Which should be those bonus wizard spells


General Discussion (Prerelease)

Sovereign Court

So, in the Beta, as the progress wizards get to have a spell they can always cast once per day (or else drop a level and cast it twice per day), other than the first level spell (twice per day) and fourth level (replaced by other power).

These spells should, as they can't be changed (so even worse than for sorcerers, although this is clearly a bonus over 3.5), scale well. What spells do people think would be good choices? They shouldn't get lame as the saves don't rise fast enough and shouldn't be capped so low that the effect becomes worthless. One could go with utility spells, but that would mean that the extra spells aren't that cool at the time that you get them, when they could be really handy in a fight.

For first level, I was thinking that Grease might actually be alright, given that balancing creatures are flat-footed, which is good for rogues (as per another thread I have asked, I don't see that the exception in 3.5 for creatures with over 5 ranks in balance has made it into the new acrobatics description). Ray of enfeeblement avoids the problem of save DCs being too low by not allowing one, although it's capped at 1d6+5 Str loss (which isn't much fun as that means an average of 4 loss to AB plus the same knock on damage). True Strike never gets old, either.

Second level? I guess Invisibility is always worth having, although even the nerfed Glitterdust always makes invisible creatures' locations visible even if there's no stun (and there's no SR).

Third level: haste is always nice. Ray of exhaustion causes fatigue even on a successful save (and I guess that another Ray would assure exhaustion, therefore, as per the spell description). Protection from Energy caps at 10th level, alas. Displacement is a 50% miss chance for any enemy that isn't True Seeing, which is pretty cool. Phantom Steed gets better and better and can eventually fly at 240' per round...;

I haven't really got any further than this. And maybe I missed a discussion when the playtest was on (and I guess that the thing about save DCs coming from Charisma modifier is a misprint?).

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