| DarkDisciple |
So we are converting our epic campaign over to pathfinder from 3.5 pretty soon here. Figured I would make a new character. Aside from skill tricks and 1-2 feats there's not any 3.5 book stuff. If mentioning the names of those things her isn't allowed, say so in a reply and I will gladly edit. I've never made a rogue nearly this high level, only casters. Advice is much appreciated.
22 human rogue/duelist - common, undercommon, draconic, abyssal
flaws -: shaky, vulnerable
rogue 1: sa +1d6, trapfinding, weapon finesse, quick draw
two-weapon fighting, combat expertise, clever improviser(st)
rogue 2: evasion, fast stealth(rt)
rogue 3: sa +2d6, trap sense +1, improved feint, quick escape(st)
rogue 4: uncanny dodge, minor magic(detect magic)(rt), +1 dex
rogue 5: sa +3d6, flick of the wrist, opening tap(st)
rogue 6: resiliency(rt), trap sense +2
rogue 7: sa +4d6, agile maneuvers, second impression(st)
rogue 8: improved uncanny dodge, major magic(truestrike)(rt), +1 dex
rogue 9: sa +5d6, trap sense +3, improved two-weapon fighting,
assume quirk(st)
rogue 10: crippling strike(rt)
rogue 11: sa +6d6, improved critical(rapier), listen to this(st)
rogue 12: improved evasion(rt), trap sense +4, +1 dex
rogue 13: sa +7d6, savvy rogue, acrobatic backstab(st)
rogue 14: skill mastery(disable device, escape artist, stealth,
slight of hand, perception, appraise)(rt)
rogue 15: sa +8d6, trap sense + 5, dodge, sudden draw(st)
rogue 16: dispelling attack(rt), +1 dex
rogue 17: sa +9d6, mobility, nimble charge(st)
rogue 18: slippery mind(rt), trap sense +6
rogue 19: sa +10d6, defensive combat training, never outnumbered(st)
rogue 20: master strike, opportunist(rt), +1 dex
duelist 1: canny defense, precise strike, dextrous will, walk the walls(st)
duelist 2: improved reaction +2, parry
rt = rogue talent
st = skill trick
skills: 1 each in swim, use magic divice, and dungeoneering. The rest are pretty evenly divided in all the class skills. Works out to ~20 each.
Stats are based on an 18 / 16 / 14 / 12 / 10 / 8 (sub 1 from any 1) array our DM has us use for making chars.
---> base ---> human --> levels --> tomes --> scores --> temp
str 8 (-1) -------------------------------------------> 8 (-1) -> 8 (-1)
dex 18 (4) --> 20 (5) -> 25 (7) -> 30 (10) -> 30 (10) -> 36 (13)
con 12 (1) -------------------------------------------> 12 (1) -> 18 (4)
int 16 (3) -------------------------------------------> 16 (3) -> 16 (3)
wis 10 (0) -------------------------------------------> 10 (0) -> 16 (3)
cha 13 (1) ---------------------------> 18 (4) ---> 18 (4) ---> 24 (7)
Thanks for pointers!