Scarwall without the Zon-Kuthenites


Curse of the Crimson Throne

Liberty's Edge

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Ok. Derail question time again. My party has decided not to ally with the Kuthenites (blasted clerics of Iomedae). It says in the adventure that they'll turn up separately, but I can't figure out where they're supposed to come back.

I'm planning on the Ally being the cavalry (in the exceedingly unlikely event my players need help) or when they try and get past the Repulsion ward. I figure actually helping them might persuade the cleric to STFU.

The Traitor, I'm thinking of following them in and accusing the Ally when they meet the Nightcrawler. That will give the cleric something to blow up, too.

Any thoughts?

Silver Crusade

I wonder if having the Traitor obviously have a hate out for the Ally might help them warm to the latter. You could possibly even have the Traitor attack the Ally outright, though this would likely prevent having both of them around for the bit with the Nightwing.

Does the cleric have any interest in procelytizing to them at all? If you can manage to make either of the Kuthonites somewhat sympathetic to him you could lead him along a little with that.

(I think I'm going to have an easy sell on the Kuthonites. My group's cleric of Sarenrae got into a friendly(or at least honestly polite) philosophical discussion with a freaking Hellknight.)

Liberty's Edge

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Mikaze wrote:

I wonder if having the Traitor obviously have a hate out for the Ally might help them warm to the latter. You could possibly even have the Traitor attack the Ally outright, though this would likely prevent having both of them around for the bit in the tower.

Does the cleric have any interest in procelytizing to them at all? If you can manage to make either of the Kuthonites somewhat sympathetic to him you could lead him along a little with that.

(I think I'm going to have an easy sell on the Kuthonites. My group's cleric of Sarenrae got into a friendly(or at least honestly polite) philosophical discussion with a freaking Hellknight.)

The cleric almost had to be physically restrained from flame striking them. Even the PALADIN was willing to work with them. Although he was putting extra plates into the back of his armour, but he was still willing to work with them. At least until they inevitably betrayed them.

I'm just looking at a way of getting to run the Nightshade encounter. If absolutely necessary, I can have them follow the players into that, Ally first, then Traitor to disrupt things. But I'd rather split things out a bit more.

Silver Crusade

Paul Watson wrote:


The cleric almost had to be physically restrained from flame striking them. Even the PALADIN was willing to work with them. Although he was putting extra plates into the back of his armour, but he was still willing to work with them. At least until they inevitably betrayed them.

I'm just looking at a way of getting to run the Nightshade encounter. If absolutely necessary, I can have them follow the players into that, Ally first, then Traitor to disrupt things. But I'd rather split things out a bit more.

Damn! Condolences. Though it sounds like your paladin will be happy about the code changes in the final PFRPG book. ;) It supports his attitude right out of the book.

Could your paladin vouch for them to ease the cleric's worry? Or heck, they could pray for an answer as to whether or not Io would be cool with them accepting help from a dubious source in order to save their city. What level is commune anyway? Can't recall off hand...

Yeah, if the cleric has been drinking that much Haterade, having them follow and just turn up at the Nightstalker encounter sounds like the only way to guarantee it happens.

Maybe they could come to an agreement that they'll keep their distance while they try to do what they can in Scarwall. Possibly crossing paths with the party here and there, keeping matters cool and polite as possible, though it could become apparent that the Ally and Traitor's working relationship is steadily deteriorating. Heck, you might be able to use it as an excuse to get rid of an encounter you might have worries about running.

Liberty's Edge

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Mikaze wrote:
Paul Watson wrote:


The cleric almost had to be physically restrained from flame striking them. Even the PALADIN was willing to work with them. Although he was putting extra plates into the back of his armour, but he was still willing to work with them. At least until they inevitably betrayed them.

I'm just looking at a way of getting to run the Nightshade encounter. If absolutely necessary, I can have them follow the players into that, Ally first, then Traitor to disrupt things. But I'd rather split things out a bit more.

Damn! Condolences. Though it sounds like your paladin will be happy about the code changes in the final PFRPG book. ;) It supports his attitude right out of the book.

Could your paladin vouch for them to ease the cleric's worry? Or heck, they could pray for an answer as to whether or not Io would be cool with them accepting help from a dubious source in order to save their city. What level is commune anyway? Can't recall off hand...

Yeah, if the cleric has been drinking that much Haterade, having them follow and just turn up at the Nightstalker encounter sounds like the only way to guarantee it happens.

Thanks. That's unfortunately what I thought. I'll still have the Ally help them at the repulsuion trap if I can, but if they chase them away again, I'll default to the last minute effect. I might even have the party stumble in on them as the fight kicks off to avoid straining verisimilitude too much with two sudden appearances.


My party's cleric and paladin wanted nothing to do with them either. That didn't stop the party wizard from communicating via sending and the fighter couldn't do much about the daily scrying. :) They were quite perturbed when Sial's bonehouse showed up on the causeway.

I'm not sure I'd change the nightcrawler encounter. The party doesn't want them along, let them resolve that encounter as they've set it up.

I allowed Sial to "sense" when Serithial was recovered. He then teleported in and tried to steal it.


Similar problem - the party does have some beef with Laori (related to a characters backstory ), but will trust any cleric of Zon-Kuthon even less.. especially one being served by a chain devil !

All of them are acknowledged followers of Cayden or Desna or Callistria (and had some qualms working with stiffling servants of Abadar in Seven Days even in a common cause... ) and would rather see the world rid of the Dark Ones servants.

At least one player (the rogue) considers having them tag along as "disposable allies", reasoning it is safer to have them close by and under observation, than stalking the party just out of sight.


vikingson wrote:
Similar problem - the party does have some beef with Laori (related to a characters backstory ), but will trust any cleric of Zon-Kuthon even less.. especially one being served by a chain devil !

Next week, i'll finish "a history of ashes" and begin "skeletons of Scarwall" and i'm afraid that my party won't ally with Sial. The first time they meet each other, they let them go (for no reason) but the next time I think that an initiative check will be roll.

The best I'll be able to do, is to ally Laori to them, because they ask themselves a lot of a question about her, they don't understand her mood whereas she's a zonkutonist, but for Sial and his chain devil, I think that it's going to be different.


sempai33 wrote:
vikingson wrote:
Similar problem - the party does have some beef with Laori (related to a characters backstory ), but will trust any cleric of Zon-Kuthon even less.. especially one being served by a chain devil !

Next week, i'll finish "a history of ashes" and begin "skeletons of Scarwall" and i'm afraid that my party won't ally with Sial. The first time they meet each other, they let them go (for no reason) but the next time I think that an initiative check will be roll.

The best I'll be able to do, is to ally Laori to them, because they ask themselves a lot of a question about her, they don't understand her mood whereas she's a zonkutonist, but for Sial and his chain devil, I think that it's going to be different.

My wonderful group just resolved that particular conflict last week, by slaying Sial (he had a different name around here), following his attacks on their gnomish bard Herkulonja, after one-too-many disrespectful verses (aided by Suggestion-effects in the bardic performance and some pretty heavy stacking of modifiers ) by the bardae about Zun-Kuthon, chain devils and what they should to with all those straps and stuff^^ Even priests on their best behaviour can only take so much... chalk one up for freedom and Callistria !

Laori has been driven off, chuckling happily to herself, but may just lurk to "drop in" laters. If she dares to.

To be frank, they wanted to get rid of those unwelcome fanatics tagging along, regardless of said fanatics' useful agenda, having done something similar with obnoxious Abner in "Savage Tide".
They don't like "clutching vipers to their bossoms" as they put it...

Community / Forums / Pathfinder / Pathfinder Adventure Path / Curse of the Crimson Throne / Scarwall without the Zon-Kuthenites All Messageboards

Want to post a reply? Sign in.
Recent threads in Curse of the Crimson Throne