| Boggle |
Mine is ray of enfeeblement now that you get a save for half strength loss against fortitude makes sense.
Being a dm this was a necessary step i loved to use spells and undead together just a shadow and necromancer enemy could give the group a hard time.
I still think acid arrow should have been changed in a similar way its still the same and having recently used it maximized and empowered its pretty amazing.
| Frostflame |
Mine is ray of enfeeblement now that you get a save for half strength loss against fortitude makes sense.
Being a dm this was a necessary step i loved to use spells and undead together just a shadow and necromancer enemy could give the group a hard time.
I still think acid arrow should have been changed in a similar way its still the same and having recently used it maximized and empowered its pretty amazing.
Add Extend to Acid arrow and your dealing some serious hurt to a creature. Especially useful against Golems
| udalrich |
The dispel magic changes are interesting. Dispel Magic no longer has a caster level cap, so it's useful even at 20th level. The area dispel can only be used with Greater Dispel Magic.
Since there's not caster level cap, the greater version gives a +4 bonus when counterspelling.
I think I like the changes, which I at least didn't pick up in the previews.