| Luna eladrin |
Does anybody know whether a location was given for the 8th Olman village? I seem to remember reading somewhere that there were rumors of an 8th village, but I cannot seem to find the reference anymore. All I know is that it is not Mantru. It is a village belonging to the seven villages in the south.
I plan to use this village in connection with a prestige class one of my players wants to take, and want to use it as the location of a hermit who is the last member of the prestige class and can teach it to this PC.
| Curaigh |
I think I will add an Olman ghost to the village, who will be the teacher for the prestige class. He can also fill in the rest about Olman history.
Good call. I have already established the Olman keep undead around. Both for extra numbers in watching for big monsters that inhabit the Isle, but more as a spiritual presence of their ancestors, so your idea would work well.
| Curaigh |
I am still looking for a way to link the ghost to the zombie masters. It would be nice to make this a remnant of an ancient cult, where the rituals have survived but their original intent has been forgotten.
You could have the ghost be a friend of the Coatal, one of the last worshipers in the temple of the jaguar. As a well respected religious leader, he managed to turn himself undead in keeping with his zombie master status. Perhaps each tribe has one (another haning out with Zotzilaha for example...)
| Luna eladrin |
Great idea. I am thinking of adding more information about the Olman cults. Perhaps I could use the deathless type for this. Or base this undead on the good liches used in the Forgotten Realms.
In total there were 12 official gods and cults, like the 12 Olman princes of Thanaclan. There is also a 13th unofficial cult, which was a kind of rat god cult. It is vaguely based on The swords of Lankhmar, a book on which one of my players based his character concept. I linked this story line to the calender stone in Tamoachan. With a knowledge religion or knowledge history check the characters can discover that the Olman calender had 13 months, not 12.
| Curaigh |
Great idea. I am thinking of adding more information about the Olman cults. Perhaps I could use the deathless type for this. Or base this undead on the good liches used in the Forgotten Realms.
** spoiler omitted **
Very nice, my changes to the campaign have been minor compared to what your doing (more savage creatures and dragons). I have had a hard enough time to get the written exposition out without spoon feeding the players.
Mostly I really liked setting up the next adventure BEFORE this one ended.
| Wycen |
This reminds me, we found a necklace with a symbol on it in the lost village and never made our skill checks to identify it.
Can anybody spoil the beans? Our game died an ignominious death last year and reading this thread reminded me about it. Heck, it might not even be an official part of the adventure now that I think about it.
| Luna eladrin |
Very nice, my changes to the campaign have been minor compared to what your doing (more savage creatures and dragons). I have had a hard enough time to get the written exposition out without spoon feeding the players.
"***Spoiler omitted***
I was going to leave that part out, but now you set me thinking.
| Luna eladrin |
I already have a nice idea:
| Kain Darkwind |
Last night I was suddenly thinking the necklace in the 8th Olman village might be another easter egg. Does anybody know if that is true, and if so, what it refers to?
So only two years coming....
The necklace has a symbol of Zagyg. The Kawibusa are a savage tribe from an old adventure called Isle of the Ape, which is a demiplane created by Zagyg. The implication here is that the Kawibusa were originally Olman, and taken from the Isle of Dread by Zagyg to the Isle of the Ape.
You probably already found this out somewhere though.
| Kain Darkwind |
I tried to do this in my game, but it seems like they aren't ever going to do that. Instead, I've sent the Jade Ravens on that mission, to give them a reason to be out of the way while the party is tackling the Lightless Depths.
But yes. The Kawibusa of the Isle of the Ape are originally Olmans from the Isle of Dread.
| Luna eladrin |
My players actually spent a lot of time investigating the 8th Olman village. Unfortunately the campaign is on hold for the moment. 2 of my players have quit the campaign because of lack of time, and the characters of the other 4 players formed a suboptimal group. So we have decided to play new characters all the way to level 10, and then the players can choose which characters to use for the rest of the Savage Tide. I am now DM-ing the Freeport Trilogy, which I have loosely linked to the Savage Tide (and they went essentially back in time, so that they will be level 10 roughly at the same time as the other characters and will arrive in Farshore at the moment of the Crimson Fleet attack).
They are level 5 now, so we are halfway already, so we will probably continue with the Savage Tide at the end of this year.