
GM Chris Mortika |

Initiative
Valtiro: d20 + 4 = 22
Someone else: d20 + ? = 22
The short man, Malric: d20 + ? = 21
Idiah: d20 + 3 = 19
Brother Seamus: d20 + 3 = 17: moves to strike the man, and misses.
Arien: d20 + ? = 16
Kael: d20 + 1 = 16
Merian: d20 + 0 = 16: Casts bless, draws longsword.
Seamus and Kael's target: d20 + ? = 15
The tall, bald man: d20 + ? = 13
Priapus: d20 + 3 = 9
Aldan: d20 + 4 = 8
--+--
Valtiro?

Idiah |

I posted my readied attack in case the men in the cart threatened us; it's on the page preceeding this one. I'd like to know how my attack resolved, or if there is a reason I couldn't take my readied action. As far as Idiah is concerned a verbal threat is still a threat, but I'll abide by the DM's call if you disagree.

Idiah |

The arrow pierces the slaver's robe, and the armour underneath! 6 points of damage.
"If you're going to shoot, shut up and shoot. Don't stand there talking," Idiah smirks.

GM Chris Mortika |

Valtiro delays his action.
Let's set some directions. From the main party's perspective, the donkey cart is 50 to 60 feet to the east. Well off behind them is the castle.
(Kael and Brother Seamus know where they are!)
To the southwest, about 70 feet away, a voice calls out: "The next man or woman who raises a weapon or fires an arrow will be killed. Surrender now and enjoy a longer life." The voice is a husky male, clearly used to having his orders obeyed.
The short man, Malric, casts a spell. Arien and Alden slump to the ground. Priapus, please make a Will saving throw.
Idiah fires at the taller slaver. and strikes home. He gasps at the arrow sticking through his left shoulder, and his yellow robe is stained with a rapidly growing patch of crimson.
At which point, a bronze-tipped arrow comes flying out of the tall grasses to your south. It misses so badly it's difficult to tell just whom he as aiming at..
Brother Seamus moves to strike the man from behind, and misses.
Arien has passed out.
Merian casts bless, and draws her longsword.
Kael ...
Seamus and Kael's target ... (may be dead)
The tall, bald man smiles and nods to Malric. He removes a loaded crossbow from the wagon behind him and fires at Merian. He hits for 5 points. Merian, would you kindly make a Fortitude save?
Priapus ... (may be unconscious)
Aldan is indeed unconscious.

Valtiro Caspisi |

I leap into action, dashing towards the menacing slavers and throwing a punch at the spellcaster with all the momentum of my charge, slinging around with the followthrough to square up against the crossbow-wielder.
Attack roll assumes a charge: 1d20+5=14
OOC:

Priapus |

Priapus, please make a Will saving throw.
When it is my turn
Search check where is that voice coming from
Drop to one knee to give them less of me to shoot and
fire where I think he is
if there is damage

Priapus |

dm wrote:Priapus, please make a Will saving throw.When it is my turn
Search check where is that voice coming from
Drop to one knee to give them less of me to shoot and
fire where I think he is
if there is damage

GM Chris Mortika |

I leap into action, dashing towards the menacing slavers and throwing a punch at the spellcaster with all the momentum of my charge, slinging around with the followthrough to square up against the crossbow-wielder.
Valtiro, we'll move you don in initiative to just above Kael. You hit the spellcaster. Roll damage, please.
Kael changes target to the spell user.
All right. Roll an attack.
In that case, the man whom Kael was originally targeting, and whom Brother Seamus missed, turns to Kael, draws his broadsword and swings. Kael, the next thing you know, you're on your knees, reeling, looking up as the man grins at you. "That'll do, methinks."
There's pressure on the small of your back, and it feels hot there. He kicks you in the shoulder, dismissively, but you were going to pass out anyway. The last thing you see is him squaring off against Brother Seamus with his pick.
Priapus, by the sound of it, you struck meat of some kind.

Valtiro Caspisi |

I cry out in monastic fury at these imposters as my blow strikes home.
Damage Roll : 1d6=5

GM Chris Mortika |

Fair enough.
I'm away from my keyboard for the next three days, but let me see if I can redesign the Castle Whiterock experience. I appreciate Sharoth's enthusiasm for long-running campaigns, but I'd be looking to modify the adventure, to send you into something with a simpler and earlier sense of satisfaction.