Full Pouch questions


Rules Questions


Spoiler:
School: transmutation
Level: alchemist 2, bard 2, druid 2, inquisitor 3, occultist 3, ranger 3, sorcerer/wizard 2
Casting Time: 1 swift action
Components: V, S, M (alchemical reagents or herbs worth 1 gp)
Range: touch
Targets: 1 object touched
Duration: instantaneous
Saving Throw: Fortitude negates (object)
Spell Resistance: no
You cast this spell as you draw out a consumable alchemical item to use. The object must be an alchemical item, but not a dose of disease, a poison, a magic potion, or another type of consumable item. The item divides itself into two nearly identical copies and the newly separated one is delivered into your hand. The new item functions as the original in all ways except the copied item suffers a slight reduction in quality. Saves against the new alchemical item's affects use the original item's save DC or the save DC of this spell, whichever is higher.

Should this work with drugs, alchemical power components, and alchemical arrows?

Would a use activated wonderous item (a pouch) cost 12100 gp?

Would anyone actually allow such a thing?


Drugs count as poisons, alchemical power components (to my understanding) are just alchemical items, and an alchemical arrow would fall under "another type of consumable." So, no, yes, no.
The magic item guidelines are purely that, guidelines. If the math checks out, it might be a good place to start.


Daedalus the Dungeon Builder wrote:
Drugs count as poisons

Do you have a refrence available for that? I had initially assumed the same, but the rules don't seem to agree.

http://www.d20pfsrd.com/gamemastering/afflictions/drugs

"Type: This notes how the drug is introduced into the system. These types equate to the types most common to poisons: contact, ingestion, inhalation, injury."

Thats the only time poison is mentioned on the page.

Quote:
an alchemical arrow would fall under "another type of consumable."

How so? I don't get your meaning.


PRD

Drugs wrote:

Drugs are alchemical items that grant effects to those who make use of them.

...
Drugs can be manufactured using Craft (alchemy).

An Alchemical Arrow is an arrow with an alchemical head. The arrow is not a valid target, and thus the spell does not help with them.

/cevah

Liberty's Edge

An instantaneous spell that allow you to duplicate an alchemical item and (almost certainly) to increase the DC of resisting it (for most caster it change it to 16 or more, as they generally start with at least a 18 in the casting characteristic).

And that first part is wonderfully unclear as a limitation: "You cast this spell as you draw out a consumable alchemical item to use."
The spell really read my intentions?What happen if I draw the item, cast the spell and then change my mind? The effect is immediate, so it last forever and can't be dispelled.
Even if I were forced to consume the object, what stop me from enhancing all my alchemical consumables?
Standard alchemical fire, DC 15 to avoid catching fire.
A few days at home and my druid can turn all the party alchemical fires to an enhanced version with a DC of 17 (20 wisdom, 2rd level spell). nice against swarms.

And the usual problem:
Alchemist swift infusions?
AFAIK you can't draw them as a swift action. There was a long thread about that.

FAQ wrote:

Alchemist: What kind of action is it to use an extract, mutagen, or throw a bomb?

It is a standard action to use an extract, mutagen, or throw a bomb. This action includes retrieving the necessary materials from the alchemist's supplies, in the same manner as retrieving a material component is included in the act of spellcasting.
posted September 2010

A 2010 FAQ and writers still forget it often.

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