[Feats] Class-Oriented Feats


Skills and Feats


Welcome to the Class-Oriented Feats discussion. Here we will discuss feats that are derived from or improve upon class features and also how we'd like to change existing feats of the same kind. The availability and variety of this kind of feat serves to improve the distinction between classes, allowing the player to specialize in his/her favorite aspects of his/her PC class. It may please players if more such feats were added to the Pathfinder feats, tailored to each class' features.

Since a number of class features can find themselves shared by any number of different classes, most homebrew feats that we post here should probably focus on the class feature as a prerequisite rather than the class itself.

Here are a few homebrew feats to start off with, tailored for class features possessed by the ranger, fighter, and paladin classes.

Eyes and Ears
"You are skilled at coordinating reconnaissance among your fellow hunters."
Prerequisites: Hunter's Bond (allies), Perception 3 ranks
Benefit: You and each ally within 30 feet who can see or hear you receive a +2 bonus to Perception checks as long as there is at least one ally within 30 feet of you.
Special: The effects of this feat do not stack with itself if other allies within 30 feet have the same feat. Instead, you receive an additional +1 bonus to Perception checks for each ally within 30 feet that has this feat (to a maximum of +5).

Group Weapon Focus
"Your extensive training with one weapon gives you further mastery of other weapons of its type."
Choose one weapon group that has been selected for your weapon training class feature for this feat.
Prerequisites: Weapon Focus for a weapon in the chosen group, weapon training feature
Benefit: You gain the benefit of Weapon Focus for all other weapons in the selected group. You are treated as having Weapon Focus for all other weapons in the selected group for the purpose of fulfilling requirements for feats and prestige classes.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new weapon group.

Guided Smite
"You receive divine insight from your god to guide your attacks as you punish the wicked."
Prerequisites: Wis or Cha 13, smite evil feature
Benefit: Whenever you make a smite attempt, you can apply your Wisdom or Charisma modifier instead of your Strength modifier to your attack and damage rolls.
Special: If you have the Ranged Smite feat, you can apply your Wisdom or Charisma modifier instead of your Dexterity modifier to your attack and damage rolls when making a ranged smite attempt.

P.S. Are Divine Feats going to be included in the final Pathfinder book? (Divine Might and Divine Vengeance are in the SRD under Divine Abilities and Feats)

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