
DougErvin |

I would like to see the following spells added to the Bard's Spell List
1st Level
Magic Weapon
Mage Armor
3rd Level
Greater Magic Weapon
Keen Edge
6th Level
Teleport
The first four were on the 3.0 Bard spell list and taking them away hurt certain character concepts. Adding teleport as a 6th level spell would give the bard a method of traveling long distances other than wind walk or phantom steed.
Thanks,
Doug

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I would like to see the following spells added to the Bard's Spell List
1st Level
Magic Weapon
Mage Armor3rd Level
Greater Magic Weapon
Keen Edge6th Level
TeleportThe first four were on the 3.0 Bard spell list and taking them away hurt certain character concepts. Adding teleport as a 6th level spell would give the bard a method of traveling long distances other than wind walk or phantom steed.
Thanks,
Doug
The loss of the first 4 spells still saddens me. They were some of the few spells a bard could learn that were actually useful and not roleplay oriented.

Sha'ir |

I thought I'd bump this up.
Here are my suggestions for the 'gaps' in the Bard spell list.
Bear's Endurance, Bull's strength, Owl's wisdom as well as the 'mass' versions of these spells at the appropriate level
Jump
True Strike
Colour Spray (as a 1st level spell)
Entangle (as a 1st level spell)
Find Traps (as a 1st level spell)
Knock
Bestow Curse
Remove Blindness/Deafness
Remove Curse
Shrink item
Minor Creation
Invisibility purge (as a 4th level spell)
Major Creation
Telepathic Bond
True Seeing
Dominate Monster (as a 6th level spell)
Mass Invisibility (as a 6th level spell)
Screen (as a 6th level spell)
Scintillating pattern (as a 6th level spell)
Wail of the Banshee(as a 6th level spell)
I love the idea of teleport being made a 6th level Bard spell. Is there any reason why having fly as a 3rd or 4th level spell would be a bad thing? Because it would go a long way towards making Bards more attractive as spellcasters. How about telekinesis as a 6th level spell?