Skills - Spellcraft Tweaks Needed


Skills and Feats

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A couple of suggestions on Spellcraft. Right now, with Spellcraft including the old Concentration skill, it is a very powerful skill to have, and needs some examination. I strongly recommend the following additions or modifications:

First, identifying spells being cast is 15 + spell level. I recommend the following official changes. If a specific component cannot be viewed (verbal, somatic, or material), the DC should increase by +4 for each component not observed. Eschew materials should add the +4 as well. It’s worth noting that Spellcraft checks to identify spells being cast no longer have the -1 per 10 feet away. Secondly, Spell Like Abilities should have a DC of 25 + spell level to identify due to the lack of components.

And secondly, casting defensively doesn’t scale for opponent’s ability, but Acrobatics does? If tumbling is DC 15 + opponent’s BAB or DC 20 + opponent’s BAB, then casting defensively should be DC 15 + spell level + opponent’s BAB

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