DragonBelow
|
First I wanted to point out that I like CMB, and even though it seems there are areas were improvement can be made I will leave that to others :).
What I wanted to propose is the inclusion of new BASIC combat options for everyone. Things we see in movies and books all the time, such as:
* Taking hostages (ie knife to the neck).
* Rescuing hostages (ie taking care of the above).
* Defending a square (only certain dwarves of great renown can do it)
* Getting in harm's way ("taking a bullet")
What other basic maneuvers do you think should be included?
(I posted this a couple of days ago but the post eating monster ate it)
Galnörag
|
First I wanted to point out that I like CMB, and even though it seems there are areas were improvement can be made I will leave that to others :).
What I wanted to propose is the inclusion of new BASIC combat options for everyone. Things we see in movies and books all the time, such as:
* Taking hostages (ie knife to the neck).
* Rescuing hostages (ie taking care of the above).
* Defending a square (only certain dwarves of great renown can do it)
* Getting in harm's way ("taking a bullet")What other basic maneuvers do you think should be included?
(I posted this a couple of days ago but the post eating monster ate it)
Repost it in here to keep it focused?
http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderR PG/design/combat/cMBOtherNewManeuvers
DragonBelow
|
DragonBelow wrote:First I wanted to point out that I like CMB, and even though it seems there are areas were improvement can be made I will leave that to others :).
What I wanted to propose is the inclusion of new BASIC combat options for everyone. Things we see in movies and books all the time, such as:
* Taking hostages (ie knife to the neck).
* Rescuing hostages (ie taking care of the above).
* Defending a square (only certain dwarves of great renown can do it)
* Getting in harm's way ("taking a bullet")What other basic maneuvers do you think should be included?
(I posted this a couple of days ago but the post eating monster ate it)
Repost it in here to keep it focused?
http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderR PG/design/combat/cMBOtherNewManeuvers
Cool thanks, will head there
| Nero24200 |
Galnörag wrote:Cool thanks, will head thereDragonBelow wrote:First I wanted to point out that I like CMB, and even though it seems there are areas were improvement can be made I will leave that to others :).
What I wanted to propose is the inclusion of new BASIC combat options for everyone. Things we see in movies and books all the time, such as:
* Taking hostages (ie knife to the neck).
* Rescuing hostages (ie taking care of the above).
* Defending a square (only certain dwarves of great renown can do it)
* Getting in harm's way ("taking a bullet")What other basic maneuvers do you think should be included?
(I posted this a couple of days ago but the post eating monster ate it)
Repost it in here to keep it focused?
http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderR PG/design/combat/cMBOtherNewManeuvers
A few of these already exist
"Pinning" a character in D'n'D puts them at your mercy. Although called Pinning, it can easily be described as simply grappiling a character in such as way as to put them in danger (E.g, holding a knife to their throat.As for rescuing someone in that situtaion...well...how would you rescue them RL? The only way I could think of (other than talking your way out of it) would be to attack and risk hitting the hostage, which applies when you attack someone in a grapple.
Defending a square can be done easily...it's stopping opponents from simply going around it thats the problem.
As for intercepting damage, theres always ready actions, and if not theres a feat in Drow of the Underdark made specifically for swapping yourself and an ally, so that you can take attacks allocated to them.
DragonBelow
|
A few of these already exist
"Pinning" a character in D'n'D puts them at your mercy. Although called Pinning, it can easily be described as simply grappiling a character in such as way as to put them in danger (E.g, holding a knife to their throat.
I disagree, pinning works by overpowering your opponent, what I am taking about works by threat of action or intimidation.
As for rescuing someone in that situtaion...well...how would you rescue them RL? The only way I could think of (other than talking your way out of it) would be to attack and risk hitting the hostage, which applies when you attack someone in a grapple.
Ranged attacks in a grapple have a 50 - 50 chance of hitting the victim, if odds are that bad any one trying it is just dumb or is metagaming (victim can survive a shot)
Defending a square can be done easily...it's stopping opponents from simply going around it thats the problem.
Right... that's what I meant
As for intercepting damage, theres always ready actions, and if not theres a feat in Drow of the Underdark made specifically for swapping yourself and an ally, so that you can take attacks allocated to them.
Readying an action is wasteful, it should be an immediate action