I was just looking over the Intimidate skill in the Beta and noticed that a character's saving throw bonus against fear no longer affects the difficulty to Intimidate them. I also cross-checked this with abilities that give saving throw bonuses against fear (i.e. halflings' racial bonus, the Fighter's Bravery, the Paladin's Aura of Courage) and none of them seemed to indicate that this would be so.
What I'd like to know is whether this was just an oversight in the Beta or whether the rule has been changed. If the former, no problem, if the latter, well, I find it odd that Fighters and Paladins who are supposed to be fearless warriors should be as easy to Intimidate as their cowardly Rogue companion. ;)