David Fryer
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Okay, in my campaign, I decided to add the city of Waterdeep and Undermountain to Varasia, located between Riddleport and Magnamar. Over in another thread, Set suggested turning Undermountain into a dungeon themed after the seven deadly sins, as I had decided to make Blackcloak into one of the Runelords' apprentice. However I need suggestions for good monsters and encounters to fit the theme. I know Sins of the Savior has some good ideas, but it is higher level then my campaign is right now. The pcs are currently 4th level. I also would like some suggestions on how to layer the dungeon, i.e. how would you rate the sins from least to worst. The least terrible sins would rate lower level encounters and the worse would rate higher level encounters. Please help.
| Brother Willi |
Well, you may consider monsters that either embody those traits, or look to those who punished the sinful in classic literature.
I'd also aim for adventures which push the PCs into these actions, causing them to fall from grace and perhaps even become embodiments of the sins themselves as a warning to others.
Lust is easy: Succubus, Erinyes, Incubus, Lamia, and Harpies all easily fit the bill. I'm sure there's a hundred other good options out there.
Pride: Difficult to represent in a combat encounter. Consider a series of encounters in which the PC's are taunted and tested and given the option of slinking away in embarassment or being pushed beyond their limits.
Sloth: Again, challenges in which rewards appear to be for those who wait, but instead it brings disaster. Sloth isn't moving slowly, it's failing to act when opportunity presents itself. The PC's can get to the portal home or take the gem from the pedestal.
Gluttony: MMII has the Famine Spirits, which while high CR fit the bill perfectly. A modified Urgulglasta would also probably do very well for this. A colony of Phaerimm might do it as well.
Wrath: Redcaps, Barbarians, Werewolves, anything showing brute strength is a solid match. Encourage the PC's to take foolish actions in combat by slaughtering innocents, risking too much for too little, or otherwise action rashly.
Greed: Dragons are the penultimate representation of greed, but this may be a bit too obvious. Consider "thieving" types, like Ethereal Filchers, Kenku, and
Envy: Harvester devils offering the PC's the chance to make themselves prettier. Dopplegangers who want to steal the PC's identies and happiness. Joystealers from MMIII might do well. A medusa who "resculpts" those who are more beautiful than her into hideous shapes.
As I said - give the PC's as much opportunity to do themselves in as the monsters have. Though they may recognize some, the trick is to not hide the ball from them, it's to make the sin so tempting they start down the path with a little taste and end up losing themselves in the process.
| Luna eladrin |
Dungeon magazine had a series of sidetreks dealing with the seven deadly sins:
Rage: dungeon 89
Sloth: dungeon 91
Vanity: dungeon 93
Lust: dungeon 95
Gluttony: dungeon 98
I do not know whether the other two were ever published. These adventures are generally suitable for low levels.
You could also check out the Pathfinder module Seven Swords of Sin.
David Fryer
|
Well, you may consider monsters that either embody those traits, or look to those who punished the sinful in classic literature.
I'd also aim for adventures which push the PCs into these actions, causing them to fall from grace and perhaps even become embodiments of the sins themselves as a warning to others.
Lust is easy: Succubus, Erinyes, Incubus, Lamia, and Harpies all easily fit the bill. I'm sure there's a hundred other good options out there.
Pride: Difficult to represent in a combat encounter. Consider a series of encounters in which the PC's are taunted and tested and given the option of slinking away in embarassment or being pushed beyond their limits.
Sloth: Again, challenges in which rewards appear to be for those who wait, but instead it brings disaster. Sloth isn't moving slowly, it's failing to act when opportunity presents itself. The PC's can get to the portal home or take the gem from the pedestal.
Gluttony: MMII has the Famine Spirits, which while high CR fit the bill perfectly. A modified Urgulglasta would also probably do very well for this. A colony of Phaerimm might do it as well.
Wrath: Redcaps, Barbarians, Werewolves, anything showing brute strength is a solid match. Encourage the PC's to take foolish actions in combat by slaughtering innocents, risking too much for too little, or otherwise action rashly.
Greed: Dragons are the penultimate representation of greed, but this may be a bit too obvious. Consider "thieving" types, like Ethereal Filchers, Kenku, and
Envy: Harvester devils offering the PC's the chance to make themselves prettier. Dopplegangers who want to steal the PC's identies and happiness. Joystealers from MMIII might do well. A medusa who "resculpts" those who are more beautiful than her into hideous shapes.
All good ideas. For Sloth, I had envisioned using lots of constructs, since they all basically exist to make it so lazy people don't have to do things. I also see dragons as being usable for more than just greed. I've been putting together a list and I came up with red dragons for pride, blue for greed, green for wrath, and black for envy. I'm leaning toward white for gluttany, but that may not work.