Less epic APs?


Lost Omens Campaign Setting General Discussion

RPG Superstar 2009 Top 16

Here I was thinking about our APs, reading over Legacy of Fire and a bit of what was said of Council of Thieves (I got CotCT and SD) and I realized every one of them are very epic by the middle to the end. Every one envolves something HUGE, like world shattering, world domination, invasion from god-like entieties, etc. It SEEMS like Council will be a little less of that. I can only hope Kingmaker will be (considering where it will be set at).

I understand the need to do something like that as the AP ends around 15th level, but isn't there possible to have an AP that is more regional in scope? Not geographically, but plotwise.

Do every APs need some BBEG with ultimate power and a horde of demons/devils/undead to be successful?

I'm personally not too much into such fantastic epicness. Especially since it ends up becoming too common place.

What Im aiming for in this comment is to suggest some APs that envolves nations at war/near war, secret (human) societies, coupes, civil war, mercenary work, new world exploration, etc. The enemy could even be time or the need to do something. Humans can also be pretty evil on their own without the need for devilish influence (think The Black Company)

I've seen some ideas in that way here on the board before, but I didnt find it (I really didn't search that much, really), but they are here somewhere!

So, while we should keep the fantastic epic we already have, with evil wizard rulers, reborn ancient wyrms, Golarion-shattering drow, god-like efreet and such, we could have something aimed for the... realistic, for lack of a better world.

What you guys think?

Grand Lodge

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may be I would think about the whole baldurs gate series as a example great plot. intrigue that what we need or at least a flavour of it.


There might be a problem of scope:

An adventure Path has six installments, and will involve a certain amount of character advancement. Towards the end, the characters will be upper medium to high level.

In order to challenge characters of those levels, you'll have to involve enemies of a similar power level.

I can see this kind of thing working for modules, or module series (i.e. a "short path" of 3 modules or so), but it's difficult for a whole adventure path to stay low.

In order to provice some variety in enemies, it's hard to stay with humanoids the whole time, so there will be the occasional giant, fiend, or mastermind aberration to spice things up.

Grand Lodge

KaeYoss wrote:

There might be a problem of scope:

An adventure Path has six installments, and will involve a certain amount of character advancement. Towards the end, the characters will be upper medium to high level.

In order to challenge characters of those levels, you'll have to involve enemies of a similar power level.

I can see this kind of thing working for modules, or module series (i.e. a "short path" of 3 modules or so), but it's difficult for a whole adventure path to stay low.

In order to provice some variety in enemies, it's hard to stay with humanoids the whole time, so there will be the occasional giant, fiend, or mastermind aberration to spice things up.

yeah i agree with you KaeYoss, short paths seems like a nice idea.


Portella wrote:
KaeYoss wrote:

There might be a problem of scope:

An adventure Path has six installments, and will involve a certain amount of character advancement. Towards the end, the characters will be upper medium to high level.

In order to challenge characters of those levels, you'll have to involve enemies of a similar power level.

I can see this kind of thing working for modules, or module series (i.e. a "short path" of 3 modules or so), but it's difficult for a whole adventure path to stay low.

In order to provice some variety in enemies, it's hard to stay with humanoids the whole time, so there will be the occasional giant, fiend, or mastermind aberration to spice things up.

yeah i agree with you KaeYoss, short paths seems like a nice idea.

Short adventure paths is really a good idea. Only 3 books with 100p or so. So we can try more AP in shorter time. :)

Dark Archive

KaeYoss wrote:


In order to provice some variety in enemies, it's hard to stay with humanoids the whole time, so there will be the occasional giant, fiend, or mastermind aberration to spice things up.

KaeYoss, what you say is true and has lots of merit. But jmberaldo does so also. If I catch his meaning correctly, its beings like Gragons, Demons, Devils and such that seem to end up being the final enemy which the PCs end up fighting in the climax.

I also would enjoy an AP (even beyond 15th Level) where the final opponents would be something else. Why not some other Human, Elf, Dwarf, Ork or even Halfling as final opponent? They can have levels high enough to be challenging, and/or belong to a dangerous and mighty Organization to challenge the PCs. One might even have to face of a high ranking Noble Traitor to the Kingdom (this might be nice for a political based AP). Just think of a political based campaign where a cabal of High-Leveled Spell-Users and their Sword wielding Captains plan to overthrow/kill/kidnap etc. the rightful ruler. Or taking a theme from some B-Movie-Fantasy-Pictures: Some of the above mentioned High and Mighty Villains kidnapped the Princess (maybe unknowingly) along with some other citizens and plan to take them along into a far away realm to sell as slaves or such. The PC have to follow in order to rescue the slaves or just the princess. (Which true blooded noble cares for the likes of a few kidnapped peasants anyway?.

Epic ain't always big Monsters. Big "Humankind" is so also.

Grand Lodge

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Enpeze wrote:
Portella wrote:
KaeYoss wrote:

There might be a problem of scope:

An adventure Path has six installments, and will involve a certain amount of character advancement. Towards the end, the characters will be upper medium to high level.

In order to challenge characters of those levels, you'll have to involve enemies of a similar power level.

I can see this kind of thing working for modules, or module series (i.e. a "short path" of 3 modules or so), but it's difficult for a whole adventure path to stay low.

In order to provice some variety in enemies, it's hard to stay with humanoids the whole time, so there will be the occasional giant, fiend, or mastermind aberration to spice things up.

yeah i agree with you KaeYoss, short paths seems like a nice idea.
Short adventure paths is really a good idea. Only 3 books with 100p or so. So we can try more AP in shorter time. :)

A module has 32 pages, so 96 pages for a series of 3 modules. that is the equivalent of one adventure path issue.

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Devlin 'Dusk' Valerian wrote:
KaeYoss wrote:


In order to provice some variety in enemies, it's hard to stay with humanoids the whole time, so there will be the occasional giant, fiend, or mastermind aberration to spice things up.

KaeYoss, what you say is true and has lots of merit. But jmberaldo does so also. If I catch his meaning correctly, its beings like Gragons, Demons, Devils and such that seem to end up being the final enemy which the PCs end up fighting in the climax.

I also would enjoy an AP (even beyond 15th Level) where the final opponents would be something else. Why not some other Human, Elf, Dwarf, Ork or even Halfling as final opponent? They can have levels high enough to be challenging, and/or belong to a dangerous and mighty Organization to challenge the PCs. One might even have to face of a high ranking Noble Traitor to the Kingdom (this might be nice for a political based AP). Just think of a political based campaign where a cabal of High-Leveled Spell-Users and their Sword wielding Captains plan to overthrow/kill/kidnap etc. the rightful ruler. Or taking a theme from some B-Movie-Fantasy-Pictures: Some of the above mentioned High and Mighty Villains kidnapped the Princess (maybe unknowingly) along with some other citizens and plan to take them along into a far away realm to sell as slaves or such. The PC have to follow in order to rescue the slaves or just the princess. (Which true blooded noble cares for the likes of a few kidnapped peasants anyway?.

Epic ain't always big Monsters. Big "Humankind" is so also.

yep plots more plots and more plots. intrigue !

RPG Superstar 2009 Top 16

Shorter APs might fit in what some of the former gamemastery modules did. But today they are not really very much connected, like the kobold king 'series'. Still, as modules and not a series, it means they are separated adventures that MAY be played together, and a long story, like an AP. If its a matter of having APs ciclying between 6-parters and 3-parters or having another product its up to Paizo to consider viable or not.

But I still think you CAN have a epic 6 part game without such larger-than-life plots. It can be epic if its regional or if its about human beings or even monsters, yes, but moving away from the concept of demonic mastermind controlling it all. We got that on all 4 of the first APs (been demonic a style not a type of creature)

For example, imagine an AP about a plot to spark an all-out war between Nirmanthas and Molthune that runs around a plot by Chelix/Nidal military to weaken both before moving in to capture both nations. Or an expedition into Arcadia to create a new city and faces piracy, conflicts with natives, chelish slavers and, of course, environmental hazards

For example, what I picture when I read the River Kingdom's AP named "Kingmaker" is of a plot to get an exiled Galt noble to return to his 'rightful' throne. It could mean guerilla, revolution, undercover, etc.

What comes to my mind if the first 2 The Black Company books. Picture the story with The Lady as just a powerful leader. It talks about evil, human nature, war, rebellion, and, yes, evil things from the past, but the story itself is played out with the focus on the conflits and the human element.

And that doesn't need to be radical. You dont need to eliminate monsters, etc. We can still have dragons and monsters as long as the explanation to everyhing is not the demonic manifestation (be it the evil immortal wizard, the reborn great wyrm, servants of demons or god-like djinns)

Mmmm... could it be that the issue here is that we either have 32-pages adventures (too short) or 6-part campaigns (too large) and nothing in between?

RPG Superstar 2009 Top 16

Ah! Allow me an example

When I first learned about CotCT, I felt in love with the idea. An urban campaign about a king's murder, a supposedly innocent influenced by evil and the turmoil the city felt into due to it. And it was going great for the 3 first parts.

Then we got a trek thru barbarian plains and devils galore. The first idea of the plot changed.

Now, it would be still epic and hold the same theme if the story went on to deal with how the other cultures/cities around reacted to it. Its hinted about the Hellknights retreat and how angry the shoanti are, but we see little of that other than hearsay. And what other political groups would help the one who took power because of promises or supposed personal gain? No needs for devil armies, demonic entities and such. (We can still keep a certain maiden's mount with no problems at all).

I hope that makes it clear whats my point.


My problem is that I prefer campaigns where high-level characters are exceptions, not the rule. So I'm turned off by modules where the "mooks" are 12th level fighters, for instance -- in my opinion, a 12th level fighter should be a great general or master of a fighting school, not a flunky for a even higher level NPC.

So what does that leave for high level "mooks"? Evil outsiders, high-powered undead, giants, and a few miscellaneous magical beasts (with the occasional dragon or mind flayer thrown in for good measure). There's only so many variations you can make on those themes without getting a little silly ("How about an all-fungus adventure path this time?").

Liberty's Edge

mmmm
i agree withmost ofthe aprt sin here, specially jmberaldo...

I know some find it more enjoying to fight Monsters... but some of us are more intrigued bu the human (and humanoid) nature... it makes thingthat only something utterly allien is capable of great evil... while is a nice thoughtI think we have enough maturity to understand (andenjoy) soemthing different...

example related
Vol 1... tension and skirmish between 2 nations (Taldor & Quadira), its common... but what happens to make the possibility of a all out war
Vol 2... peace negotiations in neutral terrain (yes Absalom, i am seeing you, yes we can mix Absalom in something for real!)
Vol 3... negotiations have failed and war appears innevitable, but the heroes has one more chance
Vol 4...all out war... involve characters in tactics, mass combats... let the fightwer use his cleave andimproved cleave as it was supposed to besued, let the wizard burn enemeis by the dozens... still the enemies are always coming and the odds increase
vol 5... great climatic battle
vol 6... peace negotiations

there is a lot to do... both Quadir aand Taldor are powerful nations, have wizards and cleric and sometimes even more exotic allies... and who is to say that there won't be soemone mixing (Osirion jelping Taldor as a vengueance against Quadira occupation, Cheliax interfering by sea and scaling the issues..)

there is material... not eevry last villain needs to be a moster or demon in the literal sense...

APs are madeto change the face of Golarion if even a little bit... agreat war is ust a pont less inclusive than ameteor.


I have never played or DMed a Pathfinder Adventure Path, so take my comments with that in mind. I am one of the people attracted to Paizo boards by the Pathfinder RPG rather than the Adventure Paths that built Paizo's reputation (as an independent producer, rather than licensee of Dungeon & Dragon magazines). Indeed, the first Paizo product (excluding various free PDFs - PFRPG Beta, Alpha and such) I expect to obtain will be precisely the final version of the Pathfinder RPG rules.

Nevertheless, were I to play or DM an adventure path at some point in the future, I would definitely want it to be epic. I would definitely prefer to play or DM a campaign dealing with things like extraplanar beings plotting something, or the rise of the undead or something of that sort - a war between nations and humanoid opponents are fine, but I would like that more as an intermediate thing - high levels, I prefer to be fantastic and epic with creatures fitting that.

Hmm, given that you all seem to say that Pathfinder APs fit the pattern I enjoy, perhaps I should consider giving them a look? On the other hand, though, I generally design my own adventures set in my own world and would hardly have the time to run another extra campaign on top of those I have in progress already, so perhaps it is not such a good idea after all.

RPG Superstar 2008 Top 32

Portella wrote:
A module has 32 pages, so 96 pages for a series of 3 modules. that is the equivalent of one adventure path issue.

An AP issue has more than just the adventure in it. It's closer to two modules being an AP.

Liberty's Edge

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

*nods*

Each AP adventure is much longer then your standard module and Paizo has made it quite clear that they don't plan on breaking from the 6 issue mold.

Given that, there's very little one can do about level advancement. Higher level means higher level baddies to make the encounters challenging.

Fighting 15 CR1s isn't very interesting or challenging at higher levels.

RPG Superstar 2011 Top 16

If you look at the entire Pathfinder AP run, you'd see it's not as epic as you think.

In Rise of the Runelords,

Spoiler:
PC failure results in a very bad man waking up and no doubt conquering Varisia in a short amount of time. But that's it. And Varisia is a very small frontier.

In Curse of the Crimson Throne,

Spoiler:
PC failure means the queen stays in charge. And maybe attains immortality.

In Second Darkness,

Spoiler:
PC failure actually is world-shaking. First time in three AP's.

We only have the two page summary for LoF, so we don't know just how epic and world-shaking this path is yet. And Council of Thieves is even hazier.

Paizo Employee Creative Director

A campaign that takes characters from first to 15th level but doesn't end up with those high level PCs being big-news doesn't make sense to me. That's why our APs build to big climaxes. That said, I think that of the three we've done for Pathfinder so far, only Second Darkness has something that's world shattering and major going on at the end; the other two are less epic. As the previous poster mentioned, Runelords has a regional scale, while Curse of the Crimson Throne's pretty much just on the scale of a single city.

Legacy of Fire is probably going to be the "least epic" of them all, in that it's a much more personal quest by the PCs to save something they've grown to love and cherish.

Council of Thieves will be more like Crimson Throne; pretty big news for a single city, but certainly not world-shattering.

If you want world shattering stuff, check out Age of Worms or Savage Tide; they're both a lot more explosive than what we've done in Pathfinder. Heck, even Second Darkness is pretty low key, assuming the PCs save the day.

RPG Superstar 2009 Top 16

Actually, in..

Rise of the Runelords

Spoiler:
One of the mighty immortal thassilonian wizard lords comes back with a vengeance. These guys enslaved giants. I doubt he would ONLY take Varisia. He's the Runelord of GREED after all. ;)
And lets not forget the other ones, who are hinted at stirring down in their tombs...

Curse of the Crimson Throne

Spoiler:
Where talking about the return of an ancient wyrm devoted to the god of destruction. One who conquered the Hold of Belkzen and put former Ustalav and surrounding nations at bay. He would butcher them all if not for those pesky little adventurers.
So, he sacrifices one of the 3 largest cities in Varisia to return. Then he slaughters the shoanti tribes who try to take him out. Them he does his god's will and, well, butchers the rest. Imagine a reunited Hold of Belkzen under a great wyrm's controls...

Now imagine both of that happening at the same time ;)

And the released PDF about Legacy of Fire says...

Spoiler:
That an efreet wants to impress death, so he wants to turn into Tarrasque's brother and basically butcher everyone in Garund. Oh, and he has an army of djinn.

Now, Council of Thieves hints..

Spoiler:
It mentions on #5 that a 'vampiric cabal' or something like that is behind the thieves guild. Which is why I said it seems a little less 'epic'

EDIT: posted that before James' comment :P

RPG Superstar 2011 Top 32

jmberaldo wrote:

Actually, in..

Rise of the Runelords
** spoiler omitted **

Curse of the Crimson Throne
** spoiler omitted **

Now imagine both of that happening at the same time ;)

And the released PDF about Legacy of Fire says...
** spoiler omitted **

Now, Council of Thieves hints..

** spoiler omitted **

EDIT: posted that before James' comment :P

I can only speak about Crimson Throne, but the stuff you're talking about is a maybe ... the real deal is the problems with Korvosa itself

Spoiler:
As long as the players have the sword, they can stop the dragon from coming back, and voila, the adventure ends. It's really not the be-all end-all of the adventure, but a nice extra twist to throw at your weary players to make 'em sweat. The real battle is preventing the queen from destroying Korvosa and murdering so many of their friends and loved ones ... and while devastating, that's hardly world shattering to Golarian as a whole

RPG Superstar 2009 Top 16

James Jacobs wrote:
A campaign that takes characters from first to 15th level but doesn't end up with those high level PCs being big-news doesn't make sense to me. That's why our APs build to big climaxes.

In fact, I agree with that exactly. I guess maybe what I'm iffy about is the end-game in itself. I mean, I prefer less out-worldy 'solutions'. Mmmm... now Im wondering if my 'blehness' with this is all because of that.

For example...

Spoiler:

How we suddenly have tons of demons/devils on #s 5 and 6 of CotCT. I dont mind Scarwall. I like it, even if I dont like the reason to go there (a sword as the ultimate weapon demands a fighter-type PC, or at least a reformed grey maiden NPC replacement)

I guess I just feel like the outsider solution is an easy and overdone one. We dont need them to make a great high-level end.

I think I'm finally making sense to myself now :D

Paizo messageboards = therapy budy


Devlin 'Dusk' Valerian wrote:


I also would enjoy an AP (even beyond 15th Level) where the final opponents would be something else. Why not some other Human, Elf, Dwarf, Ork or even Halfling as final opponent?

Well, the BBEGs from the first 3 Pathfinder Adventure paths are all humanoids. They usually have non-humanoid minions or allies, and some bring allies into the final fight, but the highest CR goes to a two-legger.


hogarth wrote:
in my opinion, a 12th level fighter should be a great general or master of a fighting school, not a flunky for a even higher level NPC.

So how big must that gap be? What is the highest level at which a human is able to to take commands from someone more powerful?

You say that 12th-level characters will be leaders, not followers.

That means that a 20th-level character will have followers of 11th level, at most. Poor guys just cannot find a cohort.

That doesn't seem right to me.

Paizo Employee Creative Director

jmberaldo wrote:
In fact, I agree with that exactly. I guess maybe what I'm iffy about is the end-game in itself. I mean, I prefer less out-worldy 'solutions'. Mmmm... now Im wondering if my 'blehness' with this is all because of that.

There's a reason why Adventure Paths skew toward outsiders near the end. In order to not explode our wordcount by including full stat blocks for every monster in an adventure, we use short stat blocks for monsters straight out of the Monster Manual. This saves us LOTS of room,

Now, look in your Monster Manual. In particular, look at the mix of monsters that are CR 13 and higher.

Toss out the beholder, the slaadi, the truly horrid umber hulk, and the mind flayer sorcerer, since they're not open content.

You can also toss out ALL of the dragons, since they way their stats are set up in the Monster Manual they're really hard to use in a game and generally need to be rebuilt as full stat blocks anyway (especially since most high CR dragons are unique individuals anyway). Toss out the tarrasque too, since he's not something you can use in the majority of adventures that aren't about the tarrasque.

Now organize the remaining monsters by type. You get this mix:

Aberration: 1
Giant: 2
Magical Beast: 2
Construct: 2
Undead: 5
Humanoid: 1
Outsider: 17

As you can see, the vast majority of CR 13+ monsters are outsiders. As a result, when we're looking for monsters whose stat blocks we don't have to totally rebuild in an adventure, chances are good that we'll have to go with an outsider. Especially if we don't want to use any of the "advanced" monsters like the aboleth mage, frost giant jarl, or werewolf lord, since those stats are a bit too specialized for "generic monsters."

This is also one of several reasons why we don't go to 20th level with these adventure paths; the problem only gets worse and worse at high levels.

With the Pathfinder Bestairy, we're trying to get a bit more variety into the high CR end of things. Also, we've got stat blocks running a bit smaller. All of which should let us have a more varied mix of things in those higher level adventures.


KaeYoss wrote:
hogarth wrote:
in my opinion, a 12th level fighter should be a great general or master of a fighting school, not a flunky for a even higher level NPC.

So how big must that gap be? What is the highest level at which a human is able to to take commands from someone more powerful?

You say that 12th-level characters will be leaders, not followers.

That means that a 20th-level character will have followers of 11th level, at most. Poor guys just cannot find a cohort.

That doesn't seem right to me.

I just like the Eberron paradigm of saying that there are only a small handful of people in the world greater than 6th level (say). For a 15th level wizard to have a couple of 12th level lieutenants (who are famous heroes or villains in their own right) is fine, but that's different than having seemingly endless squads of 10th level fighters as faceless random encounters in a dungeon. That's where the giants/outsiders/undead come in.

Again, this is just my preference. No two campaigns will be the same, naturally.

RPG Superstar 2009 Top 16

James Jacobs wrote:
As you can see, the vast majority of CR 13+ monsters are outsiders.

Mmm... that makes a lot of sense... Damn you WotC! ;)

Then I guess thats one thing for you guys to look into for PRPG...

Mmm... then again, when talking about AP's, you guys got a bestiary there. Thats 24 monsters per AP. Would it make sense to use one or a few to include unique monsters (like Treerazer, but not an outsider :D) or creature type or higher CR that could be increased in power with fewer words? Or maybe even an humanoid bad guy (wasn't that what happened to Karzoug? Note I dont have that book)

Anyway, I see your point about the word count AND the availability of high CR non-outsider creatures.

I also know that in D&D it makes no sense to trade one 12th level fighter for a horde of 1st level fighters. Even if realistically it should. That is an issue I have with the game system, though. A horde of KOBOLDS should be a challenge for any single person :P

RPG Superstar 2008 Top 32

James Jacobs wrote:

Now organize the remaining monsters by type. You get this mix:

Aberration: 1
Giant: 2
Magical Beast: 2
Construct: 2
Undead: 5
Humanoid: 1
Outsider: 17

I noticed the same problem when I rebuilt the summon lists (I realize you guys are just going to do them again from scratch once the Bestiary is nailed down, but I hope my attempt is at least useful to Jason). Adding more beef to the Summon Monster list is easier: There's always a tougher Outsider. Adding it to Nature's Ally, however...Lets just say I had to stretch a bit.

Grand Lodge

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jmberaldo wrote:


Paizo messageboards = therapy budy

*Seoni adjust her the paper on her clip board*

So Joao Beraldo please relax and try to think about your childhood, what is the last memory you can remember before that incident?

*Seoni ready her pen*

-------

I think james what we are talking about is may be a different use for the modules, some thing with some continuity from one to 3 volumes (96 pages in total). the method whether it takes player from 1 to 15 or not it is not an issue for now, if we include it now it could be mid levels to mid high. 6 to 12. anyhow the level is not the issue.

So the parameters in question would allow for us to use some different type of encounters. we would be able to make encounters where NPCs and Monsters would be a challenge. they can still be world shattering to a degree and awesome boss fights can still be well awesome.

RPG Superstar 2009 Top 16

Lets form a question out of this, then!

Would it be possible for an macro adventure / mini-campaign split in 3 adventure modules? Something more connected together than what was done with the Kobold King ones or the Osirion one. Something that players need to go through 1-2-3 or the DM will have some headache fixing it up.

(Note that I didn't see the newer modules, the ones with the Baron dude and the chimera cove which sounded a bit more like connected adventures than a 3-part adventure.)

Liberty's Edge

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
James Jacobs wrote:
As you can see, the vast majority of CR 13+ monsters are outsiders. As a result, when we're looking for monsters whose stat blocks we don't have to totally rebuild in an adventure, chances are good that we'll have to go with an outsider.

Is this something you guys fixed with the Bestiary?

Paizo Employee Creative Director

SirUrza wrote:
James Jacobs wrote:
As you can see, the vast majority of CR 13+ monsters are outsiders. As a result, when we're looking for monsters whose stat blocks we don't have to totally rebuild in an adventure, chances are good that we'll have to go with an outsider.
Is this something you guys fixed with the Bestiary?

It's something we're fixing, yes... but it's not something that we can REALLY fix, since the vast bulk of players play at low and mid level. And the vast bulk of extant monsters are in this band.

The Pathfinder Bestiary WILL have a more varied spread of monsters above 13th level, but that spread will still be weighted toward outsiders. That's kinda just how outsiders roll.

We're also adjusting and fixing things so that stat blocks aren't as repetitive and unwieldy, so that the really complex monsters with lots of powers will take up less room than they do now, which will really help the high-level monster stat block problem.


jmberaldo wrote:

Lets form a question out of this, then!

Would it be possible for an macro adventure / mini-campaign split in 3 adventure modules? Something more connected together than what was done with the Kobold King ones or the Osirion one. Something that players need to go through 1-2-3 or the DM will have some headache fixing it up.

(Note that I didn't see the newer modules, the ones with the Baron dude and the chimera cove which sounded a bit more like connected adventures than a 3-part adventure.)

Yes it is possible to do a 3-module (or, as I tend to weigh it, a "3 chapter" mini-AP) macro-adventure.

Whether or not the desire to do so is there is another matter of course. ^_^

Liberty's Edge

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
James Jacobs wrote:
It's something we're fixing, yes... but it's not something that we can REALLY fix, since the vast bulk of players play at low and mid level. And the vast bulk of extant monsters are in this band. The Pathfinder Bestiary WILL have a more varied spread of monsters above 13th level, but that spread will still be weighted toward outsiders. That's kinda just how outsiders roll. We're also adjusting and fixing things so that stat blocks aren't as repetitive and unwieldy, so that the really complex monsters with lots of powers will take up less room than they do now, which will really help the high-level monster stat block problem.

Cool to hear James.

Turin the Mad wrote:

Yes it is possible to do a 3-module (or, as I tend to weigh it, a "3 chapter" mini-AP) macro-adventure.

Whether or not the desire to do so is there is another matter of course. ^_^

You know how to solve that problem? Ask for it. Nothing stopping paizo from doing it if the demand is there. Nothing was stopping them from doing a novel line except their own hesitation to commit to one. Enough customers start saying PLEEEEEEEASE and they stop dancing around the topic. Now it's just a matter of them getting it going. :)


SirUrza wrote:
James Jacobs wrote:
It's something we're fixing, yes... but it's not something that we can REALLY fix, since the vast bulk of players play at low and mid level. And the vast bulk of extant monsters are in this band. The Pathfinder Bestiary WILL have a more varied spread of monsters above 13th level, but that spread will still be weighted toward outsiders. That's kinda just how outsiders roll. We're also adjusting and fixing things so that stat blocks aren't as repetitive and unwieldy, so that the really complex monsters with lots of powers will take up less room than they do now, which will really help the high-level monster stat block problem.

Cool to hear James.

Turin the Mad wrote:

Yes it is possible to do a 3-module (or, as I tend to weigh it, a "3 chapter" mini-AP) macro-adventure.

Whether or not the desire to do so is there is another matter of course. ^_^

You know how to solve that problem? Ask for it. Nothing stopping paizo from doing it if the demand is there. Nothing was stopping them from doing a novel line except their own hesitation to commit to one. Enough customers start saying PLEEEEEEEASE and they stop dancing around the topic. Now it's just a matter of them getting it going. :)

:) I've got a ball rolling on an UNofficial one :P

And I recall that a while ago it seemed the concept of 3-issue mini-APs was at least considered.

RPG Superstar 2009 Top 16

Time to put those ideas to practice! Thanks Paizo for the community license :D


jmberaldo wrote:
Time to put those ideas to practice! Thanks Paizo for the community license :D

Yuppers!

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jmberaldo wrote:
Time to put those ideas to practice! Thanks Paizo for the community license :D

*Seoni cast tongue*

Joao voce nao falou que tinha uma publicadora de livros para os seus livros? Talvez voce posa fazer uma traducao das regras em portugues. Faca antes da Devir! ps. eu nao use pontuacao porque nao tenho um teclado portugues.

*Tongue fades*

Definitely it is awesome time to increase paizo sphere on influence they have given us a great game and incomparable support and it time to give something back.

RPG Superstar 2009 Top 16

Tenho, mas a idéia de fazer essas coisas em inglês é para adicionar ao portfolio. Vai que a paizo gosta e me contrata :P

Para fazer algo vendável significa muito mais trabalho com ilustradores, diagramação, venda, etc. Recursos que, hoje em dia, estão escassos. :)

Ah, e a editora que anda publicando meus romances É a Devir :D

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jmberaldo wrote:

Tenho, mas a idéia de fazer essas coisas em inglês é para adicionar ao portfolio. Vai que a paizo gosta e me contrata :P

Para fazer algo vendável significa muito mais trabalho com ilustradores, diagramação, venda, etc. Recursos que, hoje em dia, estão escassos. :)

Ah, e a editora que anda publicando meus romances É a Devir :D

*Some of the effects from tongues still remains*

Hahaha nao sabia, e eu tendo mais nao estave querendo dizer livros mais pdfs. E sei, talvez ai voce vai fazer aventuras em golarion?

*the effects of tongue truely fade*

*Seoni seems tired.*

RPG Superstar 2009 Top 16

no mínimo aventuras e contos, mas já pensando em algo mais longo para os dois ;)

Ah, e não tem ainda a licença em português, então posso requisitar, mas teria que esperar pra fazer algo em PT


hogarth wrote:


I just like the Eberron paradigm of saying that there are only a small handful of people in the world greater than 6th level (say).

Golarion isn't that different. Not that extreme, maybe, but it's not crawlng with epic characters.

hogarth wrote:


For a 15th level wizard to have a couple of 12th level lieutenants (who are famous heroes or villains in their own right) is fine, but that's different than having seemingly endless squads of 10th level fighters as faceless random encounters in a dungeon.

I'm not saying that every city should have 15th-level guards the very moment the characters reach 15th-level.

In fact, I recently had a moderate-sized row with GM over this.

James Jacobs wrote:


As you can see, the vast majority of CR 13+ monsters are outsiders.

It's an outside job!

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KaeYoss wrote:
hogarth wrote:


I just like the Eberron paradigm of saying that there are only a small handful of people in the world greater than 6th level (say).

Golarion isn't that different. Not that extreme, maybe, but it's not crawlng with epic characters.

hogarth wrote:


For a 15th level wizard to have a couple of 12th level lieutenants (who are famous heroes or villains in their own right) is fine, but that's different than having seemingly endless squads of 10th level fighters as faceless random encounters in a dungeon.

I'm not saying that every city should have 15th-level guards the very moment the characters reach 15th-level.

In fact, I recently had a moderate-sized row with GM over this.

James Jacobs wrote:


As you can see, the vast majority of CR 13+ monsters are outsiders.
It's an outside job!

Yes not crawling with Epic characters but i feel that the other levels should be more common then they are.

City like absalom should have very good number of mid to high level guards and not only good guys but bad guys too.

RPG Superstar 2009 Top 16, 2012 Top 32

KaeYoss wrote:
James Jacobs wrote:
As you can see, the vast majority of CR 13+ monsters are outsiders.
It's an outside job!

All of the high-level villain positions have been outsourced!

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