Craft in RotRL... do you use it?


Rise of the Runelords


I've never really used craft in the games I've played, but I'd like to try it out. rotrl doesn't have a whole lot of loot that would have my gaming group drooling. I could place cool items through the ap, but it just might be cool to craft your own sword..?

So, does anybody have ideas/opinions/recommendations - (and is craft any good?)

GRU

Sczarni

GRU wrote:

I've never really used craft in the games I've played, but I'd like to try it out. rotrl doesn't have a whole lot of loot that would have my gaming group drooling. I could place cool items through the ap, but it just might be cool to craft your own sword..?

So, does anybody have ideas/opinions/recommendations - (and is craft any good?)

GRU

It depends on how you set it up. My game is very low magic, in that you can't just go to a store and buy any magic sword you can make in the dmg. You are

1) limited by the stock in the store (I write the stock up before play)
2)you can get that blade you want, but you have to buy the MW blade and find someone to enchant it... which gets higher as you level.

these rules enable you to make the craft skills more valuable. Also - allow a little leyway into the knowledge dept. someone with craft: weapons would be able to tell if a extremely famous sword master made a weapon in his hand, or how long ago a forge was used from how cool it has gotten.. theses knowledge points is what make the craft and profession skills fun to have.


It depends on how you set it up. My game is very low magic, in that you can't just go to a store and buy any magic sword you can make in the dmg. You are
1) limited by the stock in the store (I write the stock up before play)
2)you can get that blade you want, but you have to buy the MW blade and find someone to enchant it... which gets higher as you level.

these rules enable you to make the craft skills more valuable. Also - allow a little leyway into the knowledge dept. someone with craft: weapons would be able to tell if a extremely famous sword master made a weapon in his hand, or how long ago a forge was used from how cool it has gotten.. theses knowledge points is what make the craft and profession skills fun to have.

Seems to me that Golarion is bit low magic when compared to "standard DD", and that would fit in fine with the way you're doing it.

GRU


Be very careful, however. You'll want to make sure that the PCs never lag too far behind the required wealth for their level or they will get creamed in certain encounters.

Paizo Employee Director of Brand Strategy

The wizard in my party has put his craft skills/feats to good use. He's made lots of scrolls and wands and is going to start doing wondrous items. He says he doesn't need to spend his gold on anything else, so might as well make stuff for the party with it.

Crafting is even cooler later on, given the plethora of new spells and ancient artifacts they will uncover in the Runeforge. I plan to spread the spells from the Magic of Thassilon article and the web supplement liberally throughout that and FotSG to saturate the campaign with the flavor of sin magic.

Dark Archive

GRU wrote:

I've never really used craft in the games I've played, but I'd like to try it out. rotrl doesn't have a whole lot of loot that would have my gaming group drooling. I could place cool items through the ap, but it just might be cool to craft your own sword..?

So, does anybody have ideas/opinions/recommendations - (and is craft any good?)

GRU

I only let my group craft wands, brew potions, and scribe scrolls, but I also rebuild the bad guys and game them different loot than what is listed in the campaign.

So far works good...

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