| Rev Rosey |
Gnolls are not well-catered for, but that is a good choice :D The poodle lacks grandeur. Among other things.
Looks fine. Only change I can immediately see is that her frost battleaxe is +2 (it got upgraded by Magister Weltmann about 10 pages ago).
EDIT: added you into my DM profile for ease of reference.
| Rev Rosey |
| Amelia |
I'm back!!!!
I want to apologize to everyone for being gone so long, I was not expecting my absence to be this long at all. I'd also like to thank you all for being patient with my absence.
But, now, I'm back and need to start catching up on the thread and getting back to posting.
And, I have to admit I'm eagerly counting the days until Primal Power comes out :)
| FabesMinis |
Right. We're getting slaughtered here. The fact that these b**tards are insubstantial means that we need to gang up on one of them at a time in order to get them down.
The Poltergeists are the ones we should all be targeting as they can shove us around, and then the Trap Haunts.
| Pat o' the Ninth Power |
Rev Rosey wrote:Get out of this alive and you'll be level 7. Make plans.Heh, my copy of Primal Power is heading to me via UPS right now :) Hopefully there will be neat goodies in it!
There are, there are! :)
Fabes, I disagree. I think we need to take out the trap haunts first. The domination effect is a real problem.
| Amelia |
Got my Primal Power, and started to look it over. At 7 and 8 I'll definately be retraining out my Utilies, since I like the ones in the new book better. No other powers, though, through level 6 that fit her better than what she has. I have her Paragon Path now, and I think if she ever went down, my replacement would be the new Life Warden build. Or a duid, or a Shaman. Hee, I'm really liking the primal classes, they're all so very neat, flavor wise.
| Rev Rosey |
I'm hearing nothing but good about Primal Power and looking forward to getting it (next week I think).
There are a variety of places you could go to next, but the rough plan is that the next section should take you to paragon level. I have some plans for that as it feels to me as if passing from heroic to paragon should be a pretty significant event in the life of a pc.
In any case, if you make it, it would certainly be a pbp 4e first!
| Amelia |
I'm looking for group input. I'm gonna retrain Whiteclaw's level 6 utility power when we make 7. Her current power is Windbourne Step, which is a 2 square shift that ignores difficult terrain as a move action.
I'm debating between 2 powers, both of which, unfortunately, are dailies - I dislike daily utility powers, I think all utiilties should be encounter powers, but that's a side point.
The debate is between Soothing Wind, a minor that lets me spend a surge with 2d6 bonus hp (clearly good) and Returning the Gift, which is an interrupt that lets me target an ally with a power that they have used on me, but that which does not currently target them. I'm seeing it as nicely usable to heal a healer as they heal me. I'm leaning towards Gift, but wanted to see what the group thought would be the best overall choice.
| Rev DM |
Returning the Gift sounds more flexible to me as well. Healing is the obvious use, but it sounds as if you could use give an extra attack as well.
It fits rather well with Whiteclaw's "this is my pack" mentality as well. Apart from it being a daily (which I can understand as it's very powerful), I can't really see a downside.
| Rev Rosey |
Fabes, are you still keeping your sword as an implement or do I need to find some way of getting you a rod to hold?
Amelia, I think you could use the Gift in a lot of ways. Gobi and Reason have powers which help other than themselves, so they also factor in. It sounds better and better the more I think about it.
Yes, your fights are tough and getting tougher. Partly because you're getting better and better yourselves. You scare me.
| Amelia |
Whiteclaw's revised wishlist, using items ranging from levels 6 to 10, so all are +2s. I'll list anything I think works for her, to give you more options Rev.
Hide Armor: Marauders, Shadow Hound, Veteran's, Bestial, Bloodcut, Pouncing, Counterstrike.
Weapon and Totem: Happy with both just growing with me.
Head: Helm of Exemplary Defense, Horned Helm, Boar Tusk Helm.
Neck: Badge of the Berserker. This would be what I'd call the #1 goal item for Whiteclaw. +2 to all non AC defenses and charge movement does not provoke OA. Incredible for her.
Hands: Nothing really here that excites me. Some neat stuff, but not Whiteclaw stuff.
Arms: Bracers of Tactical Blows, Iron Armbands of Power, Bracers of Zeal, Bloodsoaked Bracers
Waist: Again, nothing here that really excites me.
Feet: Boots of Furious Speed, Boots of Sand and Sea.
Wondrous Items: Pouch of Frozen Passage
| Rev Rosey |
Tieren is clearly having problems getting online at the moment and Rad and I have already discussed leaving Seraphiel in Narmarth to do some much-needed soul searching when you move on - as you will be doing fairly shortly.
The (temporary) loss of a controller and a defender may have an impact on power choices at level 7.
I'm re-scaling to accommodate five for the moment and can re-jig as necessary.
| Amelia |
I haven't updated yet since I'm waiting for this months DDI update. Given Whiteclaw' multiclass mix, I want to go over druid options carefully to make sure the power I get with Novice power is the best choice. Even if it stays the same :) I think Tuesday is update day, though, if need be, I can update defenses and hp's sooner.
| Vel |
<innocent look>Arianwyn is a striker?</innocent look>
I'm not sure Rev was talking about recruiting -- and we do have really good chemistry here -- but if we do, a melee or mixed striker would be a good choice. Is JZ still interested?
If not recruiting, I think we just need to hope we run into few brutes or solos.