| GreatKhanArtist |
Whew, boy, that's a good question. Most of the pre-published adventures I have are for 4 players. However, many Goodman Games modules are scalable, so if you have a higher-level PC to start off with, that might be an option. Paizo's Pathfinder society PDFs are also scalable.
The problem with soloing in prepublished adventures is that most cater to a standard party of rogue, cleric, wizard, fighter. Meaning that there are hazards that are more easily overcome by each specific class. You may find that stealing an adventure idea from a pre-published adventure and changing the monsters into CR 1/2 or 1/4 monsters might work. If you let your PC use PFRPG rules, he will be more powerful than the standard 3.5 monsters in the adventures are scaled for. You may also choose to play a few NPCs in the party to aid the solo adventurer along. (My group often has to do this.) NPCing characters is more easily done with pregens, I find.
Another trick my group often does to get newbies some action and used to the rules is arena battles. These are very easily soloed, since the DM plays the competitor. They help to introduce basic rules and let the spellcaster become familiar with some favorite spells.
Good luck, and here's hoping you add a new player to our hobby!
-Nicole
| tdewitt274 |
Well, if you're looking for solo adventures, I can suggest other systems.
The [Fighter/Cleric/Wizard/Thief]'s Challenge I & II for 2e
There was at least 1 adventure, if not two, that dealt with Alternity in Dungeon or Dragon some time ago (can't remember which one).
Try this as well. Type in "Solo" for Adventure. 9 2e and 2 1e adventures. Should be convertable.
http://www.intwischa.com/dungeon/
| tdewitt274 |
Just a quick Google search resulted in some leads.
http://www.google.com/search?q=solo+dungeon+dragon+-online
http://en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons_modules
Do a find on "Solo"
| Seldriss |
Sorry for the Orc and the Pie, i just couldn't resist. :D
But hey, that's a classic.
If you have some Dungeon magazines, you might be able to pick a side trek adventure, and adjust it for a solo.
But do you really need that ?
For a solo, especially for a beginner, you have two options for the adventure :
1. You make up something tailor-made for the character, according to his background and abilities.
2. You run a somewhat simple and straightforward adventure which could fit any kind of character.
In any case keep it simple.
That's an introduction adventure, so the point is to show the player how much fun he/she can have in the game.
Don't bother with complicated stories or rules.
You might want to leave enough space for improvisation and development, as you don't know yet what will be the gamestyle of your newbie.
If he/she is a roleplayer, then he/she might want to solve most of the situations through roleplaying, investigation, negociation, diplomacy and all.
If he/she is an action player, or is coming from computer games, he/she will probably fight his/her way through the adventure.
Good luck :)