Feats - Consolidating Magic Item Creations


Skills and Feats

Liberty's Edge

there are about 7 item creation feats... still i have no find a real reason for that except the way items are divided, but making most of them suboptimal or quite limiting. a scroll is pretty much limited to the imagination of how could it look, the most different way will be a clay tablet, or a potion the most interesting way of suing it was in "elves of golarion" in "magic meals" (i loved that article! lembas! lebas!)

years ago i read what i think was a good compromise:

Magic item creations were divided in 3 types

One Use Items: Scrolls, Potions, Miscelaneous items being used once, arrows, etc
Multiple uses or charges: wands, rods, scepter, or items with limited charges, or with uses per day
Permanent: Weapons, armor, rings, miscelaneous

i would just link them
making "one use items" prerequisites for "multiple use items" and this one prerequisite for Permanent Items. (so you cant create a wand if you are unable to make an scroll, or a sword +1 if you can make a rod)

the idea is to make this feats available, but not to have wizards that know how to do magic rings but unable to brew a potion, in general feats are too few, and sometimes the cost (in 3.x the experience) makes it difficult to decide to create a magic item

but my main issue is that it sounds anarchic and made just to decide how to wear the items, limiting how they work.

i have think of having "scrolls" in the form of gems that lose their shien when used, or tablets that need to be broken; "potions" in the form of meals or pills; your "wand" is a bracelet with jewels, each jewel freeing a power or spell when touched and said a mystic note; a cleric that makes a holysword that will serve just one battle to combat an evil deity and so its pwer won't be abused by its user who is profetized to fall is disgrace soon after.

there are a lot of flexible ways to make magic items and use magic
the actual feats are encased in stone, it would be interesting to make them something flexible and more interesting

at least think on this


Montalve wrote:
a scroll is pretty much limited to the imagination of how could it look, the most different way will be a clay tablet, or a potion the most interesting way of suing it was in "elves of golarion" in "magic meals"

Regarding magic item guidelines, my favorite is by far and large the one found in Tome and Blood, where all that mattered in creation mechanics is the end effect, and based on that you were told what feat was needed, but the item could have any deviseable shape.

Regarding consolidation of item creation feats... well, why not? 3.5+ is already oriented to make of magic items the only reliable source of magic anyway, so I see no point in further complicating its creation.

Liberty's Edge

*bump*

Paizo Employee Director of Games

I am thinking this over, but am unlikely to change it, to be honest. I think most spellcasters have enough advantages without making item crafting even easier.

Jason Bulmahn
Lead Designer
Paizo Publishing

Liberty's Edge

Jason Bulmahn wrote:

I am thinking this over, but am unlikely to change it, to be honest. I think most spellcasters have enough advantages without making item crafting even easier.

Jason Bulmahn
Lead Designer
Paizo Publishing

I think the issue of crafting should be considered from two perspectives, cost efficency and access.

For cost, there are obvious problems with the gp and xp costs. Having a party member who gets everything for half off while slowing down level advancement is definitely not a good thing, and should be addressed.

Access should be separate from that. Whether people buy items at handwavingly convenient magic mart or have time to create them as needed is functionally identical. They differ in play style preference and game balance from random find, not from each other.

Once you address the cost issues, giving spellcasters class level based free access to item creation is pretty much irrelevant beyond flavor; a party member makes the items instead of the guy down the block.

Liberty's Edge

Jason Bulmahn wrote:

I am thinking this over, but am unlikely to change it, to be honest. I think most spellcasters have enough advantages without making item crafting even easier.

Jason Bulmahn
Lead Designer
Paizo Publishing

understandble

thanks still for thinking it over :)

i like consolidating this feats for many reason, but mostly because i like the idea of creating objects not tied to an specific form and i feel constrained in how they are actually used.

still you are right in which it might be tipping the balance a bit more toward them

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