| Majuba |
Thanks Nethys, do you happen to know what page the PFRPG Beta has this info? I can't seem to find any mention of it under skill description unless I missed something (which is quite possible).
After a quick perusal, I don't believe this information is included in the Beta. I can confirm from 3.0/3.5 that Jumping is included in regular movement, using up double movement. So 60' run and 10' jump would be 80' of movement.
Callous Jack
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Callous Jack wrote:Thanks Nethys, do you happen to know what page the PFRPG Beta has this info? I can't seem to find any mention of it under skill description unless I missed something (which is quite possible).After a quick perusal, I don't believe this information is included in the Beta. I can confirm from 3.0/3.5 that Jumping is included in regular movement, using up double movement. So 60' run and 10' jump would be 80' of movement.
Okay, silly question: Are the Beta rules self-contained? Or do you have to reference 3.5 rules in certain circumstances like this?
| Majuba |
Okay, silly question: Are the Beta rules self-contained? Or do you have to reference 3.5 rules in certain circumstances like this?
Generally they've been self-contained, for what they include. They don't include some things (mostly from DMG). There are little rule bits like this (which might be from FAQ/Sage Advice, but I think in PHB) missing too though.
No random treasure tables!
Nethys
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After a quick perusal, I don't believe this information is included in the Beta. I can confirm from 3.0/3.5 that Jumping is included in regular movement, using up double movement. So 60' run and 10' jump would be 80' of movement.
A quick correction my acolyte, but the distance for jumping does not use up double movement, it is merely part of your normal movement. You are correct in that the Beta does not include this information, so the original SRD must be referenced until the final version comes out.
Distance moved by jumping is counted against your normal maximum movement in a round.
Action
None. A Jump check is included in your movement, so it is part of a move action. If you run out of movement mid-jump, your next action (either on this turn or, if necessary, on your next turn) must be a move action to complete the jump.
Thus, a normal human with a move of 30 ft. could move 20 ft. then jump 10 ft. (with a DC 10 jump check) all as part of a single move action.
In fact, the 3.5 FAQ notes that you could even Charge as part of the above move action (up to 60 ft. then, since it would be part of a double move) assuming it was in a straight line. This is even listed as a recommended tactic if you wish to charge 'through' difficult terrain by jumping over it.
Your God of Knowledge,
Nethys
| Majuba |
Majuba wrote:
After a quick perusal, I don't believe this information is included in the Beta. I can confirm from 3.0/3.5 that Jumping is included in regular movement, using up double movement. So 60' run and 10' jump would be 80' of movement.A quick correction my acolyte, but the distance for jumping does not use up double movement, it is merely part of your normal movement. You are correct in that the Beta does not include this information, so the original SRD must be referenced until the final version comes out.
Quite correct my liege.
If anyone was wondering, the height you jump while making a long jump is equal to 1/4 of the distance jumped (which, when scrambled, results in thinking distanced jumped counts double for movement).