TOS+ v2.500 Released!


General Discussion (Prerelease)


TOS+ v2.500 Released!

The ability to use and define custom Templates have been incorporated in this new and improved version of TOS+. Many thanks to all the contributors who have supported my effort to add this new feature in the Sheet!

ADDED:


  • Is it now possible to load an existing Race (from the Race Table) directly in the Custom race section, to customize/edit it.
  • Templates added in the Sheet:
  • Celestial Template
  • Fiendish Template
  • Ghost Template
  • Half-Celestial Template
  • Half-Dragon Template (for all the 10 variety: Black, Blue, Green, Red, White and the Brass, Bronze, Copper, Gold and Silver)
  • Half-Fiend Template
  • Lich Template
  • Lycanthrope Template
  • Phrenic Template
  • Vampire Template
  • Zombie Template
  • Added the ability to define Custom Templates which can be Loaded/Saved
  • Added the ability to define up to 3 Template options for Custom Templates
  • Added the Damage Reduction Bludgeoning & Magic effect
  • Added the Damage Reduction Silver & Magic effect
  • Added the No Skills effect, supported by the PE_NoSkills named cell
  • Added the No Ranged Attacks effect, supported by the PE_NoRangedAttack named cell
  • Added the wind conditions, selectable on the Laptop worksheet: Light winds,Moderate winds, Strong winds, Severe winds, Windstorm, Hurricane, Tornado
  • Added the ability to manually adjust the Animal Companion's speed
  • Added a "Toggle Comments" button which turns ON/OFF the Red comment indicators in the workbook
  • Added the effects of a no magic zone to the Epic/Rod/Staff weapons
  • Added the Energy Resistances to the Info section of the Back worksheet, and in the Stats worksheet
  • Added the Damage Reduction to the Info section of the Back worksheet, and in the Stats worksheet
  • Added the Racial HD Adj effect, linked to the PE_RacialHDAdj named cell
  • Added the casting_class Score Adj for Bonus Spells effect, used to increase the primary ability score of a caster to determine BONUS Spells!
  • Added the manifesting_class Score Adj for Bonus PP effect, used to increase the primary ability score of a manifester to determine BONUS Power Points!
  • Added the Keep 1 Racial HD effect, linked to the b_Keep1RacialHD named cell

MODIFIED:


  • Renamed the Figurines of Wondrous Power to use a shorter name
  • Removed the tSel_Front_Allow1HDRace option and added the tSel_Front_HumanoidsLoose1HD option
  • Added the Vision & Senses to the Laptop worksheet and merged with Damage Reduction
  • Split the Salamander race into the Salamander, Flamebrother and the Salamander, Average

FIXED:


  • The error message when you have under- or over-spent skill points for your animal companion was missing
  • The All Weapon Size Category Adj effect was not working for natural weapons.
  • The formula used in the effect of the Improved Natural Armor monster feat was incorrect
  • The Laptop worksheet was displaying the 'disabled' condition instead of the 'staggered' condition at exactly 50% HP
  • The PF Monk Bonus Feats were showing as missing prerequisites
  • One of the effects of the Everwhirling Chain weapon was incorrect
  • The feature section of the Animal worksheet was displaying an incorrect Natural Armor adj. for higher level animals
  • The Class Skill effect was not functioning for Gestalt classes
  • The Grapple modifier was not computed correctly for the Animal Companion of higher level Druids
  • Gestalt classes were not displaying the errors from its component classes
  • The Improved Turning feat was missing some integration
  • Wild Empathy (Ex) was not considering penalties to Charisma
  • The Invisibility Purge spell has wrong entries for Saves and SR
  • A glitch in turn/rebuke undead stacking
  • The PF RPG Transmuter ability score bonus shown on the Customize worksheet was incorrect
  • The Suggestion (Mass) spell had an incorrect target

RiTz21
http://TheOnlySheet.com

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