fix the Sorcerer


Classes: Sorcerer and Wizard


Im playing a Sorcerer from scratch to now fifth level
It suck
I dont have any punch or wow effects
The spells i have are mage armor and hypnotism
now at fift level i have web and ray of enfeablement ill see wath i can do being a element of fire bloodline im shure web is going to be used a lot since its flamable

here is my quick fix

Sorcerers with claws:
Miow,miow,miow wath are you an house cat ?
Fix = roll D8 hit points instead of D6 that will give you some character and you might live a second round. you may take your charisma modifier instead of strength modifier to attack rolls

Sorcerers with rays: Dam 1D6+1 per 2 level and 30 foot range sucks...
wath is the meany wasp gona do to the dire bear
Shure at first and second level ist ok i guess the same as an archer except for the range
Fix = try 1D6+(1 per level)and 5 foot range increase per level to a maximum of a (100 feet) now you wont be called a fake wizard anymore
and you'l be able to cover your freinds while they charge the real wizard (it spoils the warlock class a bit but hey it does'nt exist in pathfinder yet)

Those 2 small fixes used separetly will not over power the sorcerer
but it will give him at least some presence in your game

try it for a couple of levels then come back to me

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