[Item Creation] Augmenting Skills and More Requisites for Wonders


Skills and Feats

Scarab Sages

I hate Magic item creation rules as they presently stand. So when I got roped into GMing Pathfinder (the only D&D Version I'll play, because you don't suck at level 1) I set about to test that.

I'm a huge fan of Master craftsman, mostly because it blends into something I'd been playing with for a while. Combining Skill Focus with Item Creation Feats so that they are valuable in and of themselves. I cut out the bit from my house rules where I duplicate Normal functioning and Skill Focus text for them.

Scribe Scroll (Item Creation)
You can create magic scrolls, and generally handle Mystical Writing.
Prerequisite: The Ability to Cast Spells
Benefits: Normal + Skill Focus: Linguistics
If you have Read Magic as an availible Spell you can do so at will as an Extraordinary Ability.
This is required to create Wondrous Items which are Tomes or Manuals.

Brew Potion (Item Creation)
You can create magic potions, and generally handle Alchemical Creation.
Prerequisite: The Ability to Cast Spells
Benefit: Normal + Skill Focus: Alchemy
If you have Detect Magic as an availible Spell you can do so to potions or other fluid magical items at will as an Extraordinary Ability.
This is required to create Wondrous Items which are Oils, Elixirs or Fluids.

Craft Staff and Wand (Item Creation)
You can create magic staves and wands.
Prerequisite: The Ability to Cast Spells
Benefit: Normal Craft Wand & Staff
You can also detect the number of charges remaining in a Staff or Wand with a touch as an Extraordinary Ability.
I combined these because players primarily use wands at low levels and primarily make staves at high levels, it just seemed simple enough. I just couldn't also think of am appropriate skill to boost.

Craft Wondrous Items (Item Creation)
You can create wondrous items, a type of magic item.
Prerequisite: The Ability to Cast Spells
Benefit: Normal +
Special: Wonderous Items which are Elixirs or Fluids also require Brew Potion. Wonderous Items which are Tomes or Manuals, or any other form of writing, also require Scribe Scroll. Wonderous Items which are Amulets or Gemstones, also require Forge Magic Rings and Gems.
wonderous items just seemed to be the most common and interesting type of items, and it seemed a bit silly that someone who couldn't scribe scroll could make tomes. I feel that requisites to some wonderous items round out the usefullness of some other feats.

Craft Magic Arms and Armor (Item Creation)
You can create magic armor, shields, and weapons.
Prerequisite: 1 Item Creation Feat
Benefit: Normal + Skill Focus: Crafts Armory (If you have Materials based Craft Skills this bonus applies when making armor and weapons)
If you have Detect Magic as an availible Spell you can do so to magical arms and armors at will as an Extraordinary Ability.

Craft Rod (Item Creation)
You can create magic rods capable of bestowing Metamagic feats, or create other items which bestow other feats.
Prerequisite: 2 Item Creation Feats
Benefit: Normal +
If you have Detect Magic as an availible Spell you can do so to magic rods at will as an Extraordinary Ability.
Special: This is required to add bonus feats to magical weapons or other equipment, each Granted Combat feat costs a +1 Bonus on a weapon, and 1/2 bonus for each additional feat in the chain. Additional Feats in the chain may only be used if the wielder has the normally granted feat.
Rods always seemed an odd one out for a magic item, so I figured that metamagic rods made an interesting starting point if you extended the logic to other feats

Forge Magic Rings and Gems (Item Creation)
You can create magic rings.
Prerequisite: 2 Item Creation Feats
Benefit: Normal + All Magic Jewelery + Skill Focus: Appraise
If you have Detect Magic as an availible Spell you can do so to magical Rings and Gems at will as an Extraordinary Ability.

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