Robert Brambley
|
(I also posted this in Age of Worms section - so forgive me if you happen to see it twice - but hoping for AoW enthusiasts there and PF-Golarion enthusiasts here to give guidance.)
I just finished a 22 month campaign running Shackled City this past Saturday. Now I'm going to run AoW for the same players starting in less than two weeks.
I am completely sold on Paizo's Pathfinder world of Golarion and want to run my campaign games within.
For the purpose of placement: I have decided on Varisia.
To be precise I was considering either:
1_) around the lake of Syrantula (Probably along the south shoreline and the Fenwall Mountains).
or
2_) Around Ember Lake (probably eastern shore along the Malgorian Mountains)
Can anyone give an opinion on these options - or a clearcut better one (although it would take ALOT of convincing to change from Varisia - because I've pretty much set my heart on that - just not sure within Varisia what would work best.)
I'll use either Korvosa or Magnimar as "greyhawk city" when they finally leave diamond lake.
Furthermore can anyone tell me where I can get a good deal of information about either of the two locales I just mentioned. There's a brief entry on both in Pathfinder Adventure path 3; but not a lot of detail, really.
Finally the three gode for Ebon Triad I have as:
Zon Kuthon LE,
Norgorber NE
Lamashtu CE
Thoughts?
Thanks
Robert
| vagrant-poet |
Hey Robert,
I too am in the planning of an AoW campaign, though I'm setting it slightly more afield.
My Diamond lake will be on the isle of kortos, with the free city as absalom, seekers and allustan will be pathfinders, so the pcs have a quick way into the society.
I'm not using blackwall keep, so the no-swamp doesn't bother me.
Magepoint, will be replaced entirely with a Pharasman high-priestess and her Osiriani Grrand Temple, Spire of Long Shadows deep in Mwangi,. and a fleeing azlanti outpost, making kyuss azlanti.
MY Alhaster is a river kingdom, across the river-lake from kyonin, with some of the dignitaries rearranged. Isles of Tilgos is on lake encarthan, and the wormcrawl fissure is in the northen kodar mountains.
The illithid and drow in Hall of harsh reflections being replaced with seugathi and trogs respectively.
I have a list of stats for AoW, all of whispering cairn converted to PFRPG Beta somewhere on the AoW forums, and if its been archived I cn link you to them. I've also done up the clerics of hextor as clerics of asmodeus in the Three faces of evil.
For Varisia, it was recommended somewhere that diamond lake be on the nearest lake to Sandpoint, Ember Lake, and be a holding of Magnimar. Blackwall keep be on the mushfens, Magnimar be the free city, Mage point can be anywhere, though I believe someone suggested Taldor.
Spire of Long Shadows is probably best in the Mwangi expanse, Alhaster as a river kingdom, and the isle of tilgos either on lake in encarthan or the lake of mists and viels, or maybe half way across the sea to sunken azlant.
Hope that helps.
-V
Robert Brambley
|
I have a list of stats for AoW, all of whispering cairn converted to PFRPG Beta somewhere on the AoW forums, and if its been archived I cn link you to them. I've also done up the clerics of hextor as clerics of asmodeus in the Three faces of evil.
So do you think Asmodeus works better for Hextor than Zon-Kuthon? I was swip-swapping back and forth trying to figure out which I'll go with. I had decided (though not married to the idea) to go w/ Zon-K, but curious on your thoughts (and those of others out there paying attention.)
I would love to get my hands on that link you mentioned. That would make things quite easier.
The only downside is that two of players have already experienced the first part (Whispering Cairn) in a failed attempt of AoW with a different DM last summer; so I'm actually looking for an alternate 1st - 2nd leve quest to start them off with; though I will intersperse some of the aspects of Cairn simply for continuity of storyline.
Regardless, if you have the link, I would appreciate all the help as I;m just beginning my planning stage for the campaign - with little break between end of Shackled City (which took ALOT of prep time at those 15+ levels!) to the starting point of the new campaign.
Not to mention SC was run all on 3.5, and AoW we'll be using PF-Beta rules.
For Varisia, it was recommended somewhere that diamond lake be on the nearest lake to Sandpoint, Ember Lake, and be a holding of Magnimar. Blackwall keep be on the mushfens, Magnimar be the free city,
Those were indeed one of the two options I was going with - but was seriously leaning more towards those places for the game. Glad to see I'm in the right thinking.
So is Diamond Lake added to an area around the lake? or use an existing town mentioned / on the map to be used AS Diamond Lake. I'm thinking I need to add it - it seems too insignificant of a place to already have a placement on the map.
Mage point can be anywhere, though I believe someone suggested Taldor.
Spire of Long Shadows is probably best in the Mwangi expanse, Alhaster as a river kingdom, and the isle of tilgos either on lake in encarthan or the lake of mists and viels, or maybe half way across the sea to sunken azlant.Hope that helps.
-V
Yes it does help - though at this point I have no idea what any of those places are (speaking of the AoW places - I do know where the Golarion spots you mentioned are). I suppose these are points later in the campaign that I have yet to read about - which I have only read the first two chapters (so far).
So was it the intent of the original penned AoW AP to actually take PCs that far across the world? Reading what you wrote implies that PCs will be basically making a tour of all of Golarion. I was more hoping to keep things 'closer to home' It cuts down on the amount of reading about other areas etc that aren't pertinent to the current campaign.
If the original intent was to travel far and wide....what a major change from the first AP of Shackled City that spent its entirity in one local (save for the visits to the Abyss and Carceri). Half of the chapters were in the same city! Even the adventures to another town and into the jungles was only a day or so from Cauldron.
I'm just curious. I may have to start doing some more reading of the AP to get a good idea just where the PCs are going to wind up if they're not going to stay completely in Varisia.
Thanks,
Robert
evilvolus
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My Age of Worms game fell apart midway through SoLS last week after 17 months, so I commend your group on being able to grind all the way through SCAP and want to dive back into another 12-parter.
I see one huge problem with setting AoW on Golarian--the Age of Worms prophesy doesn't make sense in the Age of Lost Omens. Old prophesies no longer coming true is pretty fundemental to the campaign setting, and I'd be hesitant to throw it out if you have any intention of continuing to adventure in Golarian for the next few years.
Just my $0.02
| Davelozzi |
So was it the intent of the original penned AoW AP to actually take PCs that far across the world? Reading what you wrote implies that PCs will be basically making a tour of all of Golarion.
Yep, the latter half of Age of Worms is a continent hopper. In Greyhawk it takes them from the core area around GH city, to the Amedio Jungle to the Bandit Kingdoms. Vagrant's suggestions are pretty solid, in my opinion.
Robert Brambley
|
My Age of Worms game fell apart midway through SoLS last week after 17 months, so I commend your group on being able to grind all the way through SCAP and want to dive back into another 12-parter.
I see one huge problem with setting AoW on Golarian--the Age of Worms prophesy doesn't make sense in the Age of Lost Omens. Old prophesies no longer coming true is pretty fundemental to the campaign setting, and I'd be hesitant to throw it out if you have any intention of continuing to adventure in Golarian for the next few years.
Just my $0.02
Oh I imagine it's still possible with the right and careful explanations; perhaps not as an omen.
The new Adventure Path of Second Darkness is IMO equally grand scale epic of a possible cataclysm affecting the entire world; it just isn't a "prophesy" or omen.
Rise of the Runelords also has a pretty dire cataclysmic type of omen coming true; but not as world stopping as Second Darkness.
Given their scale, I could imagine that AoW could fit in there somewhere.
In fact that was going to be the crux of a follow up thread/question on this matter.
Robert
WormysQueue
|
(I also posted this in Age of Worms section - so forgive me if you happen to see it twice - but hoping for AoW enthusiasts there and PF-Golarion enthusiasts here to give guidance.)
I just finished a 22 month campaign running Shackled City this past Saturday. Now I'm going to run AoW for the same players starting in less than two weeks.
I am completely sold on Paizo's Pathfinder world of Golarion and want to run my campaign games within.
For the purpose of placement: I have decided on Varisia.
To be precise I was considering either:
1_) around the lake of Syrantula (Probably along the south shoreline and the Fenwall Mountains).
or
2_) Around Ember Lake (probably eastern shore along the Malgorian Mountains)
I'm just doing the same thing and I think both suggestions are perfectly valid (especially as you'll have the Mushfens nearby which will be handy for "Encounter at Blackwall keep".) I prefer option 1 as I'm not sure if things in Diamond Lake would be so bad as written if it was a Magnimar colony. Additionally we know that there are mining towns around the Fenwall Mountains (Baslwief, which could be another options if you can ignore the geographical differences.)
You could also make it so that Diamond Lake is a Riddleport colony at the edge of the Stony Mountains. In this case the mine managers could be employees of riddleport's bandit lords.
Furthermore can anyone tell me where I can get a good deal of information about either of the two locales I just mentioned. There's a brief entry on both in Pathfinder Adventure path 3; but not a lot of detail, really.
There are some references to the Lake Syrantula region in the Guide to Korvosa; if you decide to make Korvosa your "Free City" (hmmm, free...Korvosa... there's something wrong with this combination ;) )I'd recommend this splendid source.
Finally the three gode for Ebon Triad I have as:
Zon Kuthon LE,
Norgorber NE
Lamashtu CE
Sry, no ideas yet. Short brainstorm: Lamashtu= Erythnul sounds good to me. Hextor could be transformed into an evil aspect of Gorum. Vecna -> Norgorber seems not quite fitting, though. Depends on which aspect you want to emphasize I think. Looking through the domain list, I found Asmodeus and Shivana to be other possibilities. You could also use the necromancers of geb , the Slumbering Tyrant or something else, I think.
Robert Brambley
|
There are some references to the Lake Syrantula region in the Guide to Korvosa; if you decide to make Korvosa your "Free City" (hmmm, free...Korvosa... there's something wrong with this combination ;) )I'd recommend this splendid source.
Robert Brambley wrote:Finally the three gode for Ebon Triad I have as:
Zon Kuthon LE,
Norgorber NE
Lamashtu...For the free city alone, I thought Magnimar and was leaning more towards Ember lake as the region for that tie-in specifically. Though I hadn't considered the Riddleport idea.
Furthermore, I intend to run the PF Adventure Paths - one already set in Korvoso and the other starts off in Riddleport, so I'm thinking I'll use something different on this one.
As for the gods; I wanted big-names (the main gods) as they'll have more of an impact aesthetically in name alone.
I conceptualized one Evil god for each Lawful, Neutral and Chaotic; thus the names.
The other options would be
Asmodeus (which I thin Z-K is more in-line with hextor)
Urgathoa (which now that I think of it - seems a simile of Vecna - so taht makes more sense).
and Rovagug - which IMO if Kyuss is involved, - we only need one foul god-beast bent on total destructionSo I think my final gods of the Ebon Triad will be
Zon-Kuthon, LE
Urgathoa NE
Lamashtu. CEThanks for all your help, bud.
Robert
Robert Brambley
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Et viola.
Click on image to load the text.
Regards,
-V
Excellent, VP.
Thanks for sharing.
Robert
| Brainiac |
I'm running an Age of Worms game in Golarion, as well. We just completed the Whispering Cairn this week.
My Ebon Triad consists of Asmodeus, Norgorber, and Rovagug. The way I reasoned it out, Rovagug is imprisoned, and it has been established that Asmodeus holds the key. And who knows this secret? Why, the god of secrets of course: Norgorber. Perhaps he also knows the secret of fusing the three deities into one Overgod. So Norgorber will provide the how-to's, Asmodeus will unlock Rovagug's prison, and the Rough Beast is the raw power that will fuel the transformation.
At least, that is what the cultists believe. :)
| evilash |
How about combining AoW with parts of CotCT? The Free City and Alhaster could be Korvosa, and Spire of Long Shadows could be Scarwall. By doing this you would probably also be closer to what Mona & co imagined from the beginning, when most of the campaign were supposed to take place in the Free City.