Pathfinder'izing Traits


General Discussion (Prerelease)


What would be a suggested replacement/changes in PfRPG for the two following Basic traits? All the others changes are simply changing the skill name....

Basic.Faith.Sacred Conduit (#8) gives +2 to Turn/Rebuke Undead.

Say 2 Penalty to the Saving Throw DC?

Basic.Magic.Hedge Magican (#5) gives 5% off XP/Cost to making Magic Items.

Say 10% off Cost?

-- david
Papa.DRB

Scarab Sages

I left it at 5%. It adds up pretty fast.

+2 to the save DC would work, or possibly just +1d6 to the healing/damage roll.

Dark Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Papa-DRB wrote:

What would be a suggested replacement/changes in PfRPG for the two following Basic traits? All the others changes are simply changing the skill name....

Basic.Faith.Sacred Conduit (#8) gives +2 to Turn/Rebuke Undead.

Say 2 Penalty to the Saving Throw DC?

Basic.Magic.Hedge Magican (#5) gives 5% off XP/Cost to making Magic Items.

Say 10% off Cost?

-- david
Papa.DRB

+2 to DC would match up to turn resistance being +4 on saves. Probably only 5% on cost, as the items have simply lost the xp amount.

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