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Try ginko biloba.
Failing that, I hear enzyte works wonders.
Sorry for the lack of a legit answer, lastknightleft, I don't have any thoughts on the topic. I hope my post serves to keep your thread in the public eye and that somebody will diverge from penis jokes long enough to provide their thoughts.

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A variation on Improved Familiar that could be applied to a Special Mount or Animal Companion, with each template (elemental, celestial, shadow, etc.) coming with it's own specific 'level adjustment.'
So, adding Celestial or Fiendish might have the critter act as if your effective Druid (Paladin/Wizard/whatever) level was 2 lower, while adding the Shadow template or one of the Elemental templates might change by 3 effective levels and a Size Increase change it by 4 effective levels or something.
A Natural Bond style feat (+4 effective class level, up to character level, for Companion/Familiar/Mount abilities) could be taken to off-set any downgrade in class-granted features because of these template 'costs.'
So it would cost two feats to have a Size Increased critter at your full Druid level, in this case, or you could have a Size Increased critter at Druid level -4.
[Note; numbers pulled out of my butt. The Celestial / Fiendish templates might only be 'worth' a -1 effective Druid (Paladin/Wizard) level, and the Size Increase a -2 or -3, depending on your idea of their worth. Note that the Feat itself represents a very tangible 'cost' as well. Dropping it to lower values might allow a NG Druid to have a Celestial template Size Increased Eagle at only Druid level -3 or so, which might not be worth her time to eat a second feat trying to buy those effective Druid levels back up...]
Making it generic, and applicable to Paladins and Wizards as well for their Mounts and Familiars creates some fun options, like a Paladin of Sarenrae taking a Fire Elemental template Celestial Warhorse or something or a Wizard devoted to Zon-Kuthon having a Shadow template black cat familiar.

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A variation on Improved Familiar that could be applied to a Special Mount or Animal Companion, with each template (elemental, celestial, shadow, etc.) coming with it's own specific 'level adjustment.'
So, adding Celestial or Fiendish might have the critter act as if your effective Druid (Paladin/Wizard/whatever) level was 2 lower, while adding the Shadow template or one of the Elemental templates might change by 3 effective levels and a Size Increase change it by 4 effective levels or something.
A Natural Bond style feat (+4 effective class level, up to character level, for Companion/Familiar/Mount abilities) could be taken to off-set any downgrade in class-granted features because of these template 'costs.'
So it would cost two feats to have a Size Increased critter at your full Druid level, in this case, or you could have a Size Increased critter at Druid level -4.
[Note; numbers pulled out of my butt. The Celestial / Fiendish templates might only be 'worth' a -1 effective Druid (Paladin/Wizard) level, and the Size Increase a -2 or -3, depending on your idea of their worth. Note that the Feat itself represents a very tangible 'cost' as well. Dropping it to lower values might allow a NG Druid to have a Celestial template Size Increased Eagle at only Druid level -3 or so, which might not be worth her time to eat a second feat trying to buy those effective Druid levels back up...]
Making it generic, and applicable to Paladins and Wizards as well for their Mounts and Familiars creates some fun options, like a Paladin of Sarenrae taking a Fire Elemental template Celestial Warhorse or something or a Wizard devoted to Zon-Kuthon having a Shadow template black cat familiar.
I like that idea Set. I want to specify that these shouldn't be class specific feats, just that you are required to have an animal companion. If this winds up being a feat that a paladin or ranger couldn't get for some reason i'd be very upset.

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I'm not sure enlarging the AC is a great idea, but I'd definitely like to see some more feats for AC users. Maybe one to give them some measure of intelligence like a pally mount? Or to deliver touch spells?
No howsabout we don't use feats to steal one of the only things a paladin has going for him. As for deliver touch spells, meh. The reason I want the size one is because many of the AnCo's have taken a reduction in their size, at high level you were capable of having huge AnCos, now as a base, I'm glad that's gone, but if someone wants to invest feats into having it, they should be able to get it. Not to mention that any high level games that convert are going to be looking at AnCo shrinkage. Also it would be nice for paladins to be able to get some mount companions (everything on their list that isn't horse or camel only grows to medium size) other than horse. I chose boar and want to actually get to the point where I can ride it mounted, but that won't be unless we get such a feat.

Velderan |

No howsabout we don't use feats to steal one of the only things a paladin has going for him. As for deliver touch spells, meh. The reason I want the size one is because many of the AnCo's have taken a reduction in their size, at high level you were capable of having huge AnCos, now as a base, I'm glad that's gone, but if someone wants to invest feats into having it, they should be able to get it. Not to mention that any high level games that convert are going to be looking at AnCo shrinkage. Also it would be nice for paladins to be able to get some mount companions (everything on their list that isn't horse or camel only grows to medium size) other than horse. I chose boar and want to actually get to the point where I can ride it mounted, but that won't be unless we get such a feat.
Meh. Paladins are fine. I don't know a lot of them who define their character by another character having 6 int. I'd much rather give some overlap in that arena than give the Druids back the uberpets the new system was made to prevent. Really, it's nothing I think needs to be there. Just a suggestion.

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lastknightleft wrote:Meh. Paladins are fine. I don't know a lot of them who define their character by another character having 6 int. I'd much rather give some overlap in that arena than give the Druids back the uberpets the new system was made to prevent. Really, it's nothing I think needs to be there. Just a suggestion.
No howsabout we don't use feats to steal one of the only things a paladin has going for him. As for deliver touch spells, meh. The reason I want the size one is because many of the AnCo's have taken a reduction in their size, at high level you were capable of having huge AnCos, now as a base, I'm glad that's gone, but if someone wants to invest feats into having it, they should be able to get it. Not to mention that any high level games that convert are going to be looking at AnCo shrinkage. Also it would be nice for paladins to be able to get some mount companions (everything on their list that isn't horse or camel only grows to medium size) other than horse. I chose boar and want to actually get to the point where I can ride it mounted, but that won't be unless we get such a feat.
Wow, no paladins are not fine, paladins still need a lot of work, but that's OT. the difference being the use of a feat means that the Druid pays for their Uberpet instead of just getting it for free for being a druid.

Velderan |

Wow, no paladins are not fine, paladins still need a lot of work, but that's OT. the difference being the use of a feat means that the Druid pays for their Uberpet instead of just getting it for free for being a druid.
Actually, I quite like the new paladin. I think it fixes most of the major issues. And, I think the old pet was a big problem. Go look on the Druid threads, everyone had it out about the ridiculous power of an old school Trex or the old school dire tiger. I'm sorry, but one feat just doesn't make that big of a difference. I'd rather see the druid get to do more fun things with their pets with things like shadow templates or higher int than give them more raw power.

Sueki Suezo |

Animal Companions have been intentionally downsized in the new rules in order to prevent them from being overpowered. Once you start sizing up Animals past Huge size, the stat bonuses that they get from size scaling are obscene and break the game. If you look at the new Animal Companion rules in the Druid Forums, you'll see that you can't size up a Companion farther then Large. The only way you can get a Huge Animal Companion now is by casting Animal Growth on them.
The only Animals that don't quite "feel right" as a result of these new Animal Companion rules are Elephants and Dinosaurs, but I'm willing to go with a Large Elephant instead of a Huge Elephant for the sake of balanced Animal Companion rules.

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lastknightleft wrote:Wow, no paladins are not fine, paladins still need a lot of work, but that's OT. the difference being the use of a feat means that the Druid pays for their Uberpet instead of just getting it for free for being a druid.Actually, I quite like the new paladin. I think it fixes most of the major issues.
And caused a bunch as a result
As to the Uberpet, I'm fine with template adding feat, but what I'm not fine with is taking one of the paladins few unique shticks and saying hey everyone gets it too.
As to size increasing past huge, simple, don't allow it. it's easy, add a caveat to animal growth that limits it to huge size. A creature that is allready huge gains no benefit from the spell. Spell caps are allready part of the game. and we haven't gotten to the point of spells yet. I would rather be able to increase an animal permanently through the expenditure of a feat than through spells.

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Velderan wrote:lastknightleft wrote:Wow, no paladins are not fine, paladins still need a lot of work, but that's OT. the difference being the use of a feat means that the Druid pays for their Uberpet instead of just getting it for free for being a druid.Actually, I quite like the new paladin. I think it fixes most of the major issues.And caused a bunch as a result
As to the Uberpet, I'm fine with template adding feat, but what I'm not fine with is taking one of the paladins few unique shticks and saying hey everyone gets it too.
As to size increasing past huge, simple, don't allow it. it's easy, add a caveat to animal growth that limits it to huge size. A creature that is allready huge gains no benefit from the spell. Spell caps are allready part of the game. and we haven't gotten to the point of spells yet. I would rather be able to increase an animal permanently through the expenditure of a feat than through spells.
You could just limit it to the normal growth of the animal (as if you advanced it HD when leveling). Most animals move from medium to large. A few go from large to huge, but a few don't get out of large (dire ape comes to mind). Unfortunately, though, boars don't bet larger, unless you want to consider that as the animal companions get more hit dice they go from normal to dire, which I could see. Since the boar, for example, maxes out 5HD and is still medium, but then a dire boar starts at 7HD.

Helter Skelter |
I'd love to see some more versatility with animal companions and such. I'd like to have feats that just dealt with CRs or ECLs so that you could completely customize/select the familiar that you want. For example...
Class feature gives you any familiar your little heart desire as long as it's CR 1/2 or below that gives you a +3 bonus to one skill of your choice.
1st Feat in the chain gives you a CR 1 familiar. This can be a new familiar or your base familiar with like a template.
2nd Feat in the chain gives you a familiar with a CR of 1/2 your class levels that count towards your familiar. Might be a little overkill, but looking at leadership...
As far as increasing size, I think feats should be taken to allow you to wield bigger weapons and other feats should negate the penalties therein. When balanced against spellcasters, I wouldn't think it would be that serious of overkill.
Feat Chain 1:
Feat user can wield weapons +1 size larger and incurs -4 penalty.
Feat user can wiled weapons +2 size larger and incurs -8 penalty.
Feat user can wiled weapons +3 size larger and incurs -12 penalty.
Feat Chain 2:
Lower the penalty from size category by 2
Lower the penalty from size category by one incriment if user is wielding a weapon 2+ sizes.
Obviously linear, but you guys get the idea. Just thinking out loud really.

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Thank you Mr. Frost, :-)
Anyway back on topic, we are talking about feats for druids, but are overlooking (or maybe I missed it) feats for animals.
Maybe the feat could be for the animal which can only be taken once.
Hmmm...
Dire Advancement: Prerequisite - can only be taken by animal companion or paladin's mount, hit dice for max size of animal (example boar 5hd); Benefit - Animal grows to the next size category; Special - This feat can only be taken once.

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well damn it seems personal drama has precluded me from participating in the web drama
and for the record I'm not talking druid only, I'd be opposed to the feat being druid only, heck I'm all for making the feat druid exlusive (I.E. you exclude the druid, not make it druid only which is another interpretation of exclusive lol) If I'm sounding a bit circulian in my logic please forgive me, I'm up to about my tenth shot of tequila and am starting to really feel it.

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well damn it seems personal drama has precluded me from participating in the web drama
and for the record I'm not talking druid only, I'd be opposed to the feat being druid only, heck I'm all for making the feat druid exlusive (I.E. you exclude the druid, not make it druid only which is another interpretation of exclusive lol) If I'm sounding a bit circulian in my logic please forgive me, I'm up to about my tenth shot of tequila and am starting to really feel it.
You didn't miss much. But for most of this post we've been talking about a feat the characters can take to enlarge an animal as it grows. My idea was to give the feat to the animal. They receive feats just like players.

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I don't think animal companions should ever gain a size increase. You can get a bigger companion of a different sort maybe, and maybe at high levels rangers, druids and paladins could get a templated (fiendish, celestial, topiary, tauric, etc) version. But introducing a mechanic where your druid has a Gargantuan dire bear companion at 16th level is not good. How do NPCs interact with it? Can it adventure without lame shrinking spells? Can the PC just hide behind it and never be in real danger? Are they playing the druid, or a two-headed supercharacter that takes fun away from the rest of the group?
Now, I am all for a mechanic that would make such creatures a little less fragile at higher levels, although having a feat at every other hit die might help their performance quite a bit. And I would appreciate greater clarity for how an Int 6 familiar can or can't communicate. Give an example of empathic so we're all on the same page. How much Common does a toad familar think or speak?