[Feat] Mass Spell


Skills and Feats

Liberty's Edge

Mass Spell
Your mastery of Spellcasting allows you to affect more of your allies with your spells.
Prerequisite: Spellcaster level 6, Chain Spell
Benefit: You may cast any non-personal ,harmless spell that affects a single creature on a number of additional allies equal to one per 2 caster levels. All creatures targeted must be within a 30' radius. Casting a Mass Spell uses a Spell slot 4 levels higher than the original.

Note: If a Mass version of a Spell already exists all specifics of that spell supersede the Mass Spell feat.

Feedback is appreciated

Thank you!


Yes, please!

Maybe a different level adjustment if the base spell is "personal" vs. "creature touched"?

Liberty's Edge

Kirth Gersen wrote:

Yes, please!

Maybe a different level adjustment if the base spell is "personal" vs. "creature touched"?

Thank you for your reply, we playtested that & making Personal Spells Massed is a nightmare. Mass Divine Power anyone?

lol

Dark Archive RPG Superstar 2013 Top 32

What a fantastic idea! However, I do think that a caveat should be made that spells normally delivered via touch are Short range (25 ft. + 5 ft./2 CL) when enhanced by this feat. Spells that have a range greater than touch should retain their original range category. This way, a mass mage armor would have a Short range instead of a touch range.


gets my vote, for what it's worth.


Mass fly isn't four levels higher than fly, to name an example.

Is Mass spell -really- as good as quicken spell? I have some doubts.

It's a great feat, don't get me wrong, I think it's brilliant. I'm just not sure about the +4, that seems high to me.

That means that Mass Aid is as good as Heroes Feast, or that Mass Levitate is as good as Shadow Walk.

Liberty's Edge

Etales wrote:

Mass Spell

Your mastery of Spellcasting allows you to affect more of your allies with your spells.
Prerequisite: Spellcaster level 6, Chain Spell
Benefit: You may cast any non-personal ,harmless spell that affects a single creature on a number of additional allies equal to one per 2 caster levels. All creatures targeted must be within a 30' radius. Casting a Mass Spell uses a Spell slot 4 levels higher than the original.

I can think of all kinds of Incantatrix goodness with this. Healing the whole party has never seemed easier, for example.

I know, Incantatrix is not Core/SRD, but still...


It requires that you have the chain spell feat, and that spell actually runs on a better number of targets anyway, so why not just have this adjust the chain spell feat? (Also, chain spell is +3, and that seems plenty for this case.)

My thought, is that this would allow the use of the chain spell feat without its disadvantages. Allows short range for touch spells, and doesn't deal with the 1/2 damage, reduced save caveats.

If there's something I'm missing, or if there's something wrong with my idea, I'd like to hear it.

Liberty's Edge

rkraus2 wrote:

Mass fly isn't four levels higher than fly, to name an example.

Is Mass spell -really- as good as quicken spell? I have some doubts.

It's a great feat, don't get me wrong, I think it's brilliant. I'm just not sure about the +4, that seems high to me.

That means that Mass Aid is as good as Heroes Feast, or that Mass Levitate is as good as Shadow Walk.

The reason for the 4 level bump is an effort to lean to the more powerful mass spells (Mass Deathward is 8th in the SC)

Do you all think that keeping it +4 and making it affect one target per caster level would help?


+4 level adjustment seems quite well precedented in the existing rules:

  • Bull's strength (et al.) --> 2nd; mass bull's strength --> 6th.
  • Cure light wounds --> 1st; mass cure light wounds --> 5th.
  • Invisibility --> 2nd; mass invisibility --> 7th (a bit high).
  • Charm monster --> 5th; mass charm monster --> 8th (a bit low).
  • Enlarge person --> 1st; mass enlarge person --> 4th (a bit low).
  • etc.

    Note that even the exceptions are clustered around +4.

  • Grand Lodge

    Pathfinder Adventure Path, Rulebook Subscriber

    This is a War Weaver ability from Heroes of Battle, essentially. The PRC required you to give up 1 caster level to get the eldrich tapestry.

    Which you wove 1+caster stat bonus + yourself into. You could cast spells into that weave that were non-personal/harmless. So Fly, Bull Strength, Mage Armour etc. You were restricted to PRC Level, so at War Weaver 1, Level 1 spells, up to Level 5 spells.

    The range of the spells didn't change, so if it was touch, you had to be touching all recipients. You could exclude people who were in your weave from receiving the spell, or they would be excluded if out of range.

    You had to spend n times the material components and xp of the spell, where n was the actually number of recipients.

    At level 5 of the PRC everything's range got bumped one, so touch -> short, short -> med, med -> long, and long stayed long.

    Only levels 2-5 increase your spell caster ability, there was also a neat feature called quintessential weaving or something like that, where you could cast spells into the weave and hold them until you were ready and release them as a free action. Letting you pre-buff and then not start the effect until round 1 of combat.

    It is a pretty crunchy PRC, and if you were to make a mass meta magic feat I think it would have to have the same restrictions:
    - 1+caster+caster stat number of targets,
    - added use of material/xp,
    - +4 caster level,
    - and not effect range/area

    If you wanted to add range/area you would need the enlarge/extend feats as well.

    Liberty's Edge

    Galnörag wrote:

    This is a War Weaver ability from Heroes of Battle, essentially. The PRC required you to give up 1 caster level to get the eldrich tapestry.

    Which you wove 1+caster stat bonus + yourself into. You could cast spells into that weave that were non-personal/harmless. So Fly, Bull Strength, Mage Armour etc. You were restricted to PRC Level, so at War Weaver 1, Level 1 spells, up to Level 5 spells.

    The range of the spells didn't change, so if it was touch, you had to be touching all recipients. You could exclude people who were in your weave from receiving the spell, or they would be excluded if out of range.

    You had to spend n times the material components and xp of the spell, where n was the actually number of recipients.

    At level 5 of the PRC everything's range got bumped one, so touch -> short, short -> med, med -> long, and long stayed long.

    Only levels 2-5 increase your spell caster ability, there was also a neat feature called quintessential weaving or something like that, where you could cast spells into the weave and hold them until you were ready and release them as a free action. Letting you pre-buff and then not start the effect until round 1 of combat.

    It is a pretty crunchy PRC, and if you were to make a mass meta magic feat I think it would have to have the same restrictions:
    - 1+caster+caster stat number of targets,
    - added use of material/xp,
    - +4 caster level,
    - and not effect range/area

    If you wanted to add range/area you would need the enlarge/extend feats as well.

    I am unfamiliar with that PRC, I did not design the feat to emulate a class ability. I tried to balance it against the Mass spells in the PHB. I really don't put much weight in PRC abilities for balance.

    Thanks though!

    Grand Lodge

    Pathfinder Adventure Path, Rulebook Subscriber
    Etales wrote:


    I am unfamiliar with that PRC, I did not design the feat to emulate a class ability. I tried to balance it against the Mass spells in the PHB. I really don't put much weight in PRC abilities for balance.

    Thanks though!

    We can't really consider new feats in a vacuum. PRPG is compatible with d20 products, so past content is still relevant. At least in that we don't need to strictly reproduce it, and should, at least try, and balance against.

    Anyways, not withstanding the PrC I think that my recommendations on balancing/defining the feats abilities stand.

    Thanks

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