Vic Wertz
Chief Technical Officer
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We've just announced the first three volumes in the Kingmaker Adventure Path:
Pathfinder Adventure Path #31: Stolen Land (Kingmaker 1 of 6), by James Jacobs & F. Wesley Schneider
Pathfinder Adventure Path #32: Rivers Run Red (Kingmaker 2 of 6), author to be announced
Pathfinder Adventure Path #33: The Varnhold Vanishing, author to be announced
Kingmaker begins in February 2010.
All covers are mockups.
| Devil of Roses |
Can't wait... gods I can't wait... though I don't think I'll be able to run this for my standard face to face group. Then again, if things go as they look to be going by f2f group will need to be reconstructed from just about the ground up by February anyway.
| Papa-DRB |
We've just announced the first three volumes in the Kingmaker Adventure Path:
Kingmaker begins in February 2010.
** RATS **
I was going to stop all my subscriptions year end 2009 (retiring after 35 years at the same place), but this comes along...
Hmmmm.. Food, AP, Food, AP.....
Oh hell, AP wins, I can always eat later.
-- david
Papa.DRB
James Jacobs
Creative Director
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Very cool. I wonder how detailed the rules for running a kingdom will be, or if we'll get a special Chronicles book on it. Looking forward to this one a whole lot!
The rules won't be detailed enough to be a whole book on their own. They won't be as detailed as the old Birthright setting's rules were. They WILL be about 10 to 12 pages long, though, and you WILL have character sheets for nations and cities by the time you're done...
Dark_Mistress
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Uzzy wrote:Very cool. I wonder how detailed the rules for running a kingdom will be, or if we'll get a special Chronicles book on it. Looking forward to this one a whole lot!The rules won't be detailed enough to be a whole book on their own. They won't be as detailed as the old Birthright setting's rules were. They WILL be about 10 to 12 pages long, though, and you WILL have character sheets for nations and cities by the time you're done...
Very cool any chance we might see a companion or such that is devoted to rules, advice ect for such a thing down the road?
| Devil of Roses |
Did I mention I can't wait? I mean seriously.... I think I need to steal a time machine from a book or something... then hilarious hijinks can occur as I discover the consequences of disappearing while trying to travel forward eight months into the future. Piled up credit card bills, utilities, my roommates taking all my stuff... alright, ixnay the time machine plan.
| Dragonchess Player |
James Jacobs wrote:Very cool any chance we might see a companion or such that is devoted to rules, advice ect for such a thing down the road?Uzzy wrote:Very cool. I wonder how detailed the rules for running a kingdom will be, or if we'll get a special Chronicles book on it. Looking forward to this one a whole lot!The rules won't be detailed enough to be a whole book on their own. They won't be as detailed as the old Birthright setting's rules were. They WILL be about 10 to 12 pages long, though, and you WILL have character sheets for nations and cities by the time you're done...
It might make sense to put a section (with more detail) in the Pathfinder Roleplaying Game GameMastery Guide. Unless the content for that product has already been finalized. It is a topic that comes up fairly often for a GM to adjudicate.
The GameMastery Guide is expected to ship in February, too (the same time as PF #31). Then again, that may be just coincidence.
James Jacobs
Creative Director
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James Jacobs wrote:Very cool any chance we might see a companion or such that is devoted to rules, advice ect for such a thing down the road?Uzzy wrote:Very cool. I wonder how detailed the rules for running a kingdom will be, or if we'll get a special Chronicles book on it. Looking forward to this one a whole lot!The rules won't be detailed enough to be a whole book on their own. They won't be as detailed as the old Birthright setting's rules were. They WILL be about 10 to 12 pages long, though, and you WILL have character sheets for nations and cities by the time you're done...
If the rules are super popular, perhaps.
James Jacobs
Creative Director
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Also... it's worth pointing out that while the "rules for running kingdoms" is only 10-12 pages (maybe more, maybe less)... the entire six part Kingmaker AP is pretty much all about this kind of thing. So really... we're printing about 600 pages of material for you to draw stuff from for this type of thing.
| Dragonchess Player |
Also... it's worth pointing out that while the "rules for running kingdoms" is only 10-12 pages (maybe more, maybe less)... the entire six part Kingmaker AP is pretty much all about this kind of thing. So really... we're printing about 600 pages of material for you to draw stuff from for this type of thing.
I think of it as a very detailed example... ;-)
BTW, I'm also looking forward to this sort of AP. It's been a pretty dry run since CM1 Test of the Warlords and the H1-4 Bloodstone modules when it comes to this sort of thing, IMO. At least I can't think of anything from 2nd Ed AD&D or 3.x D&D off the top of my head that covers the topic in any sort of detail, beyond some quick hand-waving or having it tied to immediate plots (although building up Farshore in "Tides of Dread" came close).
James Jacobs
Creative Director
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BTW, I'm also looking forward to this sort of AP. It's been a pretty dry run since CM1 Test of the Warlords and the H1-4 Bloodstone modules when it comes to this sort of thing, IMO. At least I can't think of anything from 2nd Ed AD&D or 3.x D&D off the top of my head that covers the topic in any sort of detail, beyond some quick hand-waving or having it tied to immediate plots (although building up Farshore in "Tides of Dread" came close).
You can actually think of Farshore's rules as a "test run" for what we'll be doing in Kingmaker. We didn't have the time or the resources or the room to get as experimental with Farshore and its building as I'd hoped, but the foundations of what we'll be doing are there.
Lord Snow
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Oh.
My.
God.
I think I might just had a geekgasm. You guys are unbelievable. Just the day before I was thinking that yes, the APs are great, but the same old adventuring style is starting to get old. I hoped that maybe for the next AP I could see something different. Now, with KM AP coming... I know I'll get exactly what I wanted. Being daring and new and fresh is what I see as the greatest values of PF, and the initiative of trying to change an already successful formula of APs takes all that. Good job.
| Black Dow |
“There can be no failure to a man who has not lost his courage, his character, his self respect, or his self-confidence. He is still a King.” - Orison Swett Marden
Apt words methinks for this AP and for Paizo :) Thanks for having the courage, character, respect and confidence to go for this AP guys - looks awesome, like everyone else I can't wait, you keep surprising us in the best possible ways!
Heathansson
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Dragonchess Player wrote:BTW, I'm also looking forward to this sort of AP. It's been a pretty dry run since CM1 Test of the Warlords and the H1-4 Bloodstone modules when it comes to this sort of thing, IMO. At least I can't think of anything from 2nd Ed AD&D or 3.x D&D off the top of my head that covers the topic in any sort of detail, beyond some quick hand-waving or having it tied to immediate plots (although building up Farshore in "Tides of Dread" came close).You can actually think of Farshore's rules as a "test run" for what we'll be doing in Kingmaker. We didn't have the time or the resources or the room to get as experimental with Farshore and its building as I'd hoped, but the foundations of what we'll be doing are there.
(lol) I wish the constant reminder that this thin is 8 months away would get easier to cope with...
| Majuba |
We've just announced the first three volumes in the Kingmaker Adventure Path:
Pathfinder Adventure Path #31: Stolen Land (Kingmaker 1 of 6), by James Jacobs & F. Wesley Schneider
Exquisite! - this just moved up to the top of the "What will I run next?" list.
| FatR |
On the positive side: the general idea is great and we need more modules like this. I'm probably going to buy this.
On the negative side: wait, so, the PCs claim their "kingdom" in the very first installment, while being level 1? In the world where level 15 characters seriously aren't supposed to be a big deal (don't ask me how that's even possible, but this is a fact)? Srsly?
| hogarth |
On the negative side: wait, so, the PCs claim their "kingdom" in the very first installment, while being level 1? In the world where level 15 characters seriously aren't supposed to be a big deal (don't ask me how that's even possible, but this is a fact)? Srsly?
I suspect that "kingdom" is a bit of an exaggeration; the "River Kingdoms" are basically just various bandits refusing to recognize anyone else's authority. Presumably whatever makes that place actually worth defending won't show up until the last few adventures (by which time the PCs will have a few levels under their belts).
| Charlie Brooks RPG Superstar Season 9 Top 4, RPG Superstar 2015 Top 32 |
On the positive side: the general idea is great and we need more modules like this. I'm probably going to buy this.
On the negative side: wait, so, the PCs claim their "kingdom" in the very first installment, while being level 1? In the world where level 15 characters seriously aren't supposed to be a big deal (don't ask me how that's even possible, but this is a fact)? Srsly?
Level and rulership aren't necessarily linked. Many rulers don't even have adventuring classes, after all.
| Majuba |
On the positive side: the general idea is great and we need more modules like this. I'm probably going to buy this.
On the negative side: wait, so, the PCs claim their "kingdom" in the very first installment, while being level 1? In the world where level 15 characters seriously aren't supposed to be a big deal (don't ask me how that's even possible, but this is a fact)? Srsly?
Sure - PCs in Runelords could claim the "kingdom" of Thistletop by 3rd level or so (the level Kingmaker #2 picks up at).
| FatR |
Level and rulership aren't necessarily linked. Many rulers don't even have adventuring classes, after all.
Yes they are. Just look at any DnD setting and pick a country at random. Rulers always have, at least, a decent number of levels (whatever counts of "decent" in the setting).
More importantly, they sure are linked when you're supposed to carve the country you're going to rule from wilderness with your sword.
| hogarth |
Majuba wrote:A dungeon and a pile of goblin corpses is not a kingdom.
Sure - PCs in Runelords could claim the "kingdom" of Thistletop by 3rd level or so (the level Kingmaker #2 picks up at).
No, but it might be a "kingdom".
I'm willing to wait until the module comes out to judge on this one. If it is indeed some kind of independent city-state that the PCs are taking over (rather than a couple of hamlets and a bog), then I'll agree with your criticism 100%.
| Majuba |
FatR wrote:Majuba wrote:A dungeon and a pile of goblin corpses is not a kingdom.
Sure - PCs in Runelords could claim the "kingdom" of Thistletop by 3rd level or so (the level Kingmaker #2 picks up at).No, but it might be a "kingdom".
I'm willing to wait until the module comes out to judge on this one. If it is indeed some kind of independent city-state that the PCs are taking over (rather than a couple of hamlets and a bog), then I'll agree with your criticism 100%.
Agreed. Also you might consider that as a team, 4 3rd level PCs are about as strong as a level 7 offensively. (Defensively you can't all be together all the time).
| FatR |
I'll try to approach this positively: in the previous Paizo's APs, a beginner party was hard-pressed to take over a single hamlet (see: Legacy of Fire AP and the village you fight for during the most of the first adventure), even with enemies mostly behaving like mobs. And small towns (1000+ people) were hardcore places full of mid-levels asskickers and hordes of armed thugs (yes, Diamond Lake, I'm looking at you). If they have decided to make things more sane, and avoid inserting arbirtrarily-leveled NPCs here and there, this is a good thing and something I agree with.