Terror at Trollmarsh: short mystery Pathfinder PBP


Gamer Connection


Failed Will save, succumbing to PBP craving...

I'm thinking of revisiting some of my favorite 1e adventures, starting with Terror at Trollmarsh, which is basically a murder mystery. If anyone wants to go on playing after it's finished I've got a few more adventures lined up, but it's basically a one-shot.

I'm using the same campaign world as in my Barakus campaigns. Pathfinder, 20 point buy, Wilderlands campaign setting (some variant races) 1st level characters, standard starting gold. There are no gods, so clerics can pick their domains freely. Most major temples are dedicated to cosmic features like the sun, moon, sky, sea and so on.

I'm looking for up to six characters in a balanced party. There will be a lot of interaction, so social skills are at a premium, but you'll probably need to fight at one point or another. If you're interested, give me a hoot.

Shadow Lodge

Ooh, this is definitely interesting. I'm really enjoying playing Quick in your other game, but she's certainly a 'fish out of water' in many ways. It is partly because I'm not so familiar with the setting.

I'd like to read more before I jump in; (is there a 'Wilderlands Campaign Setting'?) Assuming you'll have me. I really shouldn't join any more games, but I'm trying to set a world record on the number of aliases possible with one account....


You're welcome of course. There is a Player's Guide to the Wilderlands, which I think WorsT posted a link to somewhere. That should answer most questions, although I don't follow it religiously.


Please count me in.


JZ wrote:
Please count me in.

Done.


Thank you !

Dark Archive

I wouldn't mind giving this a shot.


Sure. You're welcome. It looks like we're getting somewhere, so you might want to give a thought to what to play.

Dark Archive

Halfling bard?


I would like to join in as well as a half elf monk perhaps?


I would like to join as well. I'm not quite sure as what, but...yeah.


I'll be a wizard.


It looks like we have five players, so we're good to go. Halfling bard, half-elf monk and wizard sounds fine. Maybe a cleric (or druid) and some sort of tank would be in order? Or a rogue.

Welcome all. It's up to you if you'd like to have your characters know each other beforehand or not. I prefer a heroic game, so I'd appreciate if you are predominantly good, but it's not necessary.


After thinking about it, I think that I'll be a fighter.


Well, xdahnx, you may be stuck playing the cleric again. But since this is basically a one-off you are not as dependent on healing, so you don't necessarily need a cleric. They do tend to come in handy, though. A druid could work, too.


When do you need our character sheets by?

Shadow Lodge

I've managed to locate a copy of the Player's Guide; where in the campaign world would we be starting? Which of the human races would make the most sense? I had an idea for a charismatic rogue tinkerer, but I can work with a cleric too. I just need to think of a concept, or work with my initial one for a while...

Shadow Lodge

My initial concept is a character based off an excerpt from Honore de Balzac's 'Pere Goriot';

Vautrin:

Spoiler:

Vautrin (the man of forty with the dyed whiskers) marked a transition
stage between these two young people and the others. He was the kind
of man that calls forth the remark: "He looks a jovial sort!" He had
broad shoulders, a well-developed chest, muscular arms, and strong
square-fisted hands; the joints of his fingers were covered with tufts
of fiery red hair. His face was furrowed by premature wrinkles; there
was a certain hardness about it in spite of his bland and insinuating
manner. His bass voice was by no means unpleasant, and was in keeping
with his boisterous laughter. He was always obliging, always in good
spirits; if anything went wrong with one of the locks, he would soon
unscrew it, take it to pieces, file it, oil and clean and set it in
order, and put it back in its place again; "I am an old hand at it,"
he used to say. Not only so, he knew all about ships, the sea, France,
foreign countries, men, business, law, great houses and prisons,
--there was nothing that he did not know. If any one complained rather
more than usual, he would offer his services at once. He had several
times lent money to Mme. Vauquer, or to the boarders; but, somehow,
those whom he obliged felt that they would sooner face death than fail
to repay him; a certain resolute look, sometimes seen on his face,
inspired fear of him, for all his appearance of easy good-nature. In
the way he spat there was an imperturbable coolness which seemed to
indicate that this was a man who would not stick at a crime to
extricate himself from a false position. His eyes, like those of a
pitiless judge, seemed to go to the very bottom of all questions, to
read all natures, all feelings and thoughts. His habit of life was
very regular; he usually went out after breakfast, returning in time
for dinner, and disappeared for the rest of the evening, letting
himself in about midnight with a latch key, a privilege that Mme.
Vauquer accorded to no other boarder. But then he was on very good
terms with the widow; he used to call her "mamma," and put his arm
round her waist, a piece of flattery perhaps not appreciated to the
full! The worthy woman might imagine this to be an easy feat; but, as
a matter of fact, no arm but Vautrin's was long enough to encircle
her.


JZ wrote:
When do you need our character sheets by?

Well, as soon as you get them together, I'm ready to go.


xdahnx wrote:
I've managed to locate a copy of the Player's Guide; where in the campaign world would we be starting? Which of the human races would make the most sense? I had an idea for a charismatic rogue tinkerer, but I can work with a cleric too. I just need to think of a concept, or work with my initial one for a while...

Heh, I've read Père Goriot (and a few other Balzac novels featuring Vautrin), and I think I see where you're going. Stick with a rogue; that's going to be a lot more fun. There will be an NPC cleric if you need healing, and since the adventure isn't very combat-oriented, that's not a big issue anyway.

You start in the area of the City State of the Invincible Overlord, so the default race is Alryan, but Skandik and mixed-blood (standard human) are common, too.


My character so far.


I'm going to bow out. There's another Serenity game I'm looking at. Sorry.


That's fine, we'll roll with what we've got (looks like a monk, bard, rogue and fighter right now). If you'd finish your characters I'd like to get started around Wednesday. I also notice that I forgot to spell out that I hope that you'll be able to post once a day (at least weekdays) barring vacations and other planned absences.


Black Tom wrote:
That's fine, we'll roll with what we've got (looks like a monk, bard, rogue and fighter right now). If you'd finish your characters I'd like to get started around Wednesday. I also notice that I forgot to spell out that I hope that you'll be able to post once a day (at least weekdays) barring vacations and other planned absences.

Since one dropped out and you ain't got noz clerics yet, I'd be happy to bop in as a dwarf or human cleric. 20 points you say? I'll cook something up if you'll have me.


Felicia Leadium wrote:
My character so far.

Hey, neat. How do I do that? Make an alias that will link to a character sheet? How? Oh, how?

Shadow Lodge

On Aliases:
At the top of this page, to the right of your name, there will be a link of My Account. It will take you to a page that will allow you to 'create a new messageboard alias'. Choose a name, save it, edit it to choose an avatar, and save again. Then, when you intend to post in a thread, there will be a pull-down menu that will allow you to choose which alias to use when typing.

On Vautrin:
Rogue it is!


Of course you're welcome, Floppy (er, that didn't come out right). I'll open up a discussion thread now that I have some hope of the game actually starting. You can post and discuss your characters there. Especially if you want to have some connection to each other.


xdahnx wrote:

On Aliases:

At the top of this page, to the right of your name, there will be a link of My Account. It will take you to a page that will allow you to 'create a new messageboard alias'. Choose a name, save it, edit it to choose an avatar, and save again. Then, when you intend to post in a thread, there will be a pull-down menu that will allow you to choose which alias to use when typing.

Cool, I got that part down pat no problem. What I wonder about is how to do it up like Felicia's so that y'all can click on my alias name and be hyperlinked to a snazzy character sheet.


Black Tom wrote:
Of course you're welcome, Floppy (er, that didn't come out right). I'll open up a discussion thread now that I have some hope of the game actually starting. You can post and discuss your characters there. Especially if you want to have some connection to each other.

Okey, I'll scoot over to that thread and join the discussion.


Plume, if you're still interested, now is the time to finish your character.


Hey Black Tom, I've a couple GM questions for you:

Is my cleric limited to selecting spells from certain domains, or does he have access to all of them?

Also, I haven't recorded HP yet because I'm not sure exactly which method we are using. Did I miss it?

Scarab Sages RPG Superstar 2009 Top 32

Tom if you are looking for another player I would be interested in picking up another PbP and a Mystery sounds awesome!

I'll start making a Character just in case.

Cheers =)


A 2E Floppy-Eared Golem wrote:

Is my cleric limited to selecting spells from certain domains, or does he have access to all of them?

Also, I haven't recorded HP yet because I'm not sure exactly which method we are using. Did I miss it?

You get two domains of your choice and stick with them. In Pathfinder you don't get spells but spell-like abilities.

Nice catch. You start with maximum hp, but no bonuses except Con.


flash_cxxi wrote:
Tom if you are looking for another player I would be interested in picking up another PbP and a Mystery sounds awesome!

You're welcome.


Black Tom wrote:
A 2E Floppy-Eared Golem wrote:

Is my cleric limited to selecting spells from certain domains, or does he have access to all of them?

Also, I haven't recorded HP yet because I'm not sure exactly which method we are using. Did I miss it?

You get two domains of your choice and stick with them. In Pathfinder you don't get spells but spell-like abilities.

Nice catch. You start with maximum hp, but no bonuses except Con.

Okay, I think I am beginning to understand this now. Just to beat the horse for clarification, though:

I pick my two domains: Chaos and Madness in Mull's case. These grant me certain spell-like powers as Mull advances through the levels.

The spells I pray for are not restricted to the domains I choose. Although I may think of Mull as a priest of Chaos and Madness, and those are his special domains, this does not restrict him from praying for any type of cleric spell. The spell lists are wide open to him, correct?


A 2E Floppy-Eared Golem wrote:


Okay, I think I am beginning to understand this now. Just to beat the horse for clarification, though:

I pick my two domains: Chaos and Madness in Mull's case. These grant me certain spell-like powers as Mull advances through the levels.

The spells I pray for are not restricted to the domains I choose. Although I may think of Mull as a priest of Chaos and Madness, and those are his special domains, this does not restrict him from praying for any type of cleric spell. The spell lists are wide open to him, correct?

Exactly. This looks like a ton of fun. There are no gods in this campaign. Clerics get spells from their faith, which they might or might not associate to a divine figure or a natural phenomenon.

Spoiler:
There is a chaos goddess of sorts named Kiva if you want to be associated with a cult. She tends to appear as a six-armed woman. Then again, you don't need a deity.


Introducing Gauri Bittertea.


Black Tom wrote:


Exactly. This looks like a ton of fun. There are no gods in this campaign. Clerics get spells from their faith, which they might or might not associate to a divine figure or a natural phenomenon.

** spoiler omitted **

BT,

Spoiler:
Mull isn't associated with the cult, but he is of course familiar with the deity. He's more into the idea of elements and forces, and views his connection to chaos and madness as a tapping of those deep, mysterious, otherworldly forces. In a way, I conceive of him in a similar vein as the sorcerer class; i.e. touched or called by the forces of madness and chaos. He's learning to work with them to his advantage, rather than being cajoled and dominated by powers that seem to manifest strongly in and through him.

Is that kosher with you?

Scarab Sages RPG Superstar 2009 Top 32

A 2E Floppy-Eared Golem wrote:

BT,

** spoiler omitted **

Sounds like a Favoured Soul... :)


Reading the spoilers, are we? Tsk tsk. ;o)

Flop:

Spoiler:
That sounds great by me. xdhahnx's cleric in my other campaign thread is just that kind of cleric.

Community / Forums / Gamer Life / Gaming / Gamer Connection / Terror at Trollmarsh: short mystery Pathfinder PBP All Messageboards

Want to post a reply? Sign in.
Recent threads in Gamer Connection