
RiTz21 |

TOS+ v2.500 Released!
The ability to use and define custom Templates have been incorporated in this new and improved version of TOS+. Many thanks to all the contributors who have supported my effort to add this new feature in the Sheet!
ADDED:
- Is it now possible to load an existing Race (from the Race Table) directly in the Custom race section, to customize/edit it.
- Templates added in the Sheet:
- Celestial Template
- Fiendish Template
- Ghost Template
- Half-Celestial Template
- Half-Dragon Template (for all the 10 variety: Black, Blue, Green, Red, White and the Brass, Bronze, Copper, Gold and Silver)
- Half-Fiend Template
- Lich Template
- Lycanthrope Template
- Phrenic Template
- Vampire Template
- Zombie Template
- Added the ability to define Custom Templates which can be Loaded/Saved
- Added the ability to define up to 3 Template options for Custom Templates
- Added the Damage Reduction Bludgeoning & Magic effect
- Added the Damage Reduction Silver & Magic effect
- Added the No Skills effect, supported by the PE_NoSkills named cell
- Added the No Ranged Attacks effect, supported by the PE_NoRangedAttack named cell
- Added the wind conditions, selectable on the Laptop worksheet: Light winds,Moderate winds, Strong winds, Severe winds, Windstorm, Hurricane, Tornado
- Added the ability to manually adjust the Animal Companion's speed
- Added a "Toggle Comments" button which turns ON/OFF the Red comment indicators in the workbook
- Added the effects of a no magic zone to the Epic/Rod/Staff weapons
- Added the Energy Resistances to the Info section of the Back worksheet, and in the Stats worksheet
- Added the Damage Reduction to the Info section of the Back worksheet, and in the Stats worksheet
- Added the Racial HD Adj effect, linked to the PE_RacialHDAdj named cell
- Added the casting_class Score Adj for Bonus Spells effect, used to increase the primary ability score of a caster to determine BONUS Spells!
- Added the manifesting_class Score Adj for Bonus PP effect, used to increase the primary ability score of a manifester to determine BONUS Power Points!
- Added the Keep 1 Racial HD effect, linked to the b_Keep1RacialHD named cell
MODIFIED:
- Renamed the Figurines of Wondrous Power to use a shorter name
- Removed the tSel_Front_Allow1HDRace option and added the tSel_Front_HumanoidsLoose1HD option
- Added the Vision & Senses to the Laptop worksheet and merged with Damage Reduction
- Split the Salamander race into the Salamander, Flamebrother and the Salamander, Average
FIXED:
- The error message when you have under- or over-spent skill points for your animal companion was missing
- The All Weapon Size Category Adj effect was not working for natural weapons.
- The formula used in the effect of the Improved Natural Armor monster feat was incorrect
- The Laptop worksheet was displaying the 'disabled' condition instead of the 'staggered' condition at exactly 50% HP
- The PF Monk Bonus Feats were showing as missing prerequisites
- One of the effects of the Everwhirling Chain weapon was incorrect
- The feature section of the Animal worksheet was displaying an incorrect Natural Armor adj. for higher level animals
- The Class Skill effect was not functioning for Gestalt classes
- The Grapple modifier was not computed correctly for the Animal Companion of higher level Druids
- Gestalt classes were not displaying the errors from its component classes
- The Improved Turning feat was missing some integration
- Wild Empathy (Ex) was not considering penalties to Charisma
- The Invisibility Purge spell has wrong entries for Saves and SR
- A glitch in turn/rebuke undead stacking
- The PF RPG Transmuter ability score bonus shown on the Customize worksheet was incorrect
- The Suggestion (Mass) spell had an incorrect target
RiTz21
http://TheOnlySheet.com