Pathfinder Beta Game - Useful Houserules


Additional Rules


Hello everyone,

I'm planning a new D&D game, and I'd like to give Pathfinder a try. However, while I think that it's definitely a move in the right direction (and I liked 3.5 more than 4), I'm not sure if it's completely balanced yet. Are there any houserules that you use in your games and would recommend for mine?

Here are some preliminary ideas that I have:

- partial BAB and save progression for multiclassing
- when a character is proficient with a martial weapon form their race and from their class(i.e. dwarf fighter with battleaxe) they get a +1 to attack with such weapons. This does not stack - but if every dwarf knows how to use a hammer, dwarf warriors should be even more proficient with it, right?
- fighters can also specialize (in their weapon training feature) in combat maneuvers (adding to their rolls to trip/disarm/sunder etc) and grapple.
- I'm looking for a way to limit full casters - perhaps 1 less spell slot for each level or requiring a spellcraft roll for casting?
- power attack and deadly aim have improved versions, which allow you to reduce your attack by up to your BAB (like in 3.5 Power attack) and add it to your damage.
- natural spell is a metamagic feat, and spells prepared with it should be prepared one slot higher.

Any comments, please?


Check out this thread [Houserules] The Compendium Thread. It has a listing of some more popular house rules.

Just my 2 cp.


silverhair2008 wrote:

Check out this thread [Houserules] The Compendium Thread. It has a listing of some more popular house rules.

Just my 2 cp.

Here's the link.


Thanks Orc - Scrollkeeper, I couldn't figure out how to do it. I barely know how to turn this thingy on. As I have hinted at in other places, I am a computer illiterate.

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