Weird Character Builds


General Discussion (Prerelease)

The Exchange

Okay, this little brainstorm is based on the Beta rules, so it might not be a viable combo in the final version, but here goes: most races now grant the character weapon proficiencies in at least some martial weapons. A Cleric with the Magic domain and a Wizard with the Universal specialization gains an ability called Hand of the Apprentice, allowing them to use an ability similar to mage hand at will to make attacks with a weapon on foes within 30 ft.

A character with both could supposedly, given two rounds, activate both abilities and suddenly have two weapons whirling around them, attacking nearby enemies. Humans and elves are good choices for this, but for extra fun use a dwarf (flying axes and warhammers for everyone!) or a half-orc (greataxes and falchions are awesome for this purpose).

Does anyone else have any weird/awesome builds based on the rules as we know them thus far?


Both need concentration, which is a standard action, so you cannot use both together.

The Exchange

KaeYoss wrote:
Both need concentration, which is a standard action, so you cannot use both together.

Curses, foiled again! :D

Well, how about this one then: in vanilla 3.5 sundering was considered a bad idea because you were effectively destroying your own loot. In PFRPG this is no longer the case, since you can just use the mending spell at-will to repair any damage done to your loot. Unfortunately sundering is no longer an optimal tactic, because of the changes to Combat Maneuvers and their difficulties.

But never fear, the Sword-Breaker of Torag is here! A simple Cleric of Torag, this guy uses the granted power of the Artifice domain to first break his enemy's weapon, then his shield then his armor, all as a standard action touch attack each round. Once the enemy has been beaten to death the Cleric picks up the now broken items and spams mending on them to restore them back to their unbroken condition.

A simple yet effective character that can severely reduce equipment-dependent enemies' effectivity.


We should wait for the final version of domains and their powers before making concepts like that.

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