
AinvarG |

Legacy of Fire it is, AinvarG. So keep brainstorming as your summation of the party is dead on.
Cheers
French Wolf & Dark Arioch:
Just a thought, but I don't want to cramp DA's excellent entrance idea, either.
EDIT: Just rolled for ability scores -- wow. 17,16,15,15,12,12 And that's before I rolled the seventh set of scores. The seventh set was a 13, so final scores before racial adjustments: 17,16,15,15,13,12

AinvarG |

Uh Im really sorry for saying this but I think I am going to back out of this one.
I hope it wasn't something I incorrectly said...
Well, that kind of changes things, doesn't it? I am kind of feeling attached to my little halfling sorceress already, but maybe it would be better if she was a rogue...
Any other new additions in the pipeline, French Wolf? Perhaps someone inclined to play a skills character?

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Kevin Mack wrote:Uh Im really sorry for saying this but I think I am going to back out of this one.I hope it wasn't something I incorrectly said...
Well, that kind of changes things, doesn't it? I am kind of feeling attached to my little halfling sorceress already, but maybe it would be better if she was a rogue...
Any other new additions in the pipeline, French Wolf? Perhaps someone inclined to play a skills character?
No no it is nothing like that. I'll explain I normally play games using point buy since In the past any time I rolled for stats it was always abysmal. Going into this game I was feeling that my character would be unable to contribute as well since she was made using 20 point buy whilst most of the rolled characters have the equivalent of 30-40 point buy
Edit
Of course as luck would have it I decided to see what I would get if I rolled the results were 10, 14, 16, 16, 14, 12, 14 so that would give me a character with 16, 16 14, 14, 14, 12 before stat modifiers.

AinvarG |

AinvarG wrote:Kevin Mack wrote:Uh Im really sorry for saying this but I think I am going to back out of this one.I hope it wasn't something I incorrectly said...
Well, that kind of changes things, doesn't it? I am kind of feeling attached to my little halfling sorceress already, but maybe it would be better if she was a rogue...
Any other new additions in the pipeline, French Wolf? Perhaps someone inclined to play a skills character?
No no it is nothing like that. I'll explain I normally play games using point buy since In the past any time I rolled for stats it was always abysmal. Going into this game I was feeling that my character would be unable to contribute as well since she was made using 20 point buy whilst most of the rolled characters have the equivalent of 30-40 point buy
Edit
Of course as luck would have it I decided to see what I would get if I rolled the results were 10, 14, 16, 16, 14, 12, 14
Those are great! C'mon back, I'll let you. We can talk FW into it!!
Seriously, do what you want. I'm confident you can play a character with subpar numbers fine (and those aren't), but no one wants you to play a game you don't want to play in. I totally missed that I could use point-buy and just ran with the roll -- and am quite happy with the result.

AinvarG |

Ainvar G I think you're character and my character knowing each other would work very well. A few questions though Would we be friends or relations? Would your character also be a pathfinder or just coming along with Norn?
Her backstory is barely existent at this point, so I'm flexible. I have a vague idea that a family legend says her great-great....grandfather was a brass dragon and she's decided to come find him. She's not a pathfinder as much as someone on a personal quest and Norn was going the same direction. How well they knew each other before they joined forces, I'm happy letting you decide - could be distance cousins, childhood friends, never met before they found out they were both going X direction.
Am I crazy to go with stats like this for a halfling sorceress?
Str 15, Dex 15, Con 15, Int 16, Wis 12, Cha 17
Obviously, I could have an 18 or a 19 with her racial bonuses, but a dragon strikes me as having more even scores, and these make using her claws feasible if not her first choice while not destroying her spellcasting...

AinvarG |

I personally would say the scores are fine
Done, then. Thanks for looking them over.
French Wolf, there was a feat in Rise of the Runelords called Varisian Tattoo. Would it be available in your game? I'm thinking she's emulating her "grandfather" by concentrating on evocation (fire) spells. She's not a one-trick pony, but the answer to many of life's little problems for her could well involve flame. ;-)

AinvarG |

Yes Kevin, I am fine with your rolls. Frankly I'd rather have you play and be happy, especially as you and AinvarG seem to have gelled.
As for the Tattoo feat, give me the weekend and I'll make a considered decision.
Cheers
But of course. Varisia might be too far away (I'm not good with Golarion geography yet) and I can always go with Spell Focus for now.

AinvarG |

Ainvar G I think you're character and my character knowing each other would work very well. A few questions though Would we be friends or relations? Would your character also be a pathfinder or just coming along with Norn?
Hmm, looking at the campaign traits, the only one that interests me is the Seeking Adventure, so maybe Livvy will be a Pathfinder, also.
Alternatively, the Gnoll Killer trait might be the direction she goes with. Thoughts? Could we have two halfling Pathfinders traveling together, or would that run counter to the Pathfinder modus operandi?

AinvarG |

OK, answering questions for myself. I don't think the Varisian Tattoo makes sense for a Katapeshi native, so I'm looking at the possibility of a metamagic feat instead - Enlarge Spell, most likely.
And she's going to go with the Gnoll Killer trait, so no worries about doubling up Pathfinders.
Oh, and starting money: 2d6 ⇒ (4, 4) = 8 times 10 for 80 gp

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Alternatively, the Gnoll Killer trait might be the direction she goes with. Thoughts? Could we have two halfling Pathfinders traveling together, or would that run counter to the Pathfinder modus operandi?
Pathfinders can operate in either groups or by themselves and then it can be group of pathfinders or one pathfinder and trusted associates. Long story short it really comes down to what the personality of the pathfinder is.

Norn Jural |

Okay been trying to work a bit on Norns backstory and just thought I would ask French wolf the following

AinvarG |

AinvarG wrote:Pathfinders can operate in either groups or by themselves and then it can be group of pathfinders or one pathfinder and trusted associates. Long story short it really comes down to what the personality of the pathfinder is.Alternatively, the Gnoll Killer trait might be the direction she goes with. Thoughts? Could we have two halfling Pathfinders traveling together, or would that run counter to the Pathfinder modus operandi?
At this point, I'm voting for a pathfinder and trusted associates. What happened to the other associates, if there were others, depends on what you and FW decide, I suppose.
My thoughts for backstory (it's very rough, but you'll get the idea):

Norn Jural |

French Wolf wrote:AinvarG/Kevin
** spoiler omitted **French Wolf/Kevin Mack
** spoiler omitted **
I've pretty much just gone with armour (It being small size I doubt the Gnolls would bother removing it) and wayfinder (Character hid it somehow or picked it up on the way out) at this point Anything else is up to French Wolf

AinvarG |

AinvarG wrote:I've pretty much just gone with armour (It being small size I doubt the Gnolls would bother removing it) and wayfinder (Character hid it somehow or picked it up on the way out) at this point Anything else is up to French WolfFrench Wolf wrote:AinvarG/Kevin
** spoiler omitted **French Wolf/Kevin Mack
** spoiler omitted **
Livvy could easily have nothing but the clothes on her back -- relying on Eschew Materials for spell components. She doesn't have armor and prefers to avoid melee as a result, but she can manifest claws if pressed. I imagine the two of them could have managed to steal an item or two from the gnolls on the way out -- short sword (gnoll-sized dagger), for example.
As you say, it's up to French Wolf at this point. I'll look at Norn's background and craft Livvy's based on it.

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When you guys read my comments on your PC's please bear in mind that mostly they are just suggestions. However I am looking forward already to seeing you guys in action.
Kevin Mack
1) Stats, feat and hit points are fine.
2) Traits, can you put a small note after them, especially deft dodger to indicate what benefits they give? This will save time and effort chasing down the meaning every time I refer to your alias.
3) Please reduce your gold down to 15 gold coins which are strung on a necklace (something which was taken from the body of the gnoll that guarded you). Don't worry your joint background info will take care of that later on.
4) Need to include a CMB score. +1 I think.
5) Fort and Will I can get not sure how you get a Ref of +8?
6) Can you unspoiler your appearance so that the other players can read what they can see? Just hide what they wouldn't be able to see.
7) Skills, can you provide a breakdown of what each consists of, i.e. ranks, stat, racial bonus, +3 bonus and not forgetting armour check penalty. It is very time consuming to try to do it all myself and totally unnecessary. Make it as user-friendly as you can. Knotty Ashe on my profile is a good example of what I mean.
8) Your God is spelt Cayden Cailean, its Osirion the language and Absalom is the city in your background. These may seem petty but its silly not to get them right and spoils all your good work.
AinvarG
I do need a full profile on your alias. To make my life easier can you use one of mine, such as Knotty Ashe since he is a spell caster too. That will allow me to quickly check over your PC instead of fumbling around. Over time people forget what is on their PC's so the more you put down on the profile the better.
There are a lot of pathfinders in the party, I do wonder if you might look at one of the other campaign traits and just be a guide. They are headed for Kelmarane so that could be where you came from.
Kevin/AinvarG
With little food or water, one of you remembered Felliped mentioning a young merchant princess setting up shop near the ruined monastery of Sarenrae above Kelmarane. Luckily you found the small camp and the leader, Almah, welcomed you both with open arms. She gave you a simple choice, either stay or go back to Solku west across the desert. If you stay, you will be kitted out with some spare gear and asked to join her band of adventuring mercenaries. They are all contracted to work for her and so the Pactmasters of Katapesh in cleansing Kelmarane of the evil gnolls so that she can return the place to normal life. Presently her band is at the ruined monastery to see if it would make a safer base camp from which to deal with the gnolls.

Norn Jural |

When you guys read my comments on your PC's please bear in mind that mostly they are just suggestions. However I am looking forward already to seeing you guys in action.
Kevin Mack
** spoiler omitted **AinvarG
** spoiler omitted **...
All updated (haven't put in armour check since leather doesn't have one and the reflex save is + 2 class 4 stat 1 racial and 1 trait)

AinvarG |

When you guys read my comments on your PC's please bear in mind that mostly they are just suggestions. However I am looking forward already to seeing you guys in action.
Kevin Mack
** spoiler omitted **AinvarG
** spoiler omitted **...
French Wolf
I'm using Norn's background as a basis for Livvy's, so that should not be an issue.
If you check out this profile, you'll see the format I was planning for Livvy. Obviously, some of that doesn't apply to your game, but you can ignore those parts -- they're obvious. Is that an acceptable format?
Oh, and the pathfinder trait was dropped -- I mentioned it in a previous post -- in favor of the gnoll killer campaign trait. I thought I had posted my rough background, including a heavy dislike of gnolls. Sorry about the oversight.

AinvarG |

Kevin Mack/French Wolf:
How does this sound for a background for my diminutive sorceress?
Livvy grew up on a halfling caravan, but they always came back to the same village to re-provision and overwinter for years when the weather was bad enough to force them to stop traveling -- which wasn't many. Her elders liked to tell the tales of Kelmarane when her ancestors were led by a half-brass dragon warrior and they called the desert their own. Over time, the halfling band became too large and too successful for the gnolls to ignore, so they began to kidnap stragglers and attack the night camps. After two full-blown daytime battles, the leader, known as Goldenscale, created a diversion that led the gnoll pursuers further into the desert while the majority of the halfling tribe fled to Katapesh. The clan made up of these survivors continued their nomadic lifestyle as merchants among the civilized lands and continued their successful ways, but they still spoke of the old days and old ways. Some spoke of returning to the desert to avenge Old Goldenscale and some naturally spoke of a great treasure that the old warrior had been unable to retrieve in the fighting.
The romance of this family history enthralled a young Livvy, but when her bloodline began to manifest - she clawed an over-anxious suitor on accident one night - it came clear to her that she was going to have to return to the desert. Last time she came through the village, she discovered that Norn, a friend from her layovers in the village was a newly-minted Pathfinder and was preparing to join a group headed to Kelmarane, of all places! She volunteered on the spot to accompany her old friend.
Norn vouched for Livvy with the Lions of Senara, a Pathfinder-funded group led by a venture leader named Felliped and they accepted her as an member of the party. They actually reached the environs of the desert town relatively unscathed, but as they scouted the vicinity of the town prior to entering, they were waylaid by a band of gnolls and the two halfling girls taken. Neither of them knew what happened to Felliped or the others.
The gnolls told the girls that they were going to be taken to a ruined fort, but the second night the combination of Norn's skills and Livvy's magic won the day against the gnolls that were guarding them and the girls made good their escape, heading back toward where they'd been captured. With almost nothing in the way of provisions, they headed to an abandoned monastery near Kelmarane near which Felliped had mentioned a Pactmaster-funded mission was camped. The leader, Almah, has graciously offered the girls a way to continue their adventure alongside her team of mercenaries, even providing them with some gear!
Livvy hopes, yet fears, that they will find out what happened to their erstwhile companions, but she's prepared to join this new band and help out as much as she can.

therealthom |

FW, as long as you're working on PCs. I never got around to properly complaining about what PFRPG did to my Beta concept. It's mostly flavor and I can deal with that by description. (I find the plant domain flavor especially annoying.) But the animal domain lost its "animal companion a day" feature at first level and replaced it with "speak with animals".
I love that dog. Ugly mangy flea-bitten creature that he is. And I liked the idea of Erastil providing an infinite supply of them to teach Shimei about community through the pack. Shimei may disagree with me, but that's the way I see it. I'd really like to keep the animal companion at first level and maybe Shimei can learn to talk to him at 4th when he would get animal companion? In between (2nd level) maybe Shimei will start training the canines. OK?

AinvarG |

FW, as long as you're working on PCs. I never got around to properly complaining about what PFRPG did to my Beta concept. It's mostly flavor and I can deal with that by description. (I find the plant domain flavor especially annoying.) But the animal domain lost its "animal companion a day" feature at first level and replaced it with "speak with animals".
I love that dog. Ugly mangy flea-bitten creature that he is. And I liked the idea of Erastil providing an infinite supply of them to teach Shimei about community through the pack. Shimei may disagree with me, but that's the way I see it. I'd really like to keep the animal companion at first level and maybe Shimei can learn to talk to him at 4th when he would get animal companion? In between (2nd level) maybe Shimei will start training the canines. OK?
I hear you. I had a beta sorcerer with the celestial bloodline. I realize they wanted to bring some kind of parity to the bloodline powers, but restricting her Heavenly Fire, which was of limited use by definition, to less than ten uses a day just nerfed the one thing she had going for her. If she hadn't ready for third level when we moved to Core Rules, I might have completely scrapped the concept.

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French Wolf wrote:All updated (haven't put in armour check since leather doesn't have one and the reflex save is + 2 class 4 stat 1 racial and 1 trait)When you guys read my comments on your PC's please bear in mind that mostly they are just suggestions. However I am looking forward already to seeing you guys in action.
Kevin Mack
** spoiler omitted **AinvarG
** spoiler omitted **...
I've taken a look over the alias and reckon it is good to go. It may take a little while to get the party to you guys but I shall move things along as fast as I can. They have almost won a big fight.

AinvarG |

I've taken a look over the alias and reckon it is good to go. It may take a little while to get the party to you guys but I shall move things along as fast as I can. They have almost won a big fight.
As long as you feel Livvy is ready, I'm fine here. I just didn't want to be the cause of any delays because I couldn't get the character together fast enough....
Besides, you could always work with us in a separate, spoilered scene if there was information or gear you wanted us to roleplay the acquisition of. If not, I'm fine with waiting and lurking.

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French Wolf wrote:I've taken a look over the alias and reckon it is good to go. It may take a little while to get the party to you guys but I shall move things along as fast as I can. They have almost won a big fight.As long as you feel Livvy is ready, I'm fine here. I just didn't want to be the cause of any delays because I couldn't get the character together fast enough....
Besides, you could always work with us in a separate, spoilered scene if there was information or gear you wanted us to roleplay the acquisition of. If not, I'm fine with waiting and lurking.
I intend for you to roleplay the acquisition however this week is a busy one for me thanks to my DMing an eighth level adventure I am writing all Saturday. It tends to swallow my spare time. My problem but I'll look over Livvy when I can.
Cheers

AinvarG |

AinvarG wrote:French Wolf wrote:I've taken a look over the alias and reckon it is good to go. It may take a little while to get the party to you guys but I shall move things along as fast as I can. They have almost won a big fight.As long as you feel Livvy is ready, I'm fine here. I just didn't want to be the cause of any delays because I couldn't get the character together fast enough....
Besides, you could always work with us in a separate, spoilered scene if there was information or gear you wanted us to roleplay the acquisition of. If not, I'm fine with waiting and lurking.
I intend for you to roleplay the acquisition however this week is a busy one for me thanks to my DMing an eighth level adventure I am writing all Saturday. It tends to swallow my spare time. My problem but I'll look over Livvy when I can.
Cheers
No worries, none at all. Have fun!

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French Wolf wrote:All updated (haven't put in armour check since leather doesn't have one and the reflex save is + 2 class 4 stat 1 racial and 1 trait)When you guys read my comments on your PC's please bear in mind that mostly they are just suggestions. However I am looking forward already to seeing you guys in action.
Kevin Mack
** spoiler omitted **AinvarG
** spoiler omitted **...
Norn looks good to go and thanks for explaining the Ref save. As for the ACP of leather, thanks for going easy on me, Kevin.
Cheers
I'll post up a meeting later for you both.

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Yes I did, its how much xp you each get. 320 for you guys.
Livvy/Norn
I've had a chance to look over Livvy.
Livvy
The alias looks good and user-friendly. That makes my life alot easier.
1)Sorcerer's don't get Perception as a class skill. Halflings get +2 to all Perception checks not just sound (I guess that is a beta thang).
2)Don't you get more skill ranks based on your Int?
3)CMB size modifier is only -1, not -4.
4)Focussed Mind Trait should be a +1 trait bonus to Concentration if my web document is current. Is it?
5) Concentration is no longer a Spellcraft related skill, it should be +5 for Livvy, +1(trait)+3(cha-Sorcerer)+1(level). Please put in in with the spell section of your spoilered alias.
6) Last but not least can you reduce the gold to 8gp. I'll take care of you and Norn.
Cheers

AinvarG |

I've had a chance to look over Livvy.
Cheers
French Wolf:
Could you put that great appearance info in open text so that all the players can refer to it if they wish to.
The alias looks good and user-friendly. That makes my life alot easier.
Glad you approve!
1)Sorcerer's don't get Perception as a class skill. Halflings get +2 to all Perception checks not just sound (I guess that is a beta thang).
Base sorcerers don't but sorcerers with the draconic bloodline do.
2)Don't you get more skill ranks based on your Int?
I will have a look when I get a chance.
3)CMB size modifier is only -1, not -4.
Yeah, I still don't have the handle on CMB, can you tell?
4)Focussed Mind Trait should be a +1 trait bonus to Concentration if my web document is current. Is it?
Mine could easily be out of date. I'll pull it off the site again and verify. Yours is probably right.
5) Concentration is no longer a Spellcraft related skill, it should be +5 for Livvy, +1(trait)+3(cha-Sorcerer)+1(level). Please put in in with the spell section of your spoilered alias.
I'll fix it -- might change my skill point allocation.
6) Last but not least can you reduce the gold to 8gp. I'll take care of you and Norn.
Yeah, that didn't feel right, but I wanted to record it until I knew what your plans were.

AinvarG |

Could you put that great appearance info in open text so that all the players can refer to it if they wish to.
Done.
1)Sorcerer's don't get Perception as a class skill. Halflings get +2 to all Perception checks not just sound (I guess that is a beta thang).
Racial bonus to Perception corrected.
2)Don't you get more skill ranks based on your Int?
I think my notes confused you. I got +2 from the class, +3 from Int, and +1 from favored class. I already had the +3 rolled into the points "from sorcerer." I've split them out for clarification.
3)CMB size modifier is only -1, not -4.
Fixed.
4)Focussed Mind Trait should be a +1 trait bonus to Concentration if my web document is current. Is it?
I copied it directly from my copy of the Player's Guide, but Rule 0 is in effect and I haven't had time to re-download. If you say it is +1, it is +1.
5) Concentration is no longer a Spellcraft related skill, it should be +5 for Livvy, +1(trait)+3(cha-Sorcerer)+1(level). Please put in in with the spell section of your spoilered alias.
Done.
6) Last but not least can you reduce the gold to 8gp. I'll take care of you and Norn.
Done.