Post your LoF Group Here


Legacy of Fire

Dark Archive

Call me crazy, but I love to see the varied types of groups that are running through these APs. My group of five consists of:

Human Fighter
Half Orc Druid (Using the druid options from PHB II)
Human Dragon Shaman
Half Elf Duskblade
Fire Genasi Cleric of Sarenrae (DMPC)

However, the duskblade and dragon shaman are on the brink of death and my need new PCs soon.

Sovereign Court

We are playing with PRPG rules. Our party is the following (I play the ranger)

Azhar the Luminous One, gnome cleric/sorcerer of Sarenrae (currently cleric 1, intent on multiclassing equally)

Daru Ib-Shamiq, human paladin of Sarenrae

Davorrh, half-orc druid (religion TBD)

Jamil, halfling rogue of Cayden Cailen

Aakif Ik-Teshup, human (Badawi) ranger of Sarenrae

Sovereign Court

AAKIF IK-TESHUP (Badawi)
Male human Ranger 1
NG Medium humanoid
Init +4 ; Senses Perception +6
==DEFENSE==
AC 13, touch 12, flat-footed 11 (+1 shield, +2 dex)
hp 12 (1d10+2)
Fort +4, Ref +4, Will +2
==OFFENSE==
Spd 30 ft./x4
Melee Scimitar +3 1d6+2 18-20/x2
Melee Kukri +3 1d4+2 18-20/x2
Ranged Longbow +3 1d8 20/x3
Special Attacks Point Blank Shot, Precise Shot
==STATISTICS==
Str 14, Dex 15, Con 14, Int 14, Wis 14, Cha 12
Base Atk +1, Cmb +3
Feats Armor Proficiency (Light) (PFB 82), Point Blank Shot (PFB 92), Precise Shot (PFB 92), Shield Proficiency (PFB 94)
Skills Climb +5, Handle Animal +5, Intimidate +5, Knowledge (dungeoneering) +6, Knowledge (geography) +6, Knowledge (nature) +6, Perception +6, Ride +5, Stealth +5, Survival +6
Languages Kelish, Common, Gnoll, Osiriani
SQ Favored Enemy, Ranger Wild Empathy, Track
Combat Gear Longbow, Scimitar, Kukri, Buckler
Other Gear Goblet of Quenching, Arrows x60, Loose-fitting desert clothes, Sashes, Turban, 4 gp, Armor & Shield, Weapons
Class Abilities • FAVORED ENEMY - You have bonuses to attack rolls, damage rolls, Bluff, Perception, Sense Motive, and Survival checks used against the following creature types: Humanoid (gnoll) (+2). (PFB 35-36).
• RANGER WEAPONS AND ARMOR - All simple and martial weapons, light armor and shields (but not tower shields). (PFB 35).
• RANGER WILD EMPATHY - Change animal attitudes in a way similar to Diplomacy. Check bonus equals 2. Animal must be within 30 ft.. (PFB 36).
• TRACK - Add half ranger level to Survival checks made to follow tracks. (PFB 36).
Traits • Gnoll Killer (Social) - +2 to atk & dmg vs. gnolls (LoF 10)
• Reactionary (Combat) - +2 Initiative. (PFCT 4)
Achievement Feat In Progress • All Gnolls Must Die - Must deliver the killing blow to 20 gnolls, hyenas, dire hyenas, werehyenas, jackalweres, or minions of Lamashtu
• Targets killed: 0/20
Quote: "May Sarenrae's scimitar give final redemption to all beastmen." [translated from Kelish]
About Aakif: “When I heard that Garavel was looking for brave men and women to aid in retaking the village of Kelmarane from a tribe of gnolls in the service of the notorious Carrion King, I knew I had to be part of the group, and signed up immediately.” [translated from Kelish]

Azhar the Luminous One
Male gnome Cleric 1
NG Small humanoid
Init +1 ; Senses Perception +2 (+4 if smell-based, +4 if touch-based), Low-light Vision
==DEFENSE==
AC 13, touch 12, flat-footed 12 (+1 shield, +1 dex, +1 size)
hp 12 (1d8+3)
Fort +5, Ref +1, Will +4
Defensive Abilities Illusion Resistant, Gnomish Defensive Training
==OFFENSE==
Spd 20 ft./x4
Melee Scimitar +1 1d4 18-20/x2
Ranged Crossbow, heavy +2 1d8 19-20/x2
Special Attacks Hatred
==STATISTICS==
Str 10, Dex 12, Con 16, Int 12, Wis 15, Cha 17
Base Atk +0, Cmb -1
Feats Armor Proficiency (Heavy) (PFB 82), Armor Proficiency (Light) (PFB 82), Armor Proficiency (Medium) (PFB 82), Selective Channeling (PFB 93), Shield Proficiency (PFB 94)
Skills Craft (alchemy) +7, Diplomacy +7, Knowledge (religion) +5, Spellcraft +5
Languages Celestial, Common, Gnome, Sylvan
SQ Keen Senses, Gnome Magic, Channel Energy, Rebuke Death, Sun's Touch
Combat Gear Crossbow, heavy, Scimitar, Buckler
Other Gear Holy Symbol (woodden), 159gp, Loose-fitting desert clothing, Buckler, Weapons
Class Abilities • AURA - A Cleric of Sarenrae radiates a powerful aura of Neutral Good. (PFB 20).
• CHANNEL ENERGY - A cleric may channel energy as explained in the Channel Energy box. (PFB 22).
• CLERIC BONUS LANGUAGES - A cleric’s bonus language options include Celestial, Abyssal, and Infernal regardless of race. (PFB 22).
• CLERIC ORISONS - Clerics can prepare a number of orisons, or 0-level spells, each day. They can cast these spells at will as a spell-like ability. 3 at 1st level, or 4 at any subsequent level. Orisons are treated like any other spell cast by the cleric in terms of duration and other variables based on level. Orisons cannot be channeled through spontaneous casting. (PFB 22).
• CLERIC SPELLS - The cleric casts divine spells drawn from the Cleric spell list, as listed in PFA2 13. The cleric must meditate and pray for an hour each day to regain spells. (PFB 20-22).
• CLERIC SPONTANEOUS CASTING - A Good cleric can swap prepared spells for healing spells. An evil cleric can swap out prepared spells for inflict spells. A neutral cleric of a neutral god can choose one or the other upon taking the Cleric class. (PFB 22).
• CLERIC WEAPONS AND ARMOR - All simple weapons, all types of armor, shields (except tower shields), and favored weapon of deity -- Scimitar. (PFB 20).
• DOMAIN POWERS - Each of the cleric's chosen domains grants domain powers.
- Rebuke Death (Su) - You can touch a creature as a standard action, healing it of 1d4 damage. You can only use this ability on a creature that is below 0 hit points. If you touch an undead creature with this effect, it is shaken for 1 rounds. [PFB 180]
- Sun's Touch (Su) - You can smite an undead creature as a melee touch attack, dealing 1d8 points of positive energy damage. This touch has no effect on living creatures. [PFB 183]
(PFB 22).
• FORBIDDEN SPELL ALIGNMENT - Spells with the Evil descriptor are forbidden by your alignment and your deity's alignment. (PFB 22, 23).
Traits • Finding Haleen (Social) - +1 hp and skill point everytime you level up as cleric (LoF 11)
• Magical Knack (Magic) - Your caster level in Cleric is 2 higher than your cleric level, but no higher than your total hit dice (i.e. if you take two sorcerer levels (clr1/sor2), your cleric caster level will be 3 and your sorcerer caster level will be 2). (PFCT 5)

Scarab Sages

My Legacy of Fire Group which is starting up this Wednesday:

Dwarf Cleric of ?
Human Psion (Nomad)
Human Rogue
NPC Human Fighter

Names are not made yet, but they are going to be getting their characters to me tomorrow!

Liberty's Edge

Purple Dragon Knight wrote:

We are playing with PRPG rules. Our party is the following (I play the ranger)

Azhar the Luminous One, gnome cleric/sorcerer of Sarenrae (currently cleric 1, intent on multiclassing equally)

Daru Ib-Shamiq, human paladin of Sarenrae

Davorrh, half-orc druid (religion TBD)

Jamil, halfling rogue of Cayden Cailen

Aakif Ik-Teshup, human (Badawi) ranger of Sarenrae

Glad to know our group is being represented on the Paizo messageboard.

Let's see if all five players make it through the first adventure! It is the desert and there are gnolls. :-D

And what about the bear-like DM behind the curtain? ^_^


I'm starting a PBP soonish and the group probably consists of:

Dwarven Cleric
Halfling Barbarian
Elven Druid
Human (?) Bard

But they're still working on character concepts, so things may change.

Dark Archive

My group at the current time (subject to possible change)

Dwarf cleric (Golarion setting variant)
Catfolk Ranger
Shifter soulknife (longstrider)
Half-elf Beguiler

All using PFRPG rules.


This thread was already started Here

Just sayin'.

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