Multiclassing rules


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Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

I'm pretty sure these were simply left out of beta due to space issues, similar to Take 10 and Take 20, and are planned to be in the final book. Just in case though, I wanted to point out that they currently aren't in Beta and rules on how to multiclass are needed, similar to how they are in the PH for 3.X.


It seems self explanatory to me. If you put levels into favorite class, you get favorite class bonus, if you put it into other, you don't.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

I'm not referring to favored class rules, but the actual rules on multiclassing. For new players in particular, this might not even be clear as an option without some mention of it and how to take care of it.


The multicassing rules 3.0/3.5 are not good.They must change!
In AD&D1st &2nd,I played with tri-class FIGHTER/WIZARD/THIEF(6/6/7) and i stopped to play with because in 3/3.5 it's a 19th level!!!!
The monster above 15th lvl are immunize to fireball of 6d6 damage,my better save DC of my spells is 15.My thief 's features are useless.

It's like i played with 3PC of 6th level in a 19th party!


elghinn velkyn MASTER wrote:

The multicassing rules 3.0/3.5 are not good.They must change!

In AD&D1st &2nd,I played with tri-class FIGHTER/WIZARD/THIEF(6/6/7) and i stopped to play with because in 3/3.5 it's a 19th level!!!!
The monster above 15th lvl are immunize to fireball of 6d6 damage,my better save DC of my spells is 15.My thief 's features are useless.

It's like i played with 3PC of 6th level in a 19th party!

This is the biggest problem with 3.X multi-classing. The multi-class PC has hit points and saves comparable to a single-class PC, but the abilities are nearly useless by comparison.

The biggest gap is when you compare a fighter 20, fighter 10/ wizard 10 and wizard 20. For hit points, BAB and saves; the F 10/W 10 is between the single-class examples, but they get half the feats (which power a fighter) and half the spells at half the level. Even if the multi-class PC specializes in one school, they are still only half the caster of the single-class PC.

So my main issue is that multi-classing rules in 3.X severely penalize the PC who multi-classes no matter how you do it. In older editions, multi-classing put the PC a step behind single-class PC's, but 3.X hamstrings multi-classed PC's.

My suggestion would be this:

  • Average the HD, BAB, and saving throws (rounding all fractions down).
  • Dock XP -20% for multi-classing for two class combinations and -40% for 3 class combinations.
  • Allow class features from all classes at every level.
One option I would include would be used with the new XP charts: if you allow this version of multi-classing, single-class PC's use the fast XP progression while multi-class PC's use the medium (for two class combos) or slow (for three class combos) progressions. At the lowest levels the multi-classed PC would be slightly more powerful (in that they would have more choices of what to do), but as they progress in levels, they would start to slow down and the single-class PC's would surpass them without making them useless.

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