Fun scenarios to DM


GM Discussion

The Exchange

I have volunteered to DM at PaizoconUK and was asked which ones I'd like to run.

I have no idea. And I'd like to download them in April at 35% off. Can anyone recommend what they think are the most enjoyable to play (for the players and DM)?

Maybe a top three would help since I'm running three slots.

Many thanks

The Exchange 5/5

French Wolf wrote:

I have volunteered to DM at PaizoconUK and was asked which ones I'd like to run.

I have no idea. And I'd like to download them in April at 35% off. Can anyone recommend what they think are the most enjoyable to play (for the players and DM)?

Maybe a top three would help since I'm running three slots.

Many thanks

1) PFS#5 Mists of Mwangi

It's simple to run and the players get a kick out of it. I didn't like it the first time I ran it, but after a few it grew on me.

2) PFS#8 Slave Pits of Absalom
This is another simple one to run. It's very linear but the players love the role-play that it offers. Who doesn't like to curse like a sailor?

3) PFS#4 Frozen Fingers of Midnight
I really liked the story in this one and I'd love to see more like it. The encounters give the players a lot of opportunity to be creative and a cunning party can avoid a lot of combat through role-play and skill checks.

Liberty's Edge 2/5

1) PFS #6 Black Waters
You can make this *very* creepy, and it's always fun to play the insane. Beware you'll need to adjudicate one faction mission as it's not fleshed out, but could be a simple matter of payment.

2) PFS #13 Prince of Augustana
Sewer excursions with a fantasy tale tossing you down there. Also an excuse for the great Chicago fire.

3) PFS #5 Mists of Mwangi
Gonna second this one as it's simply *awesome* to see characters turn into raging monkeys.

Other mods of note: PFS #10 Blood at Dralkard Manor, PFS #4 Frozen Fingers, PFS #7 Among the Living.

I'd avoid Silent Tide/Many Fortunes unless you know the other is being run by someone else. I think GMT is best served with another helping of his Kentucky fried self.

Also avoid Asmodeus Mirage, bad times at high tier.


1) #16 To Scale the Dragon
Great chase scenes.

2) #7 Among the Living
Survival horror.

3) #4 Frozen Fingers of Midnight
Gives players the option to plan more than who to shoot first. Also features encounters that don't necessarily end in combat.

The Exchange

Thanks and keep your opinions coming.

I'm going to run Frozen Fingers and hopefully Mists of Mwangi before the Con.

Its good to know which ones aren't so popular as well.

Cheers

The Exchange 5/5 Regional Venture-Coordinator, Mediterranean

French Wolf wrote:

Thanks and keep your opinions coming.

I'm going to run Frozen Fingers and hopefully Mists of Mwangi before the Con.

Its good to know which ones aren't so popular as well.

Cheers

We have had Nick Logue volunteer to run Mists of Mwangi himself at PaiozCon UK.

I'd recommend The Silent Tide and Murder on the Silken Caravan as nice ones to run, full of variety.
Eye of the Crocodile King is one that is easy to run for the GM.

2/5

There are short reviews of the modules on our local Pathfinder Society wiki. Unfortunately the reviews themselves are in Finnish, but the stars should be readable enough.

Link

The Exchange

Wintergreen wrote:
French Wolf wrote:

Thanks and keep your opinions coming.

I'm going to run Frozen Fingers and hopefully Mists of Mwangi before the Con.

Its good to know which ones aren't so popular as well.

Cheers

We have had Nick Logue volunteer to run Mists of Mwangi himself at PaiozCon UK.

I'd recommend The Silent Tide and Murder on the Silken Caravan as nice ones to run, full of variety.
Eye of the Crocodile King is one that is easy to run for the GM.

I like Arabian stuff, and was a big fan of Al Qadim back along. Silken Caravan sounds good for that reason alone.

The Exchange 5/5

Silk Caravan is a good one also, but many players complained about Act 4 so be very careful how you set it up. I had one player take a 90 foot cliff-dive. Also, Silken Caravan is short on maps. You'll need to improvise a map for Act 1, Act 4 and Act 5. It's not a big deal but you'll want to include it with your prep work.

Scarab Sages

I enjoyed running Black Waters, Among the Living, and Silent Tide, more than the others.

Frog God Games

Doug Doug wrote:
Silk Caravan is a good one also, but many players complained about Act 4 so be very careful how you set it up. I had one player take a 90 foot cliff-dive. Also, Silken Caravan is short on maps. You'll need to improvise a map for Act 1, Act 4 and Act 5. It's not a big deal but you'll want to include it with your prep work.

When I ran Silken Caravan at Gen Con I found that the PF Map Packs-Campsites worked very well.

Spoiler:
I used the abandoned cabin map for the fight at the venture captain's house with minimal effort and the desert clearing for the attack in the sandstorm. Both worked very well. I just used a regular blank battle mat for the final battle.
Lantern Lodge 4/5

I find that most scenarios can be fun to run. It's rarely the sole responsibility of the scenario itself that determines the amount of fun, but other factors, including:

  • amount of preparation, eg read the scenario once, read the scenario twice, playtest the scenario with your home group before running it at a convention for others
  • the group you're playing it with, combat-heavy vs social-skills heavy vs magic-heavy, is there a cleric in the group, tier 1-2 vs tier 4-5, all can cause a particular scenario to run differently. If the players are struggling with the scenario, for whatever reason, it won't be fun for you either.
  • having ample time to run the scenario, nothing is worse than having to rush a scenario due to short convention slots, disorganisation, players arriving late etc
  • having cool maps on which to play - either Flipmats appropriate to the adventure (eg, Flipmap Theatre for #07 Among the Living); or preparing 1"-scaled colour printed maps from the PDF files. These can save awkward inturruptions to the game when drawing the scene on a battlemat, and players really appreciate the coolness and non-ambiguity of playing on accurately presented maps
Several times I have had a scenario run sluggishly the first time I've GMed it, but been much more fun the second time around. Even if the fault lies in the scenario itself, confusing or inconsistent plot elements; inappropriate challenge rating for low level characters, etc, you're always better prepared to handle these situations the second time you run it. Read, re-read, and playtest are the keys to enjoying any scenario.

The Exchange

I agree Darkwhite. In the past I have usually tried to get to the stage where I can run the scenario without referring to it.

Multiple goes usually bring something new each time.

From what you guys have said the most popular to run are;

1) Frozen Fingers/Among the Living
2) Mists of Mwangi/Black Waters/Silent Tide/Silken Caravan
3) Slave Pits of Absalom/Prince of Augustana/Dralkard Manor/To scale the Dragon

I know that is hardly conclusive but it's a start, so thank you again.

And that's for the wiki link, I'll take a look at that too.

Cheers

Community / Forums / Organized Play / GM Discussion / Fun scenarios to DM All Messageboards

Want to post a reply? Sign in.
Recent threads in GM Discussion