Mark Moreland
Director of Brand Strategy
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Does anyone have any house rules for leveling up players without giving out XP per session?
I know that's common in online PBP games...
There's always the story-based XP, where the party levels when they need to to maintain balance with the encounters as written. Since XP has been removed from item creation, there's really no reason that one would need a number of points to track their level progress. The GM can just say after the completion of the second level of the dungeon, "you're all 8th level now." And then unleash the Tarrasque on them.
| Roman |
Does anyone have any house rules for leveling up players without giving out XP per session?
I know that's common in online PBP games...
I don't use XP in the current games I run. I just tell the players that their characters gain a level, whenever I feel they have accomplished enough to do so.
I used various systems before that, including going by the book and giving out XP in the same way I currently give them levels, without doing any calculations.
| hogarth |
Elijah Snow wrote:I don't use XP in the current games I run. I just tell the players that their characters gain a level, whenever I feel they have accomplished enough to do so.Does anyone have any house rules for leveling up players without giving out XP per session?
I know that's common in online PBP games...
I do exactly the same thing.
| Joey Virtue |
Roman wrote:I do exactly the same thing.Elijah Snow wrote:I don't use XP in the current games I run. I just tell the players that their characters gain a level, whenever I feel they have accomplished enough to do so.Does anyone have any house rules for leveling up players without giving out XP per session?
I know that's common in online PBP games...
How do you do this in a standard 3.5 game where PCs are making magic items
| Elondir |
In 2e I generally used calculators to award xp after each encounter. We could grind through maybe 10 encounters in a four-hour period, so figure 30 encounters a session. :D
In 3e I found the CR system to be a total mess but made a computer program (until the better web pages came out) and calculated it all ahead of time.
Not sure what I'd do in Pathfinder.
| jreyst |
I no longer award xp's and simply have the player's level their pc's after every 3rd/4th session. This way they are not penalized for sessions that are mostly roleplaying. I do not penalize player's for missing sessions either. Missing one of my awesome sessions is punishment enough I figure ;) Anyway, you'd be surprised how liberating it is not worrying about experience points anymore.
| Elijah Snow |
I no longer award xp's and simply have the player's level their pc's after every 3rd/4th session. This way they are not penalized for sessions that are mostly roleplaying. I do not penalize player's for missing sessions either. Missing one of my awesome sessions is punishment enough I figure ;) Anyway, you'd be surprised how liberating it is not worrying about experience points anymore.
What a DM's dream, this sounds like the way to go.
| Roman |
hogarth wrote:How do you do this in a standard 3.5 game where PCs are making magic itemsRoman wrote:I do exactly the same thing.Elijah Snow wrote:I don't use XP in the current games I run. I just tell the players that their characters gain a level, whenever I feel they have accomplished enough to do so.Does anyone have any house rules for leveling up players without giving out XP per session?
I know that's common in online PBP games...
Truth be told, my players don't really make magic items. When they by any chance do I have them go on quests to recover mythical components. I never considered XP expenditure on magic item creation to be logical at all - so, by making something new you become less experienced!?!?! In fact, I am not completely sold on the Pathfinder system of doing it (gold expenditure) either. So far, the players have not yet attempted to create a magical item under the Pathfinder rules. Nevertheless, if they do, I will probably require them to pay the costs AND to acquire a special ingredient. I might exempt potions and scrolls from the latter requirement, or make the ingredient purchasable, but only in some locals. The gold-piece expenditure system seems too much like manufacturing rather than magical item creation.
| Roman |
What a DM's dream, this sounds like the way to go.
Getting rid of XP has been nothing but a boon. It greatly reduces the amount of numbers I have to track and I am not going back to the XP system unless something there will be something really compelling added to the system that would persuade me to return to it. I can't think of much that would fit the bill.