| quest-master |
Non-Lethal Damage is a bit annoying to keep track of. Perhaps an alternate set of ules for knocking an opponent unconscious would be in order?
Ex. You may opt to deal non-lethal damage for a single melee attack on a successful critical hit. Roll damage as normal. If the damage is equal to 1/2 the target's current HP or more, the target must make a Fortitude saving throw or become unconscious. Actual damage dealt to the target is halved.
Ex. If you deal damage to a target creature that would bring its HP to lower than 0 hit points, you can bring it to 0 HP instead, knocking the creature unconscious without causing the dying condition.
There aren't a lot of effects dealing with non-lethal damage so I don't think backwards compatibility would suffer very much. Am I wrong here? Please correct me if I am.