Beyond the Runelord


Rise of the Runelords


I'm running this adventure for my group with great success. We are at the 5th module and having great fun.

Of course reading in this forums helped me avoid some of the pitfalls that stalled other campaigns.

The thing is... my players would LOVE to play up to level 20, maybe beyond (I've been wanting to run the uber-epic adventure Quicksilver Hourglass since I got the magazine, but levelling them up to lvl 30 is a bit of a stretch).

So, has anybody thought a way of continuing the campaign, if possible to patch in another published Dungeon mag adventure?

This idea has been running through my mind and I will have to prepare something..


Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber

My player had enthusiasm for going after the Runelady of Wrath in drowned Bakrakhan next (but I had none; too high level for me). The drowned city in _Savage Tide_ might work here. I don't remember that adventure's exact level, but it should be in the ballpark.

_Age of Worms_ #10, the dragons versus giants module, might be adaptable here as well. Giants are certainly thematic. #11 is closer to your desired level but harder to adapt.


Spoiler:

Well at the end of the 6th book there is an artifact called the Leng Device. The book describes it as a gate through time and that the denizens of Leng have been tinkering with the device to point it to when Mhar first tried to cross over to the mortal world. After the PC's take out Karzoug and depart the city, more denizens could arrive and re-double their efforts. Within a short time they might be able to stabilize the gate and send through whatever McGuffin they need to change the past so that Mhar can crossover and invade the world. I can see the PC's jumping through the portal after escaping the escaping outsiders and have to battle swarms of aberrations crossing over the weakened boundaries between Leng and the Material plane.
It's the storyline I plan on running with since my PC's have already expressed an interest in continuing beyond 16 or 17 or so, whatever level they end the campaign as.


Great idea sir,

My players Keep Out:

Some options I had come up with were:
- A trip to the excelent City of Brass of Nec.games
- A trip to Hell, where the pit fiend they released from the Skull crossing dam may play a major role
- A trip to Sigil
- A trip in time to the long winter after earthfall or to the thasilonic empire itself.


If we continue this AP beyond what is written, I will probably expand on an idea that J Jacobs posted a while back.

Spoiler:
The discovery of the Thasillon Library and the Runeforge would attract the attention of most of the powers in the area. I was going to have several groups make a power play to take over those two sites, especially the library. I would think that any of the following groups would be very interested in obtaining the knowledge that is stored there; Korvosa, Magnimar, The Pathfinder Society, Riddleport. (I may be missing some)

Then I was going to have clues found in the library lead to other lost Thasilon sites to explore and plunder.

If I get really ambitious, one clue would lead direclty to another Runelord lair.

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