Kingmaker Adventure Path Announced!


Lost Omens Campaign Setting General Discussion

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Paizo Employee Chief Technical Officer

We've just announced the first three volumes in the Kingmaker Adventure Path:

Pathfinder Adventure Path #31: Stolen Land (Kingmaker 1 of 6), by James Jacobs & F. Wesley Schneider
Pathfinder Adventure Path #32: Rivers Run Red (Kingmaker 2 of 6), author to be announced
Pathfinder Adventure Path #33: The Varnhold Vanishing, author to be announced

Kingmaker begins in February 2010.

All covers are mockups.

Paizo Employee Director of Narrative

Rock!

Dark Archive

w00t!!!

The Exchange

COOL! (or Kool?)

Liberty's Edge

Zeugma wrote:
COOL! (or Kool?)

Both!

Dark Archive Bella Sara Charter Superscriber

Suh-weet.

Sovereign Court

Ooooh, just the title of Kingmaker sounds awesome to me. Like all political and interesting!

The Exchange

Wow- this sounds awesome. I was thinking along these lines for a new campaign earlier. Damn you Paizo, you have stolen my idea! Now I demand royalties...yes, starting with nubile...


Totally awesome !
It sounds really new and interesting.
And it is very likely that it will be out when we finish RotRL.
I really wish I could read the Adventures right now, so long to wait :-(


sweet

Sovereign Court

I am sooooooooo looking forward to Kingmaker! Go Paizo!


Yes Yes YES!

I've really been wanting an empire-building campaign. Thanks for the willingness to explore new campaign options.

Subscribed for sure.


Pathfinder Adventure, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Can't wait... gods I can't wait... though I don't think I'll be able to run this for my standard face to face group. Then again, if things go as they look to be going by f2f group will need to be reconstructed from just about the ground up by February anyway.

Sovereign Court

Very cool. I wonder how detailed the rules for running a kingdom will be, or if we'll get a special Chronicles book on it. Looking forward to this one a whole lot!


Vic Wertz wrote:

We've just announced the first three volumes in the Kingmaker Adventure Path:

Kingmaker begins in February 2010.

** RATS **

I was going to stop all my subscriptions year end 2009 (retiring after 35 years at the same place), but this comes along...

Hmmmm.. Food, AP, Food, AP.....

Oh hell, AP wins, I can always eat later.

-- david
Papa.DRB


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Already earmarked as followup for my current Savage Tide campaign!

Paizo Employee Creative Director

Uzzy wrote:
Very cool. I wonder how detailed the rules for running a kingdom will be, or if we'll get a special Chronicles book on it. Looking forward to this one a whole lot!

The rules won't be detailed enough to be a whole book on their own. They won't be as detailed as the old Birthright setting's rules were. They WILL be about 10 to 12 pages long, though, and you WILL have character sheets for nations and cities by the time you're done...

Liberty's Edge

re: 'only' 10-12 pages about kingdoms......
still, that's cool as hell!

Dark Archive

Pathfinder Roleplaying Game Superscriber
James Jacobs wrote:
Uzzy wrote:
Very cool. I wonder how detailed the rules for running a kingdom will be, or if we'll get a special Chronicles book on it. Looking forward to this one a whole lot!
The rules won't be detailed enough to be a whole book on their own. They won't be as detailed as the old Birthright setting's rules were. They WILL be about 10 to 12 pages long, though, and you WILL have character sheets for nations and cities by the time you're done...

Very cool any chance we might see a companion or such that is devoted to rules, advice ect for such a thing down the road?

Liberty's Edge

Zaister wrote:
Already earmarked as followup for my current Savage Tide campaign!

IDK about Savage Tide per se, but a lot of campaigns....the 10-12 pages detailing the running of a kingdom would make an interesting addition to the storyline.


Pathfinder Adventure, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Did I mention I can't wait? I mean seriously.... I think I need to steal a time machine from a book or something... then hilarious hijinks can occur as I discover the consequences of disappearing while trying to travel forward eight months into the future. Piled up credit card bills, utilities, my roommates taking all my stuff... alright, ixnay the time machine plan.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Dark_Mistress wrote:
James Jacobs wrote:
Uzzy wrote:
Very cool. I wonder how detailed the rules for running a kingdom will be, or if we'll get a special Chronicles book on it. Looking forward to this one a whole lot!
The rules won't be detailed enough to be a whole book on their own. They won't be as detailed as the old Birthright setting's rules were. They WILL be about 10 to 12 pages long, though, and you WILL have character sheets for nations and cities by the time you're done...
Very cool any chance we might see a companion or such that is devoted to rules, advice ect for such a thing down the road?

It might make sense to put a section (with more detail) in the Pathfinder Roleplaying Game GameMastery Guide. Unless the content for that product has already been finalized. It is a topic that comes up fairly often for a GM to adjudicate.

The GameMastery Guide is expected to ship in February, too (the same time as PF #31). Then again, that may be just coincidence.

Sovereign Court

Hmm. While a book full of advice on running kingdoms would be nice, I suppose there'll be lots of that along with rules in the AP itself. There again, I've got Power of Faerún, which is a huge book all about that (and well recommended)

Dark Archive

neat!

Liberty's Edge

Y'know, I'm minding my own biznits, grokking to the current AP, and now I have to go and lust after THIS one. Drat you Paizo!!!

Paizo Employee Creative Director

Dark_Mistress wrote:
James Jacobs wrote:
Uzzy wrote:
Very cool. I wonder how detailed the rules for running a kingdom will be, or if we'll get a special Chronicles book on it. Looking forward to this one a whole lot!
The rules won't be detailed enough to be a whole book on their own. They won't be as detailed as the old Birthright setting's rules were. They WILL be about 10 to 12 pages long, though, and you WILL have character sheets for nations and cities by the time you're done...
Very cool any chance we might see a companion or such that is devoted to rules, advice ect for such a thing down the road?

If the rules are super popular, perhaps.

Paizo Employee Creative Director

Also... it's worth pointing out that while the "rules for running kingdoms" is only 10-12 pages (maybe more, maybe less)... the entire six part Kingmaker AP is pretty much all about this kind of thing. So really... we're printing about 600 pages of material for you to draw stuff from for this type of thing.


James, I think extending yourselves and taking a little risk with this type of AP is great. I'm looking foward to it.

Liberty's Edge

I'm really excited about this AP as it will greatly interest both myself and my players who are always looking to expand into the bigger picture. Just wish it was being released sooner, but then I haven't finished ROTRLs yet.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
James Jacobs wrote:
Also... it's worth pointing out that while the "rules for running kingdoms" is only 10-12 pages (maybe more, maybe less)... the entire six part Kingmaker AP is pretty much all about this kind of thing. So really... we're printing about 600 pages of material for you to draw stuff from for this type of thing.

I think of it as a very detailed example... ;-)

BTW, I'm also looking forward to this sort of AP. It's been a pretty dry run since CM1 Test of the Warlords and the H1-4 Bloodstone modules when it comes to this sort of thing, IMO. At least I can't think of anything from 2nd Ed AD&D or 3.x D&D off the top of my head that covers the topic in any sort of detail, beyond some quick hand-waving or having it tied to immediate plots (although building up Farshore in "Tides of Dread" came close).

Silver Crusade

Fletch wrote:

Yes Yes YES!

I've really been wanting an empire-building campaign. Thanks for the willingness to explore new campaign options.

Same here!

Paizo Employee Creative Director

Dragonchess Player wrote:
BTW, I'm also looking forward to this sort of AP. It's been a pretty dry run since CM1 Test of the Warlords and the H1-4 Bloodstone modules when it comes to this sort of thing, IMO. At least I can't think of anything from 2nd Ed AD&D or 3.x D&D off the top of my head that covers the topic in any sort of detail, beyond some quick hand-waving or having it tied to immediate plots (although building up Farshore in "Tides of Dread" came close).

You can actually think of Farshore's rules as a "test run" for what we'll be doing in Kingmaker. We didn't have the time or the resources or the room to get as experimental with Farshore and its building as I'd hoped, but the foundations of what we'll be doing are there.

The Exchange

Oh.

My.

God.

I think I might just had a geekgasm. You guys are unbelievable. Just the day before I was thinking that yes, the APs are great, but the same old adventuring style is starting to get old. I hoped that maybe for the next AP I could see something different. Now, with KM AP coming... I know I'll get exactly what I wanted. Being daring and new and fresh is what I see as the greatest values of PF, and the initiative of trying to change an already successful formula of APs takes all that. Good job.


“There can be no failure to a man who has not lost his courage, his character, his self respect, or his self-confidence. He is still a King.” - Orison Swett Marden

Apt words methinks for this AP and for Paizo :) Thanks for having the courage, character, respect and confidence to go for this AP guys - looks awesome, like everyone else I can't wait, you keep surprising us in the best possible ways!

Liberty's Edge

James Jacobs wrote:
Dragonchess Player wrote:
BTW, I'm also looking forward to this sort of AP. It's been a pretty dry run since CM1 Test of the Warlords and the H1-4 Bloodstone modules when it comes to this sort of thing, IMO. At least I can't think of anything from 2nd Ed AD&D or 3.x D&D off the top of my head that covers the topic in any sort of detail, beyond some quick hand-waving or having it tied to immediate plots (although building up Farshore in "Tides of Dread" came close).
You can actually think of Farshore's rules as a "test run" for what we'll be doing in Kingmaker. We didn't have the time or the resources or the room to get as experimental with Farshore and its building as I'd hoped, but the foundations of what we'll be doing are there.

(lol) I wish the constant reminder that this thin is 8 months away would get easier to cope with...

Sovereign Court

Heathansson wrote:


(lol) I wish the constant reminder that this thin is 8 months away would get easier to cope with...

Now why'd you have to bring that up...?


Morgen wrote:
Ooooh, just the title of Kingmaker sounds awesome to me. Like all political and interesting!

I particularly like that the module titles don't sound like episodes of Star Trek (any version) like "All Our Tomorrow's Yesterdays" or "The Cheliax Gambit".

:-)

Liberty's Edge

Callous Jack wrote:
Heathansson wrote:


(lol) I wish the constant reminder that this thin is 8 months away would get easier to cope with...
Now why'd you have to bring that up...?

It's there in all our hearts. I just put pen to electron.


Vic Wertz wrote:

We've just announced the first three volumes in the Kingmaker Adventure Path:

Pathfinder Adventure Path #31: Stolen Land (Kingmaker 1 of 6), by James Jacobs & F. Wesley Schneider

Exquisite! - this just moved up to the top of the "What will I run next?" list.


On the positive side: the general idea is great and we need more modules like this. I'm probably going to buy this.

On the negative side: wait, so, the PCs claim their "kingdom" in the very first installment, while being level 1? In the world where level 15 characters seriously aren't supposed to be a big deal (don't ask me how that's even possible, but this is a fact)? Srsly?


i'm looking forward to this bigtime!!


FatR wrote:
On the negative side: wait, so, the PCs claim their "kingdom" in the very first installment, while being level 1? In the world where level 15 characters seriously aren't supposed to be a big deal (don't ask me how that's even possible, but this is a fact)? Srsly?

I suspect that "kingdom" is a bit of an exaggeration; the "River Kingdoms" are basically just various bandits refusing to recognize anyone else's authority. Presumably whatever makes that place actually worth defending won't show up until the last few adventures (by which time the PCs will have a few levels under their belts).

RPG Superstar Season 9 Top 4, RPG Superstar 2015 Top 32

FatR wrote:

On the positive side: the general idea is great and we need more modules like this. I'm probably going to buy this.

On the negative side: wait, so, the PCs claim their "kingdom" in the very first installment, while being level 1? In the world where level 15 characters seriously aren't supposed to be a big deal (don't ask me how that's even possible, but this is a fact)? Srsly?

Level and rulership aren't necessarily linked. Many rulers don't even have adventuring classes, after all.


FatR wrote:

On the positive side: the general idea is great and we need more modules like this. I'm probably going to buy this.

On the negative side: wait, so, the PCs claim their "kingdom" in the very first installment, while being level 1? In the world where level 15 characters seriously aren't supposed to be a big deal (don't ask me how that's even possible, but this is a fact)? Srsly?

Sure - PCs in Runelords could claim the "kingdom" of Thistletop by 3rd level or so (the level Kingmaker #2 picks up at).


Charlie Brooks wrote:


Level and rulership aren't necessarily linked. Many rulers don't even have adventuring classes, after all.

Yes they are. Just look at any DnD setting and pick a country at random. Rulers always have, at least, a decent number of levels (whatever counts of "decent" in the setting).

More importantly, they sure are linked when you're supposed to carve the country you're going to rule from wilderness with your sword.


Majuba wrote:


Sure - PCs in Runelords could claim the "kingdom" of Thistletop by 3rd level or so (the level Kingmaker #2 picks up at).

A dungeon and a pile of goblin corpses is not a kingdom.


FatR wrote:
Majuba wrote:


Sure - PCs in Runelords could claim the "kingdom" of Thistletop by 3rd level or so (the level Kingmaker #2 picks up at).
A dungeon and a pile of goblin corpses is not a kingdom.

No, but it might be a "kingdom".

I'm willing to wait until the module comes out to judge on this one. If it is indeed some kind of independent city-state that the PCs are taking over (rather than a couple of hamlets and a bog), then I'll agree with your criticism 100%.


hogarth wrote:
FatR wrote:
Majuba wrote:


Sure - PCs in Runelords could claim the "kingdom" of Thistletop by 3rd level or so (the level Kingmaker #2 picks up at).
A dungeon and a pile of goblin corpses is not a kingdom.

No, but it might be a "kingdom".

I'm willing to wait until the module comes out to judge on this one. If it is indeed some kind of independent city-state that the PCs are taking over (rather than a couple of hamlets and a bog), then I'll agree with your criticism 100%.

Agreed. Also you might consider that as a team, 4 3rd level PCs are about as strong as a level 7 offensively. (Defensively you can't all be together all the time).


I'll try to approach this positively: in the previous Paizo's APs, a beginner party was hard-pressed to take over a single hamlet (see: Legacy of Fire AP and the village you fight for during the most of the first adventure), even with enemies mostly behaving like mobs. And small towns (1000+ people) were hardcore places full of mid-levels asskickers and hordes of armed thugs (yes, Diamond Lake, I'm looking at you). If they have decided to make things more sane, and avoid inserting arbirtrarily-leveled NPCs here and there, this is a good thing and something I agree with.


FatR wrote:
If they have decided to make things more sane, and avoid inserting arbirtrarily-leveled NPCs here and there, this is a good thing and something I agree with.

Hear, hear!

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