About Strak the SwiftSTRAK Male Half-Orc Barbarian Strak is tall, lean, and solidly built. He has long, black, braided hair to the shoulders, dark grey skin, unusual blue eyes and an intricate tribal tattoo on his left arm and back. Strak wears simple clothing with leather armor and boots. He has a long-spear slung across his back along with a quiver and 3 javelins. He has also has a crude punching dagger hanging from his belt. He has few other possessions apart from wilderness survival gear stowed in his pack. My Personal E-mail:
sk_vorpal@yahoo.com Strak's Statistics:
Male Half-Orc Barbarian
Init +3 ; Senses Perception +5, Darkvision 60 ft. ==DEFENSE==
==OFFENSE==
==STATISTICS==
• BARBARIAN WEAPONS AND ARMOR - All simple and martial weapons, light armor, medium armor, and shields (except tower shields). (PFB 12). Race Abilities • Orc Ferocity - Once per day, when a half-orc is brought below 0 hit
Feat - Power Attack:
Strak will use Power Attack for every attack unless otherwise indicated. Therefore each attack is at -1 to hit and +1 damage while I am at first level. Power Attack (Combat)
Prerequisite: Str 13, base attack bonus +1. Benefit: Add an amount equal to your Strength Modifier (or your base attack bonus, whichever is lower) to your melee damage rolls for 1 round (in addition to the normal damage modifier from a high Strength score). Subtract the same amount from your melee attack rolls for 1 round. If your attacks are made with a two-handed weapon, add an amount equal to double your Strength modifier (or your base attack bonus, whichever is lower) to your melee damage rolls for 1 round (the penalty remains the same).
Barbarian Rage Stats:
Male half-orc Barbarian 1
Init +3 ; Senses Perception +5, Darkvision 60 ft. ==DEFENSE==
==OFFENSE==
==STATISTICS==
• BARBARIAN WEAPONS AND ARMOR - All simple and martial weapons, light armor, medium armor, and shields (except tower shields). (PFB 12).
RAGE RULES:
Rage (Ex): A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian gains a number of rage points equal to 4 + her Constitution modifier. At each level after 1st, she gains an additional number of rage points equal to 2 + her Constitution modifier. Temporary increases to Constitution, such as those gained from rage and spells like bear’s endurance, do not increase a barbarian’s total number of rage points. A barbarian must spend one rage point to enter a rage and one additional point at the start of any round spent in rage. In addition, rage points can be spent to activate rage powers. A barbarian can enter rage as a free action. Rage points are renewed after resting for 8 hours, although these hours do not need to be consecutive. While in rage, a barbarian gains a +4 bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rage points spent during the rage. A barbarian cannot enter a new rage while fatigued but can otherwise enter rage multiple times during a single encounter or combat.
Strak's Backstory:
Strak is tall, lean, and solidly built. He has long, black, braided hair to the shoulders, dark grey skin, unusual blue eyes and an intricate tribal tattoo on his left arm and back. The tattoo is incomplete and appears to want to continue onto his right arm, which is bare. Strak wears simple clothing with leather armor and boots. He has a long-spear slung across his back along with a quiver and 3 javelins. He has also has a crude punching dagger hanging from his belt. He has few other possessions apart from wilderness survival gear stowed in his pack. The single exception being a small strip of cloth that is kept under his leathers. The cloth is a stylized design that he has had as long as he can remember. Strak was raised in an Orc tribe by his Orcish mother in the wilds north of Brindenford. For reasons unknown to him, he was sold/traded to a local barbarian tribe as a slave at about 5 years of age. He was treated harshly by the tribe due to his Orcish heritage. He was lived as common property by the tribe and fared little better than the tribal hounds. Nevertheless, Strak survived through sheer determination. At the age of 10, Strak was attacked by an older youth, the son of one of the barbarian tribesmen. Strak defended himself and in an unexpected display of strength and speed, he killed the young man who was bullying him. This act gained the grudging respect of the tribe. Being short on manpower for the coming winter season, Strak was given to the bereaved family as chattel instead of being killed or exiled for his audacity. Time passed and Strak continued to grow in strength and skill as a servant and hunter for his new family. At age 15, Strak joined the tribe warriors in defense of the camp during a warg incursion. He was wounded, yet he fought bravely and managed to bring down a warg with his bare hands. At that point, he was granted the use of weapon and seemed to be on his way towards being accepted as part of the tribe. However, at age 18, the younger son of his adopted family, who still resented Strak for killing his brother, lied about Strak's behavior during a critical coming of age ceremony. His Orcish heritage did not help him and the tribe choose to believe the younger son version of events. Strak was exiled from the tribe. He has spent the last half year wandering, alternatively living off the land and occasionally selling his services as a scout to a local noble who recognized Strak's skills. Unfortunately, Strak's last mission for the noble did not go well. The noble's camp was attacked while Strak was reporting. The attack included overwhelming magical power and Strak barely escaped with his life. The noble's camp was wiped out and Strak, having now lost his third family in his young life, discovered that he felt a sense of obligation to avenge his employer. Not being quite sure how to proceed, he decided to risk a rare visit to civilization, aka, Brindenford to seek information and help.
alignment rationale:
I selected Chaotic Neutral (CN) for Strak. He is a loner by personality, capability and experience. He has an ingrained sense of tradition and martial experience since he was part of barbarian tribe for most of his life. Although anyone who has ever been family or friend to him has either shunned him or been killed. Therefore he has learned to be wary, self-reliant and to be oblivious to outside influences. His upbringing was tough and poor and he has no experience with kind fate, thus he is not good. And in spite of his history, he has not grown vindictive i.e., evil. Strak is not irrational or random. Instead, he loves the thrill of melee and the exercise of his strength and speed. These, combined with his natural independent streak leads to a tendency to think with his weapon rather than consult his allies.
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