Samuel Weiss
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With the basic desire to improve various aspects of weapon based characters, these feats should be eliminated and their effects assumed as a basic option. Let any character use Strength or Dexterity to modify melee attacks and combat maneuvers. That will avoid the inherent "penalty" to anyone who wants to build a non-Strength based fighter.
| Quandary |
No. DEX would be too good of a Stat then.
I definitely think they should be rolled into one Feat (at least applying DEX to Maneuvers for Finesse Weapons, replicating the functionality of Wpn Finesse in 3.5), but that's as much a topic for the Combat Chapter, i.e. if all Attack Bonuses are allowed to Maneuver Rolls, then Weapon Finesse WOULD apply.
Samuel Weiss
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Bonus damage is still dependent on Strength. That single factor will always ensure that Dex-based combatants never completely displace Str-based combatants, even with the AC, Reflex save, and Initiative benefits.
As it stands now, going with Dex-based attacks means giving up significant bonus damage, as well as requiring one or more feats to get even vaguely equivalent attack bonuses.