| KaeYoss |
most probably it would be property of TSR or White Wolf, don't remeber who published it
wizards did. Monte wrote it.
But wizards doesn't own CoC, and they can't keep anyone from using the OGL to make new RPGs (no matter how much they wish they could), so it would be possible.
I don't know if it would make sense to call it PF compatible - it would be its own RPG, after all. Beyond the very basics (how skill points work, how many feats you get, combat manoeuvres), most of the changes wouldn't matter to CoC. Sorcerers have bloodlines now and elves get a bonus to spell penetration? Who cares, CoC only has humans and investigators (well, CoC d20 had two "classes": Offensive Option and Defensive Option. Offensive got medium BAB (and a better HD), while Defensive got two strong saves.)
James Jacobs
Creative Director
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Yeah; the d20 Call of Cthulhu was done by Wizards of the Coast back in the early days of 3rd edition, by special arrangement with Chaosium. WotC did this as a way to show off the versatility and strength of the d20 system; since Call of Cthluhu is so vastly different than D&D, picking it as the first official d20 game was a very conscious choice to show off the d20 system's versatility and strengths.
THAT SAID: I vastly prefer Chaosium's system (the Basic Roleplaying System) for Call of Cthulhu. That the d20 system was able to work as well as it did for CoC is neat... but in my opinion, it was more of a proof of concept rather than a viable idea. The Chaosium system works perfectly for the game already, and the d20 version wasn't a "fix" in my opinion.
While we'll continue to do up statistics for Lovecraftian monsters now and then, Paizo doesn't really have an interest in doing a new version of the d20 Call of Cthulhu game. First of all, we don't have the license and rights to do that. Second of all... it'd be inferior to Chaosium's version of the game.
Montalve
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wizards did. Monte wrote it.
er yes... that... was thinking on White Wolf for Monte (Monte Cook's World of Darkenss)... the thing about TSR... I think it was a glitch of the past intruding on my head :P I really meant Wizards :P, and I thought they had gor a special license or something for making it D20
Yeah; the d20 Call of Cthulhu was done by Wizards of the Coast back in the early days of 3rd edition, by special arrangement with Chaosium. WotC did this as a way to show off the versatility and strength of the d20 system; since Call of Cthluhu is so vastly different than D&D, picking it as the first official d20 game was a very conscious choice to show off the d20 system's versatility and strengths.
THAT SAID: I vastly prefer Chaosium's system (the Basic Roleplaying System) for Call of Cthulhu. That the d20 system was able to work as well as it did for CoC is neat... but in my opinion, it was more of a proof of concept rather than a viable idea. The Chaosium system works perfectly for the game already, and the d20 version wasn't a "fix" in my opinion.
agreed, and thanks that was an interesting piece piece of trivia
also I have heard it becoems more an action game than what CoC really should be.
While we'll continue to do up statistics for Lovecraftian monsters now and then, Paizo doesn't really have an interest in doing a new version of the d20 Call of Cthulhu game. First of all, we don't have the license and rights to do that. Second of all... it'd be inferior to Chaosium's version of the game.
sounds good to me
| deinol |
THAT SAID: I vastly prefer Chaosium's system (the Basic Roleplaying System) for Call of Cthulhu. That the d20 system was able to work as well as it did for CoC is neat... but in my opinion, it was more of a proof of concept rather than a viable idea. The Chaosium system works perfectly for the game already, and the d20 version wasn't a "fix" in my opinion.
That said, if you can find a copy of the d20 book it is worth grabbing. I wouldn't use it as to run a Call of Cthulhu game, but it is a great resource for statistics of strange and nasty things to surprise your players with in a D&D game. I once used a color-out-of-space to surprise and scare my party as they were exploring Limbo.
Of course, new PFRPG versions of the monsters will always be welcome.
| yojimbouk |
I suppose a follow-up question might be:
If PFRPG isn't going to do a Call of Cthulhu game (which is perfectly fine) will they still be stating up the creatures from the Mythos? Will we get to see a Pathfinder-ized Cthulhu? A Cthonian? Nyarlathotep?
Me thinks that would be spiffy.
The problem with the d20 CoC game is that although several of Lovecraft's works are now in the public domain, Chaosium's Call of Cthulhu RPG is not.
Chaosium cannot prevent you from statting up "horrific fishmen" but they can certainly stop you from calling them Deep Ones, which was Sandy Petersen's name for the monsters in "The Shadow Over Innsmouth".
In addition, a lot of stories that comprise the Cthulhu Mythos (as presented in the CoC RPG) are not public domain so you have to be careful which works you reference.
I don't think there's much market for another d20 horror RPG of investigating the Cthulhu Mythos in the 20th/21st centuries.
Jim.