| Ask a Shoanti |
If I am right, the feat Deflect Arrows hasn’t gotten a significant treatment yet. Has this been discussed anywhere already? If so, link love appreciated. (If so, apologies for duplication guys.)
Deflect Arrows in its current incarnation remains a good feat, but for me, it’s not yet entirely satisfying.
1. I still have trouble that it’s an auto success. For example, a 1st level monk automatically blocks the first shot of a 20th level ranger as long, as the monk is not flat-footed.
2. The one arrow per round limit is well balanced, but it excludes the flavorful opportunity for the classic scene of the monk who blocks a whole bunch of arrows. I’d prefer it if it were hard to do, but not impossible.
It isn’t lost on me that this suggests the rejected Reflex save mechanic from 3.0. . .
Anybody got an idea for a better way? Here’s my thoughts:
Alternatively, we could go with another CMB roll and leverage that mechanic some more. The blocker rolls a d20 and adds their CMB to see if they can beat a 15 + the shooter’s CMB. This has the added bonus that the monk’s maneuver training ability which is gained at 3rd level can factor into the blocker’s roll. If we went this route, perhaps add that the Deflect Arrows feat provides a +2 bonus to the blocking roll so that it mirrors the bonuses found in the other feats that deal with CMB rolls such as Improved Trip.
(A potential weakness here is that CMB is based off of Strength whereas Dexterity might be more appropriate, particularly in the case of the shooter.)
I’d be interested to see alternate suggestions. And of course, I can live with the feat staying as is. It never sat right with me, but it certainly hasn’t been a game breaker either.