What does Golarion mean to you?


Lost Omens Campaign Setting General Discussion


The title says it all.

At the present time, Golarion reminds me a lot of the days when 1E AD&D Forgotten Realms was first released.

(I'll first discuss Forgotten Realms for some background context).

In the time period before the "Time of Troubles" and the release of 2E AD&D, Forgotten Realms was a cool "sandbox" type setting which consisted of the 1E FR "grey box" campaign setting and the first 5 or 6 FR supplement books. There weren't many FR modules released back then which were really impressive. (There was one which was based on the Pool of Radiance video game, which was largely mediocre imho). Without any good FR modules, the DMs of my 1E FR games at the time just made up their own adventures for which they were able really bring the FR setting to life and made the setting really exciting.

Shortly before 2E AD&D was released, I largely left gaming behind and took a very long hiatus. During my hiatus, I ended up acquiring some old AD&D stuff from some old gamer friends who sold them to me for a pittance (or just gave to me), of which included some 1E and 2E Forgotten Realms books. Looking through the 1E FR "grey box" and other FR splatbooks I acquired, I wondered what made the setting really exciting back in the 1987 -> early 1989 period. The "grey box" and 1E books were quite well written. At the time I thought about picking up the rest of the 1E and 2E FR splatbooks that I didn't have. Though after doing some research online and checking out several FLGS, I was aghast when I came to the realization that there was a huge flood of FR box sets, splatbooks, modules, novels, etc ... that it completely discouraged me from picking up any more FR stuff at the time. I didn't go back to gaming for many years after that.

Many years later when I started to game again, I played in a 3.5E FR game which had some FR "canon lawyers" types playing, which completely turned me off further from FR. A second 3.5E FR game I played in later, also had the same problems with "canon lawyers" ruining everything and making the game really frustrating. These games were nothing like the 1E "sandbox" FR setting that I knew of back in 1987-1989.

Here's a few blog posts about 1E Forgotten Realms which describes a similar sentiment as mine.

Undeveloped Realms
Time of Troubles

In hindsight, the beginning of the end of Forgotten Realms as a cool "sandbox" setting was the "Time of Troubles" and the introduction of 2E AD&D. The "Time of Troubles" was not a problem per se with respect to the setting in and of itself, nor with 2E AD&D. The problems in hindsight was due to stuff around and outside of the setting, such as the proliferation of many semi-useless splatbooks, box sets, etc ... of questionable utility, and the emerging appearance of "canon lawyers".

With all that said about Forgotten Realms, I feel that Golarion at the present time reminds me a lot of the old "sandbox" days of 1E AD&D Forgotten Realms comprising of the "grey box" and the first 5 or 6 supplement books, with very few FR novels and no "canon lawyers". (This short lived period lasted about 2 years, from 1987 to 1989). Hopefully Golarion will have a "golden age" lasting longer than the two short years of the 1E AD&D "sandbox" era of Forgotten Realms. Also hopefully there will no need to pull off any realms changing events like a "Time of Troubles" or "Spellplague" for Golarion in the future. If Golarion becomes popular enough, hopefully there will also be no canon lawyers ruining the setting.

On the other hand, this may just be me going through an early "mid life" crisis and searching for something which reminds me of the days of my misspent youth playing 1E AD&D Forgotten Realms. ;)

Dark Archive

To me, Golarion is the new Mystara. It has a lived in feel that many of the other new settings out there don't.


Golarion is hard to describe because its setting is a mixture of various time periods containing lost civilization with long forgotten magics and science. I would say it could be a composite of many worlds together. It has the feel of Mystara and the Realms, but also there is a Middle Earth flavor as well. There are some parts that bring Earth to mind. The Thrice-damned house of Thrune in Cheliax reminds me of the Medici family of Florence. In general Cheliax has a certain Dante Florentine inspiration.


I miss the Forgotten Realms. I loved that place. It still irks me what they did to destroy a perfectly good setting

Thankfully, I have Golarion, another perfectly good setting

Besides, I like 3.5 better than 4 anyway


I find it promising. There's rather a lot that I don't like, however there are a few parts that I think are exquisite and I find it relatively easy to just ignore those places which dont gel with my idea of a fantasy world - something I struggled to do with the realms for some reason. I don't think I'd use it for a campaign I was writing myself. However it makes an ideal background for the Adventure Paths and modules (ldo).

I expect the "canon lawyer" phenomenon is a function of time rather than setting. I expect if Golarion got the same following and the same product support that the Forgotten Realms got, then there would be just as many players claiming that "That's not how it's supposed to work".


Steve Geddes wrote:
I expect the "canon lawyer" phenomenon is a function of time rather than setting. I expect if Golarion got the same following and the same product support that the Forgotten Realms got, then there would be just as many players claiming that "That's not how it's supposed to work".

In the end, I wouldn't be surprised if Golarion "canon lawyering" becomes inevitable and common, if the setting becomes very popular with a lot of product support (like what happened with Forgotten Realms during the 2E and 3E/3.5E eras). Though how long of a time span this will take, is anyone's guess. Hopefully that time span will be longer than 2 years. (2 years was about the time period from the release of the first Forgotten Realms novel and the 1E AD&D FR "grey box", to the first appearance of FR "canon lawyers" in my local gaming circles).

The "canon lawyering" thing may possibly accelerate and get worse, once Paizo starts publishing Golarion based novels which starts affecting the setting and timelines. Even back during the early days of 2E AD&D Forgotten Realms, many of my gamer friends mentioned that FR started to become annoying to DM, especially when several "hardcore FR fans" were playing in their games. (These "hardcore FR fans" were the ones who read every single new FR novel). I didn't have any first hand experience with this at the time, since I had already went on my long hiatus from gaming.

Years later when some of my gamer friends sold me some of their old AD&D stuff for a pittance (or just gave to me), they mentioned by then that Forgotten Realms had become a crappy setting to DM in. As far as they were concerned, the FR "canon lawyers" completely turned them off from ever DM'ing another FR game. At the time I didn't really know what "canon lawyering" was, and didn't ask my friends to explain it. I only discovered what it was many years later, when I played in a 3.5E FR game which had several "canon lawyers" playing and where the DM was not very well versed in FR canon.

In summary as far as I'm concerned, once the Golarion "canon lawyers" start to appear and "take over", that's when I'll probably bow out and stop being a customer for any future Golarion supplement books.


High DM utility.

It seems like a campaign setting that is first a DM aid, and is intended to be used with a very healthy dose of "It's your game". Any standard sort of fantasy game you might want to run you could put somewhere in Golarion, and you can pull a bunch of neighboring realms, major cities, gods, planets, in to support your game as needed.

The first thing we do, let's kill all the canon lawyers.


Quote:
I wouldn't be surprised if Golarion "canon lawyering" becomes inevitable and common, if the setting becomes very popular with a lot of product support

Hmm. Given Paizo's slow schedule for new rulebooks releases, but quick schedule for adventure path and Companion/Chronicles subscriptions, it may be that Pathfinder will suffer "canon bloat" rather than "rules bloat".

Canonization is probably significantly a fan cultural phenomena, rather than being dependent on rules or publication schedules. Probably, a huge proportion of the adventuring done in Golarion is in the adventure paths and the PFS, which seems like it would contribute to a sense of canon. OTOH, all the work by fans to find a place for Ptolus and Freeport in Golarion is strongly counter-canon. A strong third-party publishing market for modular setting material (like Freeport PF Edition) would probably do a lot to keep Golarion, &c., useful for DMs.

I am running some older third-party adventures in Golarion simply because it is a useful setting, easier to use than FR and more expansive and detailed than homebrew.

Consider the difference between FR canon and Greyhawk canon. Greyhawk canon was always a pastiche held together by canonical adventures, dungeons, and modules, whereas FR had more sourcebooks, novels, &c. FR was always saddled with epic storylines driven by fiction characters and NPCs, not PCs, and "Realms-changing events". I hope Paizo will be wary of this.

Even including a "Using Osirion/Ustalav/Jalmeray in Your Game" section as a preface to the material in the Companion/Chronicles would do a great deal to minimize perceptions of canon. And a 32-page region guide doesn't offer nearly as much information for canonization as a much longer book.

Liberty's Edge

mmm
things about canon are complex

yes iwould like to know what is the oficial stance about what happens ito some characters or regions in the Adventure Paths... still if in my game happened something else I will give that priority... we already do with the advebntures, changing the schedule, sometimes the adventurers discover soemthing and just jump to other part of the adventure where they are not supposed to get... yet... still we let it flow

Golarion is abeutiful place, with lots of interesting sites...

in general Golarion has a soul... which makes me love the setting even if i am not quite happy with the PFRPG final product... but the setting in itself... I love it


ggroy wrote:
Also hopefully there will no need to pull off any realms changing events like a "Time of Troubles" or "Spellplague" for Golarion in the future. If Golarion becomes popular enough, hopefully there will also be no canon lawyers ruining the setting.

Sorry to rain on your parade but, as I mentioned on an earlier post, Golarion's amount of canon bloat (and hence canon lawyers) is going to be exponentially proportional to the game's success and directly proportional to its longevity, no ifs ands or buts. From the time I've been suscribed to this messageboard, I see that a percentage of PF fans are "FR refugees" who got "fired" after the whole spell plague thing, and it's likely that at, among said percentage, at least a handful of those used to be canon lawyers in their day, and it's just as likely they'll bring said habits to Golarion, so we have already a (hopefully)minimal percetage of canon lawyers to start with, which will only increase as Golarion becomes more popular.

Now, about the probability of another "time of troubles/spellplague/One More Day/Zero Hour"?: Inevitable, that's just part of the life cycle of any piece of literature following the "comic book model" (ongoing, not designed to have an "end"). Eventually FR/Golarion/Spiderman becomes so bloated and convoluted that the writers no longer want anything to do with it, but they can't let it die, because it's the company's cashcow, so they have to do the only viable thing, they reboot it.

Fortunately, however, for all the canon that's already built in Golarion (PF has already a truckload of companions and adventures for a game that was just recently launched), Golarion still has to form anything even closely resembling a metaplot, APs are (AFAIK) designed to undo most of the world-shaking fallout and take things back as close to the starting point as possible, and as long as there are no novels to give us the "official version" of what happened in each arc, they technically still don't count. What worries me, however, is this Anarchy-Online model regarding the PFS Organized Play (I know AO is a relatively obscure reference, but if I use the most popular reference of an online game that handles factions half the regulars will chase me with torches and pitchforks). My love for Golarion canon will be greatly diminished once the inevitable moment comes when a faction finally claims Absalom.


Dogbert wrote:
Now, about the probability of another "time of troubles/spellplague/One More Day/Zero Hour"?: Inevitable, that's just part of the life cycle of any piece of literature following the "comic book model" (ongoing, not designed to have an "end"). Eventually FR/Golarion/Spiderman becomes so bloated and convoluted that the writers no longer want anything to do with it, but they can't let it die, because it's the company's cashcow, so they have to do the only viable thing, they reboot it.

I remember when DC Comics did their huge reboot with "Crisis on Infinite Earths". The DC canon must have been a huge mess by then, covering almost 50 years.

Dogbert wrote:
Fortunately, however, for all the canon that's already built in Golarion (PF has already a truckload of companions and adventures for a game that was just recently launched), Golarion still has to form anything even closely resembling a metaplot, APs are (AFAIK) designed to undo most of the world-shaking fallout and take things back as close to the starting point as possible, and as long as there are no novels to give us the "official version" of what happened in each arc, they technically still don't count. What worries me, however, is...

Wonder how soon Pathfinder Golarion novels will start being published. If the writing is of high quality, I may even consider reading them.

Back in the early days of Forgotten Realms (ie. 1987-1988), I wasn't particularly impressed by the quality of the FR novels and dropped them after awhile. (I never went back).


Dogbert wrote:
Now, about the probability of another "time of troubles/spellplague/One More Day/Zero Hour"?: Inevitable, that's just part of the life cycle of any piece of literature following the "comic book model" (ongoing, not designed to have an "end"). Eventually FR/Golarion/Spiderman becomes so bloated and convoluted that the writers no longer want anything to do with it, but they can't let it die, because it's the company's cashcow, so they have to do the only viable thing, they reboot it.

By the time a "time of troubles/spellplague/greyhawk wars" type of realms changing event happens, I suspect it will also be time when a 2nd edition of Pathfinder RPG will be released. After a series of numerous splatbooks released over several years from Paizo and other 3pp's, the Pathfinder rpg rules will probably become bloated too.

How soon a 2nd edition of Pathfinder rpg will be released, my best guess will be 5 years at the earliest. Over 5 years, there would be around 10 adventure paths, 40 modules, 60 chronicles, 35 companions, and 10 to 15 hardcover splatbooks published for Pathfinder by Paizo alone. (This is assuming 2 AP's, 8 modules, 12 chronicles, 7 companions, and 2 or 3 splatbooks are published per year, judging from Paizo's Pathfinder publishing schedule so far over the last year or so and the near future).


Gorillian

A Gorillian is, simply, one million Gorillas. The term was first coined by Jane Goodall as she was doing her research on primates. As she came across each Gorilla, she realized it would be most difficult to count the number of Gorillas she would be studying. That night Gorillian was invented.

Wait... I think I spelled it wrong...

Paizo Employee Creative Director

ggroy wrote:
Wonder how soon Pathfinder Golarion novels will start being published. If the writing is of high quality, I may even consider reading them.

Goal #1 is indeed to get writing of high quality. As for WHEN Golarion/Pathfinder novels will come around... we're working on it but it'll be a bit. Hopefully not a LONG bit...


With 5 years of Pathfinder Golarion specific APs + supplements + modules being published at the same unabated pace, there will be around 195 Golarion specific books published in a 5 year period (using the numbers and assumptions in my previous post).

To give a relative perspective, Forgotten Realms published around 169 box sets + splats + modules over 21 years from 1987 to 2008. For other TSR/WotC settings, the number of box sets + splatbooks + modules published per setting are (approximately):

Forgotten Realms 169
Dragonlance 88
Ravenloft 89
Greyhawk 44
Dark Sun 33
Planescape 32
Birthright 32
Mystara/Savage Coasts/Red Steel/Hollow World 23
Rokugan 23
Spelljammer 21
Lankhmar 12
Al-Qadim 14
Kara-Tur 6
Jakandor 3
Council of Wyrms 2

(I may have missed several books).

After 5 years or so, Golarion will have surpassed Forgotten Realms in the total number of supplements + APs/modules produced. (That is, even if one counts each of the FR box sets as two or three titles in the total number of FR books published).


ggroy wrote:

With 5 years of Pathfinder Golarion specific APs + supplements + modules being published at the same unabated pace, there will be around 195 Golarion specific books published in a 5 year period (using the numbers and assumptions in my previous post).

To give a relative perspective, Forgotten Realms published around 169 box sets + splats + modules over 21 years from 1987 to 2008. For other TSR/WotC settings, the number of box sets + splatbooks + modules published per setting are (approximately):

Forgotten Realms 169
Dragonlance 88
Ravenloft 89
Greyhawk 44
Dark Sun 33
Planescape 32
Birthright 32
Mystara/Savage Coasts/Red Steel/Hollow World 23
Rokugan 23
Spelljammer 21
Lankhmar 12
Al-Qadim 14
Kara-Tur 6
Jakandor 3
Council of Wyrms 2

(I may have missed several books).

After 5 years or so, Golarion will have surpassed Forgotten Realms in the total number of supplements + APs/modules produced. (That is, even if one counts each of the FR box sets as two or three titles in the total number of FR books published).

I'm not 100% sure on how to digest those statistics, however it might be worth noting that the number of pages won't have surpassed the FR material (for example). The Paizo books are smaller than most of the equivalent supplements - part of the attraction, in my view.

Sovereign Court

Pathfinder Battles Case Subscriber; Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

I think the point above about meta-plots is important. Splat books and companions and what not give you one type of information, mostly static, mostly descriptive. Novels provide story arcs and events that, supposedly, did happen (in the campaign world). Those types of major events are harder to ignore. I for one, will probably not read that many Golarion novels just because I don't have as much time as I wish I did to read. Plus, for some reason, I've never liked books set in RPG worlds that much. Not sure why. Anyway...

So maybe the thing to do when the Golarion novels start come out is for Paizo to expressly say, "These aren't canon." Events will happen in the book, but those are just cool stories set in a cool world. Just because they happened in a novel doesn't mean they happened in the canon world. They're just possibilities. Keep canon to splat books and other RPG products. (By doing this, one series of novels wouldn't even have to agree with another set of novels. Talk about bringing in a pulp era feel - who needs consistency!)

As a DM, I just find splat books easier to pick and choose from. Example from Eberron. The original campaign guide says that Kius III is a vampire. Fine. In my campaign, many people suspected him of being a vampire, for all the reasons stated, but he was really a werewolf. But once something like that makes it into a novel, and some Drow ranger stakes him, how can I argue with that?

That's the other problem with metaplots. Little by little, they start to solve all the problems that I want PCs to solve.

Okay, I'm starting to ramble, but IMO, metaplot creep is a bigger danger than splatbook creep.

The Exchange RPG Superstar 2010 Top 16

Another note, for what it's worth, is that canon-from-adventures is necessarily tentative, whereas canon-from-sourcebooks and canon-from-novels is more definitive.

(How's that?)

Well, the Paizo staff have mentioned that they are not writing the Adventure Paths in chronological order. "Second Darkness" doesn't suppose that "Rise of the Runelords" has happened successfully, or even that it's happened at all. In your campaign, you may be running "Council of Thieves" and following it up with "Rise of the Runelords", and that's supposed to be fine. Even if the PCs make terrible mistakes and *fail* in "Council of Thieves", RotR will still work as an adventure.

Truth to tell, I wouldn't mind seeing a couple of adventures actually contradict one another. "Which is canon?" Whichever you decide for your home campaign.

But canon-ossification will happen.

  • Someday, there will be a module revealing what's in the Eye of Abendego.
  • Someday, Paizo will hire R.A. Salvatore to write a novel about Aroden's last day.
  • Adventure Path 20 will be the "10th Anniversary" quest to retrieve the stolen Great Treasure of the Pathfinder Society in Absalom, which will culminate in the party taking the Test of the Starstone as the only way to escape being sent back in time to the impact point of the First Darkness.

The only real solution is to find some game that doesn't get played much any more. Not too many people are adding to Harn's canon-glut these days.

Sovereign Court

Pathfinder Battles Case Subscriber; Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

Great post, including the "inevitable" adventures. I especially agree with purposefully messing with canon. Why limit a writer's creativity to one line of "hitory"?

Chris Mortika wrote:
Truth to tell, I wouldn't mind seeing a couple of adventures actually contradict one another. "Which is canon?" Whichever you decide for your home campaign.


Steve Geddes wrote:
I'm not 100% sure on how to digest those statistics, however it might be worth noting that the number of pages won't have surpassed the FR material (for example). The Paizo books are smaller than most of the equivalent supplements - part of the attraction, in my view.

On the page count level, approximately 18800 pages of content was published for Forgotten Realms in the form of splats, maps, cards, modules, stuff from box sets, etc ... from 1987 to 2008. (This is excluding novels and Dragon/Dungeon magazine articles).

If Paizo is publishing Golarion specific books at the rate of 2 AP's, 8 modules, 12 chronicles, and 7 companions per year, they will be publishing around 2400 pages of Golarion content per year. (Page lengths of books are: AP's are 96 pages, chronicles are 64 pages, companion and modules are 32 pages each).

For the case of Golarion specific books being published unabated on the schedule mentioned in the previous paragraph, it will take around 8 years to surpass the total page count of Forgotten Realms (excluding novels).

EDIT: If one takes into account the approximately 4300 pages of Golarion specific content (ie. books, maps, cards, etc ...) already published under the 3.5E/OGL, it will take about 6.5 years to completely surpass the total page count of Forgotten Realms.

Dark Archive

Dogbert wrote:
Sorry to rain on your parade but, as I mentioned on an earlier post, Golarion's amount of canon bloat (and hence canon lawyers) is going to be exponentially proportional to the game's success and directly proportional to its longevity, no ifs ands or buts.

I agree.

I love Golarion. For me, it's all about the actual Campaign Setting book and the Companion volumes presenting the kingdoms.

Beyond this, I feel it becomes too much of an AD&D 2nd edition, plot-heavy setting. What I want is a sandbox. No metaplot, no timeline. And with Pathfinder Society, what we de facto get is a timeline. That's not for me.

So I'm doomed to be alienated as a Golarion customer, sooner rather than later. There will be reboots, there will be timeline advancements, and sooner or later, Times of Troubles and Spellplagues. I won't be there to see it, because I will have stopped buying Pathfinder setting products by then.

(The actual Pathfinder RPG is another story completely)


This setting is pure gold.


(Along a similar line of discussion from my last post).

For a relative perspective, the total page count numbers is approximately 3700 for Greyhawk, and approximately 10300 for Dragonlance. Both exclude novels and Dragon/Dungeon magazine articles.

So already to date, Golarion has already surpassed Greyhawk in page count numbers. It will just take Golarion another 2.5 years to surpass Dragonlance, if Paizo is publishing 2400 pages of Golarion specific content per year as books, maps, cards, etc ...


Steve Geddes wrote:
I'm not 100% sure on how to digest those statistics, however it might be worth noting that the number of pages won't have surpassed the FR material (for example). The Paizo books are smaller than most of the equivalent supplements - part of the attraction, in my view.

For completeness, the page counts of various TSR/WotC settings are (approximately):

Forgotten Realms 18800
Ravenloft 10650
Dragonlance 10300
Dark Sun 4350
Planescape 3900
Greyhawk 3700
Eberron 3350
Birthright 2750
Rokugan 2550
Mystara/Savage Coasts/Red Steel/Hollow World 2450
Spelljammer 2150
Al-Qadim 1700
Lankhmar 1250

(non-WotC)
Kingdoms of Kalamar 4100 (not including pre-3E books)

(All figures do not include novels and Dragon/Dungeon magazine articles. All figures are rounded up to the closest multiple of 50).

With approximately 4300 pages of Golarion specific stuff (ie. books, cards, maps, etc ...) already published under the 3.5E/OGL, it has already surpassed the page counts of most TSR/WotC settings.

If Paizo continues on unabatedly publishing around 2400 pages of Golarion specific content per year (as mentioned in my previous posts), then it will take around another 2.5 to 3 years to surpass the page counts of either Dragonlance or Ravenloft, or around another six years or so to surpass the page count of Forgotten Realms.


Where are you getting this data for page numbers. I'm surprised anyone has it counted up somewhere.


Impending Foil wrote:
Where are you getting this data for page numbers. I'm surprised anyone has it counted up somewhere.

I have mainly been using,

http://home.flash.net/~brenfrow/index.htm

and various other sources like wikipedia and amazon.com.

If you have the patience, you are welcome to check my numbers. I may have missed a few books.


To break down the page count statistics even further, the total 1E/2E AD&D page counts of the big 3 settings are approximately (rounded up to the nearest multiple of 25):

Forgotten Realms - 13725
Ravenloft - 6825
Dragonlance - 6800

The page count of 1E/2E Forgotten Realms is easily double that of either 1E/2E Ravenloft or Dragonlance. This was probably the "golden age" of Forgotten Realms.

Paizo has already produced around 4300 pages of Golarion specific stuff under the 3.5E/OGL. To surpass the page count of 1E/2E Forgotten Realms, it will take Paizo about another 4 years of producing 2400 pages per year of Golarion specific books, maps, etc ... Within a year or so, Golarion will have surpassed the page counts of either 1E/2E Dragonlance or Ravenloft.

The 3E/3.5E/4E D&D page counts of these three settings are approximately:

Forgotten Realms - 5075
Ravenloft - 3825
Dragonlance - 3500

Eberron - 3350 (for reference)

Taking out the 4E Forgotten Realms pages (about 550), the 3E/3.5E FR page count is around 4525. Taking out the 4E Eberron pages (about 550), the 3.5E Eberron page count is around 2800.

Within a few months, Golarion will have surpassed the page count of 3E/3.5E Forgotten Realms.


I was a fan of Dragonlance. Since I switched my subscription from Dragon to Pathfinder, I stopped playing on Krynn and I adopted Golarion.

Furthermore, Golarion is still a new world. Nothing is set in stone, yet. This means no player can argue with me that town X is on the other side of the river, or that mayor Y of town Z is a well known necromancer.

In short, Golarion is *my* world now.

- Zorg


I did another page count for the big three TSR/WotC settings, to check how much I miscounted. Here are the results.

Forgotten Realms
- 1E/2E = 14018
- 3E/3.5E = 4734
- 4E = 544
grand total = 19296

Dragonlance
- 1E/2E (pre-SAGA) = 3967
- 2E Saga = 2963
(1E/2E including SAGA = 6930)
- 3E/3.5E = 3683
grand total = 10613

Ravenloft
- 1E/2E AD&D = 6793
- 3E/3.5E D&D = 3806
grand total = 10599


The Architect wrote:

Beyond this, I feel it becomes too much of an AD&D 2nd edition, plot-heavy setting. What I want is a sandbox. No metaplot, no timeline. And with Pathfinder Society, what we de facto get is a timeline. That's not for me.

So I'm doomed to be alienated as a Golarion customer, sooner rather than later. There will be reboots, there will be timeline advancements, and sooner or later, Times of Troubles and Spellplagues. I won't be there to see it, because I will have stopped buying Pathfinder setting products by then.

An era of "canon lawyers" taking over and an eventual "day of reckoning" reboot, may very well be quite a number of years away into the future for one big reason. Pathfinder does not have the words "Dungeons and Dragons" on the front cover.

The fact that Pathfinder does not have the words "Dungeons and Dragons" on the front cover, may very well place an upper limit constraint on how popular Golarion will become for the next several years. Though this may change if Pathfinder ever becomes very popular amongst the non-hardcore casual rpg players.

Liberty's Edge

ggroy wrote:

An era of "canon lawyers" taking over and an eventual "day of reckoning" reboot, may very well be quite a number of years away into the future for one big reason. Pathfinder does not have the words "Dungeons and Dragons" on the front cover.

The fact that Pathfinder does not have the words "Dungeons and Dragons" on the front cover, may very well place an upper limit constraint on how popular Golarion will become for the next several years. Though this may change if Pathfinder ever becomes very popular amongst the non-hardcore casual rpg players.

ORRRRRRRR it might bring all the ones who hated WotC for destroying the Forgotten Realms setting... or Ravenloft :P


Montalve wrote:
ORRRRRRRR it might bring all the ones who hated WotC for destroying the Forgotten Realms setting... or Ravenloft :P

Not every alienated hardcore FR or Ravenloft fan has jumped ship to Golarion.

Of my friends who are alienated FR fans, not many have made the switch to Golarion. In fact quite a number of them didn't find Golarion particularly impressive, even when I showed them the Golarion campaign setting guide and several chronicles books.

One particular friend is still using the 3E/3.5E era FR splatbooks for his 4E game, where he does not really use the 4E FR campaign setting guide. Everything before the spellplague is canon for his FR game. As far as he is concerned, there is no more new FR canon.

Dataphiles

I for one don't care about cannon. I like FR. I liked the majoroty of the products put out for FR in 1/2/3 editions. In all the games i DM'ed Elmister and the rest of them stayed out of MY story. The novels were good to read (most off the time) but these campaign worlds are MINE to do with as WE please.

That is why Paizo / WotC / TSR etc made them. So we can do as we wish. Cannon be damned if it gets in the way of having fun. My players know how i do things. Some of them point out "that didn't happen" and my repsonse is "in my world it did."

Part of this game is about surprise and NOT knowing the story. Sure it nice to have some heroes to look up to but one shouldn't just bow down to cannon.

I am sure the wonderful Paizo staff doesn't care what we do in our worlds as long as we are having fun! (and maybe buy some product here in there to pay the electric bill or Erik's I-Phone bill)

Just look at what they did with the last Star Trek movie. Flushed all that cannon right down the toliet. I loved it!

Dataphiles

Darius Silverbolt wrote:

I for one don't care about cannon. I like FR. I liked the majoroty of the products put out for FR in 1/2/3 editions. In all the games i DM'ed Elmister and the rest of them stayed out of MY story. The novels were good to read (most off the time) but these campaign worlds are MINE to do with as WE please.

That is why Paizo / WotC / TSR etc made them. So we can do as we wish. Cannon be damned if it gets in the way of having fun. My players know how i do things. Some of them point out "that didn't happen" and my repsonse is "in my world it did."

Part of this game is about surprise and NOT knowing the story. Sure it nice to have some heroes to look up to but one shouldn't just bow down to cannon.

I am sure the wonderful Paizo staff doesn't care what we do in our worlds as long as we are having fun! (and maybe buy some product here in there to pay the electric bill or Erik's I-Phone bill)

Just look at what they did with the last Star Trek movie. Flushed all that cannon right down the toliet. I loved it!

In short, Kill the Cannon layers...over...and over...and over... :-)

Sovereign Court

Hey, once it's printed, it's YOUR game !

Feel free to use or ignore the canon as best suits you. You're here to have fun.

Personnally, I don't mind either way, I like canon, but I can live without.


David Fryer wrote:
To me, Golarion is the new Mystara. It has a lived in feel that many of the other new settings out there don't.

I was going to post something along these lines. A campaign setting has to have recognizable countries in it. For example Osirion is the Golarion-Egypt (G-Egypt) much in the same way that Nithia or Thothia is the Mystarian-Egypt (M-Egypt). Ya gotta have those setting analogs! :)

Thanks to Paizo for giving me a new Mystara!


Some Canon for the setting is good and not all bad. For example I would like to know more about the Starstone and the test mortals undertake to gain godhood. Right now There is a hunk of meteorite rock that is shrouded in absolute mystery. What is the secret of this rock and how did it make Aroden a god who then for an unknown reason died. an adventure path could be done around that. Or even a great trilogy.


Darius Silverbolt wrote:
In short, Kill the Cannon layers...over...and over...and over... :-)

The most draconian in-game way of dealing with "canon lawyers" that I've heard of, was quite harsh. (In one extremely short lived 3.5E Forgotten Realms game I played in, the DM did this exactly on the "canon lawyers").

Basically every time a "canon lawyer" objected to something on the basis of FR canon, the DM would have the player roll a saving throw where the DC was typically quite high. On a failed saving throw, the player would be required roll a 2d6 and that would be the number of points subtracted from the player's primary stat. After one acrimonious game session, the "canon lawyer" players ended up eventually with fighters or paladins with a STR of 3, clerics with a WIS of 3, wizards with an INT of 3, etc ... To make things even more animated, the DM even created his own evil high level NPCs which performed these nefarious acts of draining the player's stats.

Community / Forums / Pathfinder / Lost Omens Campaign Setting / General Discussion / What does Golarion mean to you? All Messageboards

Want to post a reply? Sign in.
Recent threads in General Discussion