Bard Spell List Additions


Magic and Spells


I would like to see the following spells added to the Bard's Spell List

1st Level
Magic Weapon
Mage Armor

3rd Level
Greater Magic Weapon
Keen Edge

6th Level
Teleport

The first four were on the 3.0 Bard spell list and taking them away hurt certain character concepts. Adding teleport as a 6th level spell would give the bard a method of traveling long distances other than wind walk or phantom steed.

Thanks,
Doug

Sovereign Court

DougErvin wrote:

I would like to see the following spells added to the Bard's Spell List

1st Level
Magic Weapon
Mage Armor

3rd Level
Greater Magic Weapon
Keen Edge

6th Level
Teleport

The first four were on the 3.0 Bard spell list and taking them away hurt certain character concepts. Adding teleport as a 6th level spell would give the bard a method of traveling long distances other than wind walk or phantom steed.

Thanks,
Doug

The loss of the first 4 spells still saddens me. They were some of the few spells a bard could learn that were actually useful and not roleplay oriented.


Similarly, I'd love to see Heroism and Greater Heroism made Bard-only, so the party arcanist can't as easily make the Bard meaningless.

-Matt


Matt

Brilliant idea, I wish I had thought of it. The bard only spells really help to differentiate the bard from a sorcerer or wizard.

Doug


Heroism should have a means to stack with inspire courage too.


I thought I'd bump this up.

Here are my suggestions for the 'gaps' in the Bard spell list.

Bear's Endurance, Bull's strength, Owl's wisdom as well as the 'mass' versions of these spells at the appropriate level

Jump
True Strike
Colour Spray (as a 1st level spell)
Entangle (as a 1st level spell)
Find Traps (as a 1st level spell)
Knock
Bestow Curse
Remove Blindness/Deafness
Remove Curse
Shrink item
Minor Creation
Invisibility purge (as a 4th level spell)
Major Creation
Telepathic Bond
True Seeing
Dominate Monster (as a 6th level spell)
Mass Invisibility (as a 6th level spell)
Screen (as a 6th level spell)
Scintillating pattern (as a 6th level spell)
Wail of the Banshee(as a 6th level spell)

I love the idea of teleport being made a 6th level Bard spell. Is there any reason why having fly as a 3rd or 4th level spell would be a bad thing? Because it would go a long way towards making Bards more attractive as spellcasters. How about telekinesis as a 6th level spell?

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