Recruiting for One Dark Stormy Night in Aundaire


Gamer Connection


Due to a couple of players dropping out have 2 to 3 spaces available if you're interested.
Its for 1st level characters and you can use the classes and races available in the phb 1 & 2.
Here's the link to the game thread if you want to have a look before deciding if you want to join in.

One Dark Stormy Night in Aundaire

Scarab Sages

I'd be interested in joining. I'm thinking of playing a Razorclaw Shifter Avenger of the Silver Flame.


mordulin wrote:
I'd be interested in joining. I'm thinking of playing a Razorclaw Shifter Avenger of the Silver Flame.

Introduce yourself when you're ready.


Allow me to introduce myself, I am Wind. A humble servant of the Silver Flame, here to destroy the enemies of the Flame wherever they may hide.

I apologize for the extremely simple and cliched background. I'm sure I will tweak with it later but its getting late for me to do anything else this evening.

Shadow Lodge

sound good. can I play a half-vamp. paladin from Karrnath.


catman123456 wrote:
sound good. can I play a half-vamp. paladin from Karrnath.

Out of curiosity which book has the half vampire bit?

Got no problem with the Karrnathi Paladin part, Blood of Vol and so on.

Shadow Lodge

The Ice Witch wrote:
catman123456 wrote:
sound good. can I play a half-vamp. paladin from Karrnath.

Out of curiosity which book has the half vampire bit?

Got no problem with the Karrnathi Paladin part, Blood of Vol and so on.

the libris mortis pg 106


catman123456 wrote:
The Ice Witch wrote:
catman123456 wrote:
sound good. can I play a half-vamp. paladin from Karrnath.

Out of curiosity which book has the half vampire bit?

Got no problem with the Karrnathi Paladin part, Blood of Vol and so on.

the libris mortis pg 106

Uh, may I be the first to remind you that this is a 4e game?

Scarab Sages

Dragon 371 has the rules for playing a Dhampyr, or half-vampire as they are called. Of course you need to have a current DDI subscription to be able to download the info.


Do you have enough or is there still room for more. Also, what roles do you need? I would like to play if possible and I can fit into just about any role.


Cale Noor wrote:
Do you have enough or is there still room for more. Also, what roles do you need? I would like to play if possible and I can fit into just about any role.

Well, we have a fighter, a wizard and occasionally a cleric. Our rogue and ranger just disappeared, really.


Lets keep this to the PHB 1 & 2 with options from the two monster manuals so far released.

I'd say there's space for 2-3 players on first come first serve, just introduce your characters hear and then I'll post an intro scene on the game thread for you to start posting.


I'm ready whenever you are Ice Witch. I'm just going to leave the background as is right now.


"Verys Stargyl, at your service."

let me know if we need to tweek the backstory to fit the game. I just focused around the whole archer-aim-keen senses angle. the military background gives some structure, as does the caravan scout backdrop, met a lot of people, etc. and the bounty hunter of war criminals and such gives a possible secret agenda and well as a moral compass in an otherwise pretty much bow-for-hire character.

Shadow Lodge

sorry about that. how about a invoker same concept but just a human


Okay Wind's fine given the group were hired by a member of Thrane to investigate the site your presence is easy to explain.

Verys this game is set shortly before the destruction of Cyre thats about the only part you need to worry about but I'll wait for Catman's character unless I've misread that last part before posting a link to the game thread and introduce you.

Shadow Lodge

here he is [size=4]Dealon[/size], human Invoker
Init +2 HP /25 Bloodied 12 Healing Surge 6 ( used /)
AC 16 Fort 14 Reflex 14 Will 16 Speed 5
Str 14 (+2) Con 15 (+2) Dex 15 (+2) Int 15 (+2) Wis 19 (+4) Cha 14 (+2)
[OOC='Channel Divinity: Invoker Feature']Channel Divinity: Invoker Feature
Armor of Wrath

As your foe strikes, you invoke the gods’ power to encase yourself
in a burning aura of radiant energy.

Encounter ✦ Divine, Radiant
Immediate Reaction Close burst 5
Trigger: An enemy within 5 squares of you hits you
Target: The triggering enemy in burst
Effect: The target takes radiant damage equal to your Constitution
modifier, and you push the target 2 squares.

Level 11: 1d6 + Constitution modifier radiant damage.

Level 21: 2d6 + Constitution modifier radiant damage[/OOC], [OOC='Grasping Shards Invoker Attack 1']Grasping Shards Invoker Attack 1
You hurl a crystalline sphere of magic at your foes. On impact,it splinters into hundreds of tiny, radiant blades, which slice intoyour enemies and slow their movement.

At-Will ✦ Divine, Implement, Radiant
Standard Action Area burst 1 within 10 squares
Target: Each creature in burst
Attack: Wisdom vs. Fortitude
Hit: Wisdom modifier radiant damage, and the target is
slowed until the end of your next turn.

Level 21: 1d10 + Wisdom modifier radiant damage.[/OOC], [OOC='Channel Divinity: Invoker Feature']Channel Divinity: Invoker Feature
Rebuke Undead

Undead flee and then cower in your presence, their bodies
seared by divine light.

Encounter ✦ Divine, Implement, Radiant
Standard Action Close blast 5
Target: Each undead creature in blast
Attack: Wisdom vs. Will
Hit: 1d10 + Wisdom modifier radiant damage. You push
the target 2 squares, and it is dazed until the end of your
next turn.

Level 5: 2d10 + Wisdom modifier radiant damage.
Level 11: 3d10 + Wisdom modifier radiant damage.
Level 15: 4d10 + Wisdom modifier radiant damage.
Level 21: 5d10 + Wisdom modifier radiant damage.
Level 25: 6d10 + Wisdom modifier radiant damage.
Miss: Half damage.
[/OOC], [OOC='Purging Flame Invoker Attack 1']Purging Flame Invoker Attack 1
Divine fire washes over your foe, burning not only its physical
form but the very stuff of its soul.

Daily ✦ Divine, Fire, Implement
Standard Action Ranged 10
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1d10 + Wisdom modifier fire damage, and ongoing
10 fire damage (save ends).

Miss: Half damage, and ongoing 5 fire damage (save ends).[/OOC], [OOC='Avenging Light Invoker Attack 1']Avenging Light Invoker Attack 1
You smite your foe with a searing orb of light, which burns with
the fire of vengeance if your allies have been harmed.

At-Will ✦ Divine, Implement, Radiant
Standard Action Ranged 10
Target: One creature
Attack: Wisdom vs. Fortitude
Hit: 1d10 + Wisdom modifier radiant damage. If a bloodied ally is adjacent to the target, the attack deals extra radiant damage equal to your Constitution modifier.

Level 21: 2d10 + Wisdom modifier radiant damage.
Special: You can use this power as a ranged basic attack.[/OOC], [OOC='Vanguard’s Lightning Invoker Attack 1']Vanguard’s Lightning Invoker Attack 1
Bolts of divine lightning arc from your hands to scorch the area
before you. The bolts linger, ready to avenge any attacks made
by your foes.

At-Will ✦ Divine, Implement, Lightning
Standard Action Area burst 1 within 10 squares
Target: Each creature in burst
Attack: Wisdom vs. Reflex
Hit: 1d6 + Wisdom modifier lightning damage. Whenever the target makes an opportunity attack before the end ofyour next turn, the target takes lightning damage equalto your Intelligence modifier.

Level 21: 2d6 + Wisdom modifier lightning damage.[/OOC], [OOC='Thunder of Judgment Invoker Attack 1']Thunder of Judgment Invoker Attack 1
Blasts of thunder rock the air around your foes each time you
strike your staff on the ground, leaving them battered and
senseless.

Encounter ✦ Divine, Implement, Thunder
Standard Action Ranged 10
Target: One, two, or three creatures
Attack: Wisdom vs. Fortitude
Hit: 1d6 + Wisdom modifier thunder damage, or 2d6 +
Wisdom modifier thunder damage if you target only one
creature. In addition, the target is dazed until the end of
your next turn.

Covenant of Wrath: You also push the target a number of
squares equal to your Constitution modifier.[/OOC]
Notes


The Ice Witch wrote:


Verys this game is set shortly before the destruction of Cyre thats about the only part you need to worry about but I'll wait for Catman's character unless I've misread that last part before posting a link to the game thread and introduce you.

so the war's still going on. okay, so the caravan scout was during the war when he soured on the military. And no war criminals.


Welcome all, here are links to:
In-Game Forum
Discussion Forum
Looking forward to getting this game rolling full speed again and playing with you all.


Okay provided an intro for you let me know if there's any problems with this.

Wild:

Spoiler:
You were following the others but was unable to enter when they set off whatever sealed off the site. You ran into the Aundairean elf and the invoker whom got the pair of you to agree to a joint climb to the top of the tor to find a way in. However that didn't stop you squabbling and the pair of you fell down an air shaft the invoker uncovered but not before he lowered a rope which you used to slow both youself and the elf although thanks to him you broke through and landed inside the entry chamber. The invoker also joined you inside but the opening in the ceiling was slammed shut possibly due to some mechanism or magic keeping the place secure.

Verys Stargyl:

Spoiler:
You were assigned to keep watch as a group of Thrane mercenaries delved into the Test of Fate a complex used as a convenient death trap for intruders. However you received orders that one of the group was a Darguun agent who might know how to secure a suspected artefact inside the complex one that could have alarming ramifications for all of Aundaire. So you were ordered to secure the artefact and kill the agent once he had bypassed the defences, however the group set off something inside and unable to enter you were forced to ally with a Thrane shifter and an invoker who you know little about to find a way in atop the tor only to fall down an air shaft opened by the invoker whilst trying to settle the matter of who was in charge with the shifter. Now stuck inside and no sign of the Darguun agent you're wondering what else can go wrong...

Cat

Spoiler:
Since there's no background I'll just say you came across Wind and Verys whilst they were arguing outside the sealed opening and suggested climbing atop the tor to find a way in. Unfortunately the pair really don't care for each other and whilst squabbling they fell down the air shaft you had found and uncovered ignoring your warnings. You followed after them and found yourself stuck inside as the shaft above sealed itself off cutting the rope you were holding onto but fortunately the fall wasn't enough to hurt you well except maybe your pride...


Ice Witch

Spoiler:
I love it! That's exactly the type of background I was looking for. when do we start posting on the main thread?

never mind, I found it.

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