Dragon's Delve by Great Olde Wyrm - Discussion


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Maybe you first heard the name in a tavern well after closing time, as two old adventurers, well past their prime, spoke of it in hushed tones. Maybe it was from your own mother, who swore she'd send you there when you misbehaved. Perhaps you read the name in an ancient tome of history and lore illuminated by flickering candlelight late at night as the wind howled outside. Wherever you first heard of the place, you have long heard tales of Dragon's Delve.

A vast underground dungeon of labyrinths and catacombs, built perhaps by dwarves or perhaps by wizards--or maybe even dragons--Dragon's Delve is infamous among treasure-hunters and monster-slayers. Filled with deadly danger and ancient treasures, the dungeon offers both risk and reward in equal amounts, each growing more intense the deeper one goes. How much peril is worth risking for how much return? It's all up to those brave enough to try.

The tales of Dragon's Delve teem with contradictions and unbelievable anecdotes of impossible encounters and bizarre monstrosities. And yet, some of it all must be true. Do demonic cultists really use Dragon's Delve as a secret base? Is there truly some kind of ambient magic seeping up through the place? Did wizards of old hoard away powerful artifacts in the dungeon's vaults? Do gateways to remote lands and even other planes of existence really lie somewhere in Dragon's Delve? Does the prince of all dragonkind really hold court in the deepest reaches of the subterranean stronghold? No one knows for certain, but those that could find the answers to even some of these questions, or learn even a few of the dungeon's other secrets, might earn for themselves notoriety and wealth beyond imagining.

If they survive.

Dragon's Delve lies in a remote corner of a long-forsaken wilderness that people once called the Duchy of Chordille. Yet a hundred years ago or so, the folk of the surrounding lands took up arms against Chordille. They razed the keep and slew the duke. It's hard now to find someone who knows the real reason why this happened. A few speak of evil intent on the part of the duke, who had plans for conquest. Others, however, say that the duke's actions were always benevolent, and that the conflict arose from misunderstanding, or perhaps deception on the part of some mysterious third party.

All that is known for certain is that folks call that remote realm the Fallen Duchy. It boasts no ruler and little population. Wilderness reclaimed Chordille, and it is now a land of dangers.

People in Brindenford, a small town just two miles to the north, claim that murderous humanoid creatures prowl those ruins. Goblins? Orcs? Worse? No one seems to know for sure, and eyewitness accounts are few, and always contradictory. They also claim that the place is both haunted and cursed.

So many questions. So many secrets.

If you dare to brave this ancient dungeon, go well equipped. Be ready for anything. Keep your eyes open, and search everywhere. Any passage or door you find could lead to wealth enough for you to retire. Or it could lead to certain doom.

But that's what being an adventurer is all about, right? This isn't an undertaking that you'll finish in one foray or even a dozen. This is the challenge of a lifetime. As someone thrilled at the prospect of exploring the unknown, incredible challenges, and the promise of gold and magic, Dragon's Delve is exactly where you've always wanted to go.


Character Creation Rules:

We will intially create the characters using the Pathfinder Beta rules, and possibly update them later to the final PFRPG rules.

-1st Level characters

-20 point buy for ability scores, see Table 2-1.

-Average starting gold by class, from table 7-1.

-Standard hit points (one full hit die, plus CON bonus)

-No evil alignments

-Please write a brief paragraph describing your character's background, personality, and physical description.

Any questions, just ask!


Male Dwarf Rogue 1(Favored Class: Wizard)

Now bringing Rurik back down to level 1.


Does everyone know how to make a character sheet alias, like Davi has done with Rurik? This is how I'd like you all to do your sheets.

If you need help, just holler.


Quick question...

Do you guys want to begin in the town Brindenford and role-play the formation of the party, or would you rather handwave all of that and start right at the dungeon's door?


You mean, like this?

My half-orc will be known as Strak.


male Half-Orc Cleric lv2

Nevil the half-orc cleric at your service.


Some ugly mugs in this party, sheesh... :D


Male Dwarf Rogue 1(Favored Class: Wizard)

Other than the more routine parts of my gear, I'm done with the updating.

You know, I'm probably going to be dumb and get into melee again this time. Who knows, maybe I'll get lucky and kill something with an AoO again.


Rurik Ungart wrote:

Other than the more routine parts of my gear, I'm done with the updating.

You know, I'm probably going to be dumb and get into melee again this time. Who knows, maybe I'll get lucky and kill something with an AoO again.

Cool, I'll take a closer look at Rurik's stats tomorrow.

And hey, with a barbarian and fighter in the party, he shouldn't feel too obligated to get right in the thick of things...but you never know. :)


male Half-Orc Cleric lv2
Great Olde Wyrm - Delve DM wrote:
Some ugly mugs in this party, sheesh... :D

Ugly we're the pridy ones. Those damm elves are hidious all pale and smoothskined, they ain't got no character and don't get me started on the Nomes.


Nevil of Otterdale wrote:
Great Olde Wyrm - Delve DM wrote:
Some ugly mugs in this party, sheesh... :D
Ugly we're the pridy ones. Those damm elves are hidious all pale and smoothskined, they ain't got no character and don't get me started on the Nomes.

You said it! It took a long time to get me callouses shaped just right.


Male Dwarf Rogue 1(Favored Class: Wizard)

*Looks over at half-orcs, shakes his head, then returns to cleaning his crossbow.*


Female Gnome Sorceress 1 (Earth)

Here's Bella, a gnome sorcereress. Hah, she's gonna have a field day with all these orcs. :P


M Dwarf Druid 1

Arent Tarkok stepping out of the wild to find that corruption from within the Delve that rots and harms the land.


Great Olde Wyrm - Delve DM wrote:

Quick question...

Do you guys want to begin in the town Brindenford and role-play the formation of the party, or would you rather handwave all of that and start right at the dungeon's door?

No one's answered this question yet. Did you guys miss it, or does no one have an opinion either way?


Female Gnome Sorceress 1 (Earth)

I don't mind either way. =]


Davi, I have a few comments about Rurik's sheet.

Rurik:

I figured his AC should be 15 (13 Touch, 12 Flat Footed)

Under classes, it still says Rogue1/Diviner 1. Obviously, just an editing error, but I thought I'd mention it.

For his second bonus language, 'elemental'... this would be either Terran, Aquan, Auran or Ignan. I figure Terran would make the most sense, but please pick any one you'd like.

For his skill totals, I figured as follows. Feel free to double check me.

Acrobatics +7
Disable Device +7
Knowledge(Dungeoneering) +6
Perception +5 (+7 Taste or Touch based)
Stealth +7
Climb +4
Slight of Hand +7
Spellcraft +3
Knowledge(Arcana) +3
Sense Motive +5

Thanks for expanding his background. If you want to purchase any more adventuring gear for him, I recommend doing so. You may need such things in the dungeon. Otherwise, he looks good. Thanks!


Guys, as you finish working on your character sheets, please just let me know when they are finished, so I can look them over. As your sheets are approved, I will give you each a rumor about the Dragon's Delve that you may have overheard in Brindenford.


Everyone, I wanted to take a moment to address the gods we will use in the game. Even though this game is using Pathfinder rules, it is not strictly set in Golarion, but rather a home-brewed setting. But, this is a very polytheistic world full of gods great and small. So, Rurik is a worshipper of Boccob, and Nevil reveres Gorum. Both are fine. There will be other gods introduced in the course of the game, and they will be new to you. I just wanted to address this point so there is no confusuion. Thanks!


Male Dwarf Rogue 1(Favored Class: Wizard)

I've fixed my errors and added the second half of my equipment, so I should now be done.

Also, I'm fine with either starting in the tavern or at the start of the dungeon.


male Half-Orc Cleric lv2
Great Olde Wyrm - Delve DM wrote:
Great Olde Wyrm - Delve DM wrote:

Quick question...

Do you guys want to begin in the town Brindenford and role-play the formation of the party, or would you rather handwave all of that and start right at the dungeon's door?

No one's answered this question yet. Did you guys miss it, or does no one have an opinion either way?

Vote for starting in Brindenford.

p.s. Nevil will be finished today.


Great Olde Wyrm - Delve DM wrote:
Great Olde Wyrm - Delve DM wrote:

Quick question...

Do you guys want to begin in the town Brindenford and role-play the formation of the party, or would you rather handwave all of that and start right at the dungeon's door?

No one's answered this question yet. Did you guys miss it, or does no one have an opinion either way?

I vote for starting in Brindenford. I expect to have my Barbarian drafted for your review later this evening. I assume that we post the details in our profile? Are we using the Character traits?


Proposed character story for Strak the Barbarian for Wyrm's review. Definitely open for suggestions.

Spoiler:

I made this up just so I would have something handy. I have another idea brewing that I might toss out, but I didn't want to hold things up.

Strak was raised as an orphan by a tribe of Barbarians in the wilds north of Brindenford. He was treated harshly by the tribe and virtually enslaved due to his orcish heritage. However at the age of 10, he killed the son of one of the tribesmen who was bullying him. This act gained the respect of the tribe and the family adopted him as a "son". While better than his previous lot, he was still more an indentured servant than part of the family. But that condition was infinitely preferable to wandering the wilds on his own. As the years past, Strak's strength and warrior manifested and he was grudging accepted as part of the tribe. However, at age 18, the younger son of his adopted family, who still resented Strak for killing his brother, lied about Strak's behavior during a coming of age ceremony. His orcish heritage did not help him and the tribe choose to believe the younger son version of events. Strak was exiled from the tribe and has spent the last half year wandering, alternatively living off the land and occasionally selling his services as a scout to a local noble who recognized Strak's warrior skills. Unfortunately, Strak's last mission for the noble did not go well. The noble's camp was attacked, while Strak was reporting. Strak was knocked unconscious, and awoke in the prison of Brindenford.

I was thinking that perhaps the party could be given a lead that causes them to spring me from jail. Need to consider what to do about possessions. I am willing to start with nada but clothing. That might be fun.


Davi, I am satisfied with Rurik's sheet now. He's approved!

Here's a juicy rumor for ya....

Rurik's Rumor:

In some of the deepest reaches of Dragon's Delve lies the Secret City, a place so ancient that Queen Ryssa's dwarves found it when they originally dug down to find the mystic stone that fell from the sky... and so bizarre that they fled when they discovered it.


Basilstrak wrote:
Great Olde Wyrm - Delve DM wrote:
Great Olde Wyrm - Delve DM wrote:

Quick question...

Do you guys want to begin in the town Brindenford and role-play the formation of the party, or would you rather handwave all of that and start right at the dungeon's door?

No one's answered this question yet. Did you guys miss it, or does no one have an opinion either way?
I vote for starting in Brindenford. I expect to have my Barbarian drafted for your review later this evening. I assume that we post the details in our profile? Are we using the Character traits?

Xabulba plus you equals two votes for starting out in town. Sounds good to me, I'm all in favor of some quality role-playing to get things started (even if we will likely use the old trope 'you all meet at the local inn'.)

Yes, please put all the details for your character sheet in the alias' profile, so it's always just one click away for your grateful DM.

I'm going to say no traits for now. With 6 PCs made with Beta rules, you guys should be powerful enough as is to survive (for a little while, anyway).


Basilforth, you had me with Strak's b/g until I got to the end part about him being locked up in the town jail. The way Brindenford is set up on the website is as an important base of operations for the PCs. There might even be some elements of the Delve that are important to the town...and vice versa. ;) The point is that some things won't work as well if the party is a bunch of outlaws in trouble with the town authorities. Good relations are best.


Hey guys, if you click the link to my DM profile, you will see a link to a map of the town of Brindenford. There are lots of locations marked on the map, but for the moment, please mainly concern yourselves with Brindenford's inn, The Lost Shepherd. That's where the in-character action will commence.

I should mention that I intend to use my DM profile to be a handy reference point for maps, NPC descriptions, player handouts, and lots of other good stuff. I'll post here with a notification every time it gets updated.


Great Olde Wyrm - Delve DM wrote:
Basilforth, you had me with Strak's b/g until I got to the end part about him being locked up in the town jail. The way Brindenford is set up on the website is as an important base of operations for the PCs. There might even be some elements of the Delve that are important to the town...and vice versa. ;) The point is that some things won't work as well if the party is a bunch of outlaws in trouble with the town authorities. Good relations are best.

No problem, I will edit accordingly. :)

Sovereign Court

Female Human Bard 1

~walks in and gives a snappy salute~ Donna Ravensong reporting for duty!

I will have her stated up and ready to go sometime tomorrow.


Yes, thanks to a failed Will save, we now have a 7th PC. Please welcome Sharoth and his bard, Donna.


M Dwarf Druid 1

Character sheet is up.


Female Gnome Sorceress 1 (Earth)

Stats for Bella are up, I'll finish the background this afternoon.

I do have a question, could all of the spells she cast be earth? Strictly? As in, Burning Hands wouldn't emit a cone of fire for 1d4 fire damage, it would emit a cone of sharp rocks and dirt for 1d4 acid (or blunt) damage. This would be a permanent change, either a benefit or hinderance depending on the situation, and all the effects of the spell would be the same. Just a different damage type and different asthetic aspect to it.

It's not that important, but I think it'd add a unique touch and it seems more appropriate for an earth bloodline sorceress.


Posting to add the dot next to the thread title, sorry for the inconvienience. ;D


Male Silver Dragon
Dave McMaster wrote:
Posting to add the dot next to the thread title, sorry for the inconvienience. ;D

Good idea. Same here. Going back to character now.


Strak the Swift, half-orc Barbarian

Strak is tall, lean, and solidly built. He has long, black, braided hair to the shoulders, dark grey skin, unusual blue eyes and an intricate tribal tattoo on his left arm.

Strak wears simple leather outfit with boots and reinforced hide jacket that serves as armor. He has a long-spear slung across his back along with a quiver and 3 javelins. He has also has a crude punching dagger hanging from his belt. He has few other possessions apart from wilderness survival gear stowed in his pack.

Strak the Swift Character Stats:

STRAK
Male half-orc Barbarian 1
CN Medium humanoid

Init +3 ; Senses Perception +5, Darkvision 60 ft.

==DEFENSE==
AC 16, touch 13, flat-footed 13 (+3 armor, +3 dex)
hp 14 (1d12+2)
Fort +4, Ref +3, Will +1

==OFFENSE==
Spd 40 ft./x4
Melee Longspear +4 1d8+4 20/x3
Melee Dagger, punching +4 1d4+3 20/x3
Ranged Javelin +4 1d6+3 20/x2
Special Attacks Power Attack

==STATISTICS==
Str 16, Dex 16, Con 14, Int 8, Wis 12, Cha 10
Base Atk +1, Cmb +4
Feats Armor Proficiency (Light) (PFB 82), Armor Proficiency (Medium) (PFB 82), Power Attack (PFB 92), Shield Proficiency (PFB 94)
Skills Acrobatics +6, Intimidate +4, Perception +5, Survival +5

Languages Common, Orc
SQ Rage

Combat Gear Longspear, Javelin, Dagger, Studded leather
Other Gear Leathers, Boots, Backpack, Javelin Quiver, 3 total Javelins, Torch, rope, flint, rations x5, Dagger, water pouch, coin pouch - 18 gp, 10 silver, 10 copper, Armor & Shield, Weapons
Class Abilities • FAST MOVEMENT - Speed +10 feet in less than heavy armor or load. (PFB 12).
• BARBARIAN WEAPONS AND ARMOR - All simple and martial weapons, light armor, medium armor, and shields (except tower shields). (PFB 12).
• RAGE - 0 (PFB 12-14)

Let me know how that looks, Wyrm!

Strak the Swift - character story:

Strak is tall, lean, and solidly built. He has long, black, braided hair to the shoulders, dark grey skin, unusual blue eyes and an intricate tribal tattoo on his left arm and back. The tattoo is incomplete and appears to want to continue onto his right arm, which is bare.
Strak wears simple leather outfit with boots and reinforced studded leather jacket that serves as armor. He has a long-spear slung across his back along with a quiver and 3 javelins. He has also has a crude punching dagger hanging from his belt. He has few other possessions apart from wilderness survival gear stowed in his pack. The single exception being a small strip of cloth that is kept under his leathers. The cloth is a stylized design that he has had as long as he can remember.
Strak was raised in an Orc tribe by his Orcish mother in the wilds north of Brindenford. For reasons unknown to him, he was sold/traded to a local barbarian tribe as a slave at about 5 years of age. He was treated harshly by the tribe treated poorly due to his Orcish heritage. He was treated as common property by the tribe and lived little better than the tribal hounds. Strak survived through sheer determination. At the age of 10, Strak was attacked by an older youth, the son of one of the barbarian tribesmen. Strak defended himself and in an unexpected display of strength and speed, he killed the young man who was bullying him. This act gained the grudging respect of the tribe. Being short on manpower for the coming winter season, Strak was given to the bereaved family as chattel instead of being killed or exiled for his audacity.
Time passed and Strak continued to grow in strength and skill as a servant and hunter for his new family. At age 15, Strak joined the tribe warriors in defense of the camp during a warg incursion. He was wounded, yet he fought bravely and managed to bring down a warg with his bare hands. At that point, he was granted the use of weapon and seemed to be on his way towards being accepted as part of the tribe. However, at age 18, the younger son of his adopted family, who still resented Strak for killing his brother, lied about Strak's behavior during a critical coming of age ceremony. His Orcish heritage did not help him and the tribe choose to believe the younger son version of events. Strak was exiled from the tribe and has spent the last half year wandering, alternatively living off the land and occasionally selling his services as a scout to a local noble who recognized Strak's skills.
Unfortunately, Strak's last mission for the noble did not go well. The noble's camp was attacked while Strak was reporting. The attack included overwhelming magical power and Strak barely escaped with his life. The noble's camp was wiped out and Strak, having now lost his third family in his young life, discovered that he felt a sense of obligation to avenge his employer. Not being quite sure how to proceed, he decided to risk a rare visit to civilization, aka, Brindenford to seek information and help.

Edited the story per your comments and embellished a bit more. Should be some interesting plot hooks in there as well.

As usual, I will edit to your preference, Wyrm.


Ok,sorry for the redundancy, but I am still getting upto speed on the ins and outs of this here website....

I have posted all my stats and backstory to my profile homepage. All further updates will appear there. :)

Strak the Swift.


Bella Tathorel wrote:

I do have a question, could all of the spells she cast be earth? Strictly? As in, Burning Hands wouldn't emit a cone of fire for 1d4 fire damage, it would emit a cone of sharp rocks and dirt for 1d4 acid (or blunt) damage. This would be a permanent change, either a benefit or hinderance depending on the situation, and all the effects of the spell would be the same. Just a different damage type and different asthetic aspect to it.

It's not that important, but I think it'd add a unique touch and it seems more appropriate for an earth bloodline sorceress.

It may test your creativity at times, Dave, but since you'll be using it as an opportunity for role-playing and characterization, I'm all for it. Roll with it!


Looong day at work today, guys. I'll go over some more chracter sheets tomorrow and Monday.

Hey JZ, where you at, brother? Pop in and give a shout when you can, okay?


Basilforth, thanks for placing all that info under Strak's profile. You're catching on just fine! ;)

I'm perfectly happy with that background now. Well done.

Sovereign Court

Female Human Bard 1

Quick skill question. Does PF Beta no longer give the (x skill points + Int) x 4 for first level? I can't find a clarification. ~thinks~ Oh well, back to the book!

Edit - Never mind! I just figured it out! Gahhh!!! I will miss that mass amount of skill points!


m human 1

Sorry, still working on my character. I'll get him done by the end of today.


male Half-Orc Cleric lv2
Donna Ravensong wrote:

Quick skill question. Does PF Beta no longer give the (x skill points + Int) x 4 for first level? I can't find a clarification. ~thinks~ Oh well, back to the book!

Edit - Never mind! I just figured it out! Gahhh!!! I will miss that mass amount of skill points!

Lucky bard, you still get 3x the skills that I get. Try being a cleric, apparently all we do is pray and have sub-standard combat practice. I don't have enough skills to tie my own boots.

Sovereign Court

Female Human Bard 1
Nevil of Otterdale wrote:
Donna Ravensong wrote:

Quick skill question. Does PF Beta no longer give the (x skill points + Int) x 4 for first level? I can't find a clarification. ~thinks~ Oh well, back to the book!

Edit - Never mind! I just figured it out! Gahhh!!! I will miss that mass amount of skill points!

You still get 3x the skills that I get, lucky bard, try being a cleric apparently all we do is pray and have sub-standard combat practice.

~wistles innocently~ Well, us Bards need to keep up with EVERYTHING!!!


male Half-Orc Cleric lv2
Donna Ravensong wrote:
Nevil of Otterdale wrote:
Donna Ravensong wrote:

Quick skill question. Does PF Beta no longer give the (x skill points + Int) x 4 for first level? I can't find a clarification. ~thinks~ Oh well, back to the book!

Edit - Never mind! I just figured it out! Gahhh!!! I will miss that mass amount of skill points!

You still get 3x the skills that I get, lucky bard, try being a cleric apparently all we do is pray and have sub-standard combat practice.
~wistles innocently~ Well, us Bards need to keep up with EVERYTHING!!!

Dilettante.


male Half-Orc Cleric lv2

All Finished, let me know if I need to add anything.


Donna Ravensong wrote:
Nevil of Otterdale wrote:
Donna Ravensong wrote:

Quick skill question. Does PF Beta no longer give the (x skill points + Int) x 4 for first level? I can't find a clarification. ~thinks~ Oh well, back to the book!

Edit - Never mind! I just figured it out! Gahhh!!! I will miss that mass amount of skill points!

You still get 3x the skills that I get, lucky bard, try being a cleric apparently all we do is pray and have sub-standard combat practice.
~wistles innocently~ Well, us Bards need to keep up with EVERYTHING!!!

Thankfully, Barbarians only need to be able to move fast and kill things that don't move that fast. Keeps skill selections straightforward.


Nevil of Otterdale wrote:
All Finished, let me know if I need to add anything.

Pardon the noob question, but why do you have skills shown at '0'? Are they trained, but no modifier or somesuch?


Male Humanoid Lurker 1/ Nerd 1
Strak the Swift wrote:
Nevil of Otterdale wrote:
All Finished, let me know if I need to add anything.
Pardon the noob question, but why do you have skills shown at '0'? Are they trained, but no modifier or somesuch?

He has no ranks in the skill and has no modifier in the corresponding attribute, meaning when he uses that skill he has a modifier of +0.

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