
tergiver |

I converted some kir-lanians in my City of the Spider Queen playtest, and noticed they were built with natural weapons and fighter levels. The chart on p. 28 doesn't have a "natural weapons" group (claw, bite, etc.), but I let them take weapon training in natural weapons anyway.
I'd like to see a quick blurb somewhere about monstrous fighters being able to specialize in their natural attacks. I don't think that's the same as unarmed strike, and the idea of everyone with claws being a monk is... weird.

Kaisoku |

I think he's talking about the new Weapon Training fighter ability, the one that gives +1 to attack/damage on the weapons in that group.
Since many 0-level player races can have natural weapons (Eberron shifters have them, don't they?), I don't think it'd be even out of place to put natural weapons (claw, bite, tail, wing, slam, etc) as a Weapon Group for the Fighter's Weapon Training ability.

Jer |

I think he's talking about the new Weapon Training fighter ability, the one that gives +1 to attack/damage on the weapons in that group.
Since many 0-level player races can have natural weapons (Eberron shifters have them, don't they?), I don't think it'd be even out of place to put natural weapons (claw, bite, tail, wing, slam, etc) as a Weapon Group for the Fighter's Weapon Training ability.
I have a sorcerer (dragon bloodline) 2/fighter 6 playing in my upcoming playtest campaign, so this issue is foremost in her mind. Natural weapons could fall into Close, Monk or a new group called Natural. I'm going to go for the latter, as she's going Dragon Disciple, and will have access to bite and wing attacks later anyway.