Permanancy duration shouldn't be permanent


Magic and Spells

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

As written, a permanant spell is gone for good if dispelled. Considering the cost for this spell, I think it should either be changed to have a duration of instantaneous, but grant the effects of the spell forever, or have an addition so that spells affected by the permanancy spell will only be surpressed for 1d4 rounds when dispelled, similar to a magic item.

Scarab Sages

Excellent ideas. I think treating it like a magic item is preferable.

Of course, that brings up the question of how does it compare in price to having a magic item that performs the function but also takes up a body slot? If it's significantly less for the Permanent spell (I honestly don't know off the top of my head), then the suppression duration might need to jump to 1 hour or something similar.


Hmm...

Dispel Magic should at least disable a permanent spell temporarily. 1d4 rounds doesn't feel like enough time.

How about... if Dispelled, the permanent spell is refreshed when spells are prepared the next day? You don't totally lose the "magic item," instead it runs out of "daily charges."

-Matt


hmarcbower wrote:

Excellent ideas. I think treating it like a magic item is preferable.

Of course, that brings up the question of how does it compare in price to having a magic item that performs the function but also takes up a body slot? If it's significantly less for the Permanent spell (I honestly don't know off the top of my head), then the suppression duration might need to jump to 1 hour or something similar.

The answer is that generally speaking, the cost is much lower. The cost scales directly with caster level required, where magic items scale exponentially on caster level and spell level (and a 4x higher base price I believe).

The cost is appropriate for the effect (dispellable and all).

I'd suggest there be a way to make it harder to dispel the Permanency but an easy solution to that is to pay to have a high level caster cast it in the first place.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

Actually, the cost for the permanancy version isn't less always.

Take detect magic - this costs 2500 gp to make permanant, but to make a permamant item version would cost 2000 (caster level 1 x spell level 1 x 2000), so the spell is 500 more.

For see invisibility - the permanant version costs 5000 gp, a magic item would cost 6000 (caster level 3 x spell level 2 x 2000), so the spell saves you 1000.

Arcane sight - permanant version costs 7500, magic item version 30,000 (caster level 5 x spell level 3 x 2000), at this level there's a big difference, the spell saves 22,500.

You could also argue that since a permanant spell is effectively a slotless magic item, the magic item costs are doubled, however, this is cancelled by comparing it to crafting the item yourself, and only paying one half market value..

I'm not sure if comparing the costs is the right way to go though, since if you make the assumption that they should be the same cost, then what's the value of the spell at all? You might as well just say that the spell doesn't exist and have casters make magic item versions then.


JoelF847 wrote:

Actually, the cost for the permanancy version isn't less always.

Take detect magic - this costs 2500 gp to make permanant, but to make a permamant item version would cost 2000 (caster level 1 x spell level 1 x 2000), so the spell is 500 more.

For see invisibility - the permanant version costs 5000 gp, a magic item would cost 6000 (caster level 3 x spell level 2 x 2000), so the spell saves you 1000.

Quite right - I was mentally comparing the old XP costs (1/5 of what you list here). Even so I think the prices are fairly in line.

I suppose it could be made a bit more complicated and still relatively in line with ability by making the cost 500 x spell level x minimum caster level (of the spell, not as listed).

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