| toyrobots |
For those folks who loved the Maneuver AC variant during the beta playtest: we really don't have a great shot of seeing it in the final release, do we?
I hereby dedicate this thread to lamenting that awesome, awesome variant rule.
Attackers, flip your size bonus and grapple.
Defenders, add your touch AC.
Godspeed you king of houserules...
Xaaon of Xen'Drik
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On the contrary, Sean Reynolds mentioned that creatures in the Bestiary will have both a CMB and a "CMD". Maybe CMD = Combat Maneuver Defense = "Maneuver AC"?
Sweet, I've been using it as CMD forever, I wonder if I was the first to apply that...or did I steal it from someone else? (course I might toy around with CMD=10+dex+str+size+mods...but we'll see what the final numbers are.
| toyrobots |
toyrobots wrote:For those folks who loved the Maneuver AC variant during the beta playtest: we really don't have a great shot of seeing it in the final release, do we?I have nothing to base this on, but are you so certain? And why?
Other than my own crushing pessimism, nothing really. :)
But we never really saw a response from the powers that be on the idea of integrating Touch AC with Maneuver DCs, nor on integrating Maneuvers with regular attack bonuses.
If it does get included, I will be very happy. That rule alone made the playtest for me, and I've been using it ever since.
It's too late to lobby for inclusion, so I figured I would lament its loss and be pleasantly surprised if I am wrong. win/win!