Non-core 3.5 base classes, Pathfinder ready!


General Discussion (Prerelease)


I'm in the middle of working to update some of the non-core 3.5 classes so they match the power levels of some of the later classes and the Pathfinder core classes. My goal is to use them for a campaign I'm building, but also to provide a decent set of houserules for DM's to just use for anyone who wants to hold a pathfinder game and use the splatbooks.
Obviously there are classes that need minimal change to them, such as stuff from the PHBII and Tome of Battle, but some classes from the older supplements have one or two decent abilities, and with the rest being just painful. Some classes such as the samurai could even potentially have their job done better with a fighter. Not to mention hexblades are pointed and laughed at by duskblades on a regular basis.
But to the point, I'll post my modifications to some of the classes on this thread, and I'm hoping the Paizo Pathfinder community will provide me with feedbacks, corrections, help with wording, opinions and suggestions. Feel free to suggest the next classes to be updated, too.

Here are what I have so far:
Favored Soul

Spoiler:
I've based the favored soul's key ability to match the Pathfinder sorcerer's, and possibly a tad more powerful due to the favored soul's shtick with their favored weapons. The reason is to compete with the cleric's ability of having two domains plus turning which can heal people. I wanted some of the favored soul's powers to focus on their favored weapons, which means i should think about comparing the favored soul to the paladin. But then again i thought the favored soul gets to cast spells, so I haven't thought into that too much. I'm partially tempted to get rid of the favored soul's MAD flaw, but instead i just made the favored soul's powers benefit more from having a high Cha score, so people can benefit from that 19 they had to invest just to cast the spells and not much else. Still a work in progress (well I guess they all are), since i need to do an entry for all the Pathfinder gods. Some gods are rather scarce on info, such as Erastil that i've filled out for a sample (I picked it coz it was he first one on the list).

Hexblade
Spoiler:
the hexblade is boosted up quite a lot, mainly to match the Duskblade. I've compared the new Hexblade with the new Paladin and Ranger, and this is what I came up with. They get their key abilities earlier or can be used more often, and i added UMD to the class skill list, which I'm not sure was appropriate. The Greater Arcane Bond also seems a bit powerful even as i wrote them, I'm wondering if i've exceeded the duskblade with these abilities, even with the little spells hexblade's get. ANyway, would really appreciate soem opinions on that.
Aside for that, I have expanded the hexblade's list of available bonus feats. I'll also create some custom hex feats in time. One ability I'm quite proud to have invented however, is the Gambler's Fallacy ability.

Spellthief
Spoiler:
The spellthief is a great class, but I've never heard of anyone using it. Probably because they'd pale in comparison in a fight against anyone but a caster, and casters are proud folks, always hanging out at the back. I've tried to help it along somewhat by giving it something extra with talents similar to how the rogue's have talents, and added a few tweaks to its old abilities. I've resisted the temptation to give this class something against psionics as well, partly so that Psithief feat would still have business, but mostly because any campaign that's gonna implement a lot of psionics and have a player who wanna play a spellthief would probably have something worked out with the DM anyway.

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