanent prison by sealing the door but that's my call
Then us Pcs were living in fear too long. We had to our Bag of holding behind in the head quarters because we were resting in rope trick...Anyway another interesting question what happens when an Antimagic field is brought up in a rope trick or Mages Magnificient Mansion
I could see that happening. A friend of mine had brought this up once he is a mathematician, he theorized the following if an anitmagic spell were cast within an extradimensional space such as rope trick or Mage's Magnificient Mansion a paradox would result in something like 1/0 which even a math idiot like me knows is something impossible. What that means is Since the Rope trick is a pocket place outside time and space the field will suppress it into non-existence, but because it is in non-existence and outside time and space it cannot come back into existence. In other words being in a permanent lock of non existence. Confusing I know but it is interesting looking at it from a perspective...
| Dennis da Ogre |
I would have all the occupants fall out of the location until the field goes away , that way you cant have the permanent prison by sealing the door but that's my call
I see things like this as GM opportunities. At lower levels probably just dump them on the ground. At higher levels... thats when things get interesting :)
Probably the most rational thing would be for the pocket dimension to exist briefly then start to unravel, dumping it's occupants in the astral plane. At mid levels this could be the parties first foray into planar adventures :)