James Jacobs
Creative Director
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2 Questions:
-Is there any culture planned for Golarion with flying vehicles? Like the Eberron airships or granbretan ornithopters for example.
-do the Githyanki (or a similar race with the capability to drive through the astral sea with ships) exist in Golarion or the worlds beyond?
The denizens of Leng are a pretty good Golarion "patch" for the Githyanki, although only because they're a powerful extradimensional society of sometime-slavers. Flavor-wise, they're a LOT different than the Githyanki, of course, and don't have a history of being a slave race to another more powerful race. The denizens of Leng aren't astral based either; they're Leng based, but that means that they have some cool, creepy access to the shared dreamworld dimensions of Golarion...
We don't really have a githzerai analogue yet.
We also don't have flying ships in Golarion, really. Not on the scale that Eberron does. Not even on the scale that Forgotten Realms does, really. The flying ships in Golarion are works of wonder and incredible magic, and if we do a flying ship adventure, the adventure will be about the flying ship. No nation in the Inner Sea is making a flying ship navy, though.
| F33b |
OT:
I'm using the templeforged air ships presented in KQ 7. Basically, the clan responsible for the airships is a "player" in regional politics in the Five Kings Mountain region. The lightest to classes of airship, dragonfly and damselfly, are occasionally seen in major cities, such as Absalom or Katapesh. The rest are tightly controlled by the dwarves, as military vessels or as merchant-marines in the employ of the drwarven kings or Kalistrade of Druma.
Also, I changed the Gas Works in Riddleport to also be a minor supplier of liftgas to the inner sea region. Only other known supply is deep within the Five Kings.
| Enpeze |
Enpeze wrote:2 Questions:
-Is there any culture planned for Golarion with flying vehicles? Like the Eberron airships or granbretan ornithopters for example.
-do the Githyanki (or a similar race with the capability to drive through the astral sea with ships) exist in Golarion or the worlds beyond?
The denizens of Leng are a pretty good Golarion "patch" for the Githyanki, although only because they're a powerful extradimensional society of sometime-slavers. Flavor-wise, they're a LOT different than the Githyanki, of course, and don't have a history of being a slave race to another more powerful race. The denizens of Leng aren't astral based either; they're Leng based, but that means that they have some cool, creepy access to the shared dreamworld dimensions of Golarion...
We don't really have a githzerai analogue yet.
doesnt matter. At least with the men of leng there are some astral fliers which I like.
We also don't have flying ships in Golarion, really. Not on the scale that Eberron does. Not even on the scale that Forgotten Realms does, really. The flying ships in Golarion are works of wonder and incredible magic, and if we do a flying ship adventure, the adventure will be about the flying ship. No nation in the Inner Sea is making a flying ship navy, though.
This I find not so good. I always liked the good fantasy element of flying ships in moorcocks stories, eberron, talislanta or other settings. May i ask whats the reason behind this decision not to support at least one nation with some airships etc.?
| Enpeze |
OT:
** spoiler omitted **I'm using the templeforged air ships presented in KQ 7. Basically, the clan responsible for the airships is a "player" in regional politics in the Five Kings Mountain region. The lightest to classes of airship, dragonfly and damselfly, are occasionally seen in major cities, such as Absalom or Katapesh. The rest are tightly controlled by the dwarves, as military vessels or as merchant-marines in the employ of the drwarven kings or Kalistrade of Druma.
Also, I changed the Gas Works in Riddleport to also be a minor supplier of liftgas to the inner sea region. Only other known supply is deep within the Five Kings.
what an excellent idea. I think I will copy it if you allow.
| Todd Stewart Contributor |
Well there were the Shory aeromancers, but their civilation collapsed well before the present. Of course I suppose some of their magic might remains behind in the ruins of their flying cities (Kho, etc), and in theory could be put to use again. Of course given what brought down some of their cities, and what might have brought down others, gathering and learning enough Shory lore to actually recreate their artifice is easier said than done.
James Jacobs
Creative Director
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This I find not so good. I always liked the good fantasy element of flying ships in moorcocks stories, eberron, talislanta or other settings. May i ask whats the reason behind this decision not to support at least one nation with some airships etc.?
The main reason is that flying ships are too high-fantasy and outlandish for Golarion. While a flying ship is certainly possible, especially since I think it's guarenteed that at least ONE ancient nation (the Shory) had flying ships (in order to get to and from their flying cities, of course), but that civilization is long gone. Golarion is not Eberron or Talislantia or Final Fantasy or Moorcock's world, after all. It's Golarion, and one thing it doesn't have a lot of is flying ships.
Golarion is a world where anything CAN happen, in other words, not a world where everything IS happening. Part of defining a campaign world is determining what ISN'T in the world, after all, and by excluding certain elements, you can create a world as surely as by listing what IS in the world. Frankly, I personally think we should have come down a bit more strictly about some other elements (notably firearms) in Golarion, but what's done is done.
| Enpeze |
Enpeze wrote:This I find not so good. I always liked the good fantasy element of flying ships in moorcocks stories, eberron, talislanta or other settings. May i ask whats the reason behind this decision not to support at least one nation with some airships etc.?
The main reason is that flying ships are too high-fantasy and outlandish for Golarion. While a flying ship is certainly possible, especially since I think it's guarenteed that at least ONE ancient nation (the Shory) had flying ships (in order to get to and from their flying cities, of course), but that civilization is long gone. Golarion is not Eberron or Talislantia or Final Fantasy or Moorcock's world, after all. It's Golarion, and one thing it doesn't have a lot of is flying ships.
Golarion is a world where anything CAN happen, in other words, not a world where everything IS happening. Part of defining a campaign world is determining what ISN'T in the world, after all, and by excluding certain elements, you can create a world as surely as by listing what IS in the world. Frankly, I personally think we should have come down a bit more strictly about some other elements (notably firearms) in Golarion, but what's done is done.
ah, ok. thanks very much for the info. I think its good to know that you have a specific design background for the lack of airships. After all, I am always free to introduce some spelljammer elements in the game by myself. And the material is here. I just take this or that ship from spelljammer and give it as clockwork constructions to the dwarfs, as elementals airships to the magicians of geb or some interplanetar travelling race (AFAIK there are some other planets near Golarion...)
Regarding the fire weapons I am with you. They seem at first a little bit odd especially if you consider the "too outlandish..." view you mentioned. But OTOH its very true to S&S ala moorcock to have a few of these anachronism in a world, so I begin to like it.
And in the end its not more exotic like the clockwork constructs in some countries or the tourism minister in Korvosa. One very beautiful fantasy movie "Princess Mononoke" had firearms too, so alkenstar is in good company.
Heathansson
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I quote the Malleus Monstrorum by Chaosium Inc.
"The almost-humans of the Dreamlands' Leng were conquered by the moon-beasts long ago, whom the almost-humans received as gods;....the moon-beasts eat their plumper almost-human slaves, using the leaner slaves to perform menial tasks not requiring strength, such as fetching and carrying, and cooking and steering..."
and
"(the moon beasts) traverse space-and possibly dimensions and even time-on their dark flying galley ships."
Look out, Golarion.....the moon-beasts are coming. (or not...)
I've seen d20 stats somewhere on the interwebz, however I think Pathfinders' Men of Leng were ratcheted up a few notches from the C'thulhu d20 idea(s) on the web...so, ergo the moonbeasts, to be badass enough to be their godlike conquerors, would logically require such a like power boost.